Magic Items

9 entries found.

Annealed Armour (Bronze)
KeywordsCrafted, Worn
Treasure5
Price13
This Bronze Cuirass has been worked with the Red Order spell Anneal, gaining an enchanted protection. This armour has Protection 5 and Load 6, protecting the body, arms and neck.

Created by Spell : Anneal

Annealed Armour (Iron)
KeywordsCrafted, Worn
Treasure6
Price23
This Iron Cuirass has been worked with the Red Order spell Anneal, gaining an enchanted protection. This armour has Protection 8 and Load 5, protecting the body, arms and neck. As the finest armour available in the Empire, such a Cuirass commands a vast price.

Created by Spell : Anneal

Cloak of Day's Touch
KeywordsWorn, Defend
Treasure8
Price20
A Cloak of Day's Touch is an enchanted feather cloak that has been infused with Red Order magic. The bright feathers depict the red orb of the sun surrounded by the white down of Daybats. A Keldian wearing the cloak so that it can be seen gains +1 Armour and +4 Survival. These bonuses act only under the Red Sun's light, and do not function in the Twilight or Darklands, or during the Passing.
Crown of the Shadow Lions
KeywordsWorn
Treasure7
Price16
The Crown of the Shadow Lions is a black circlet of obsidian with four sharp points rising above it. Inlaid into this circlet are Shadow Lions, carved from dark gold and onyx. The Crown is sized for an adult Keldian to wear.

If someone dons the crown they will be caught under its spell and will believe that it is their right to rule all those that they come into contact with. The crown furthers this belief by gifting the wearer with amazing social bonuses. They gain +2 Intelligence, +2 Spirit, +2 Presence and +2 Status so long as they continue to wear the Crown. Once the Crown is removed all of these bonuses become penalties for a period of a month, and the wearer is consumed with a desire to put the Crown back on again. Those who have found the Crown in the past quickly come to rule everyone around them, inciting both fear and envy. Unfortunately for the would-be king the powers of the Crown are doomed to fail at some crucial point, with the bonuses immediately converted to penalties as if the Crown had been removed. Anyone under the Crown's influence at this point immediately turns on their former leader, and the Crown inevitably changes hands or vanishes in the resulting turmoil, only to reappear at a later date.
Gauntlets of the Dragon
KeywordsWorn, Implant
Treasure6
Price17
The Gauntlets of the Dragon are a pair of heavy gloves sewn from Slow Dragon hide and edged with copper studs. The inside is soft Crdlu calf leather. If the Gauntlets are worn on both hands (they have no effect if donned singly) then the wearer has their Physical Attribute raised by 5 (this also raises their Phys Bonus, and therefore melee weapon damage). Unarmed attacks inflict an additional 2 Lethal Damage when the Gauntlets are worn. Fine dexterity suffers, however, and the wearer has -5 on all tasks involving fine manipulation while the Gauntlets are on.

Over time the Gauntlets begin to bond with their user, becoming harder and harder to remove. After 25 days of use the Gauntlets are permanently bonded to the hands, and can never be removed again. Once bonded, both the bonuses and penalties become permanent, and the wearer loses almost all sense of touch. Removing the Gauntlets and bathing your hands in a fresh spring for five days in a row resets the count of use. Once bonded, the Gauntlets can only be removed by severing the owner's hands at the wrist (or killing him) at which points the Gauntlets naturally fall free of the flesh beneath.
Helm of Hashu
KeywordsAncient, Worn
Treasure5
Price16
The Helm of Hashu resembles a giant Bull's head cast from heavy bronze, designed to rest on the shoulders of the wearer. Anyone seeing such a helm (unless it is being worn) is consumed with the desire to wear it unless they can make a Spirit roll resisted by a 12.

Anyone wearing the Helm comes under the influence of the Demon-God Hashu, and is filled with energy. Their skin grows hot to the touch, and is wreathed with steam. This confers +3 Armour. The helm also allows the wearer to see body heat, allowing them to detect hidden creatures. Finally their mind comes under the sway of the Demon-God, compelling them to attack anyone that does not serve Hashu. The wearer may attempt to resist this domination by making a Spirit roll resisted by a 15. If they succeed they manage to rip the Helm from their shoulders and cast it to the ground. If they fail then they can retry once a day, but the resistance is now 16.
Helm of the Shadow Lion
KeywordsAncient, Worn
Treasure4
Price15
The Helm of the Shadow Lions is a helmet of black obsidian attached to a black cloak of an unknown, but incredibly hard wearing, material. On either side of the helm, on the cheek guards, are engraved the shapes of Shadow Lions. The Helm has the same protective qualities as a Bronze Helmet, but additionally grants the strength and stealth of the Shadow Lion. The wearer gains +3 Physical and +3 Stealth. In addition they can see perfectly in the dark while they wear the helm. The Helm’s only drawback is that it makes the wearer extremely sensitive to sunlight for a day after the helm has been worn, to the extent that the sun of the Dead Lands causes them actual harm (1 point of damage) and extreme discomfort. This effect wears off after the Helm has been off for more than three days.
Mask of Deceit
KeywordsAncient, Worn
Treasure8
Price20
The Mask of Deceit is a full face mask carved from Ebonwood, in the shape of a crude and aristocratic Keldian. There is no space for a mouth, and the eyes are solid wood, but a faint tracery of ivory outlines the features. A thong made from woven Keldian hair is threaded through two holes in the edge of the mask.

As soon as the Mask is donned it cleaves to the face of the wearer, burning into their face for 1 Lethal Damage. Once attached the Mask takes on the shape of another person. If the wearer succeeds in an Int roll when donning the Mask (and chooses to do so) the Mask will adopt the face of someone specific that they visualise. Otherwise the Mask will take on the appearance of a random Keldian, of any age, sex, or breed. This illusion extends to the rest of the wearer's body. To all intents and purposes they are transformed into another person, so exact a copy that even a close friend could not tell them apart by sight or voice (though the Mask does nothing to impart knowledge, mannerisms, or patterns of speech). If attempting to imitate someone while speaking or interacting the Mask confers +8 Disguise.

The Mask maintains its disguise until removed, and cannot change its shape without being removed and donned again. Each day, when the first star passes the ziggurat of Ur, the Mask inflicts another Lethal Damage if it is still being worn. Each time the Mask is removed the wearer must make a simple Spirit roll. If they fail they forget some basic fact about their own history or identity. By the time they have failed seven times they no longer have any idea who they are, and will adopt the identity of the last person they imitated using the Mask.
Stormcloak
KeywordsWhite Order, Worn
Treasure6
Price19
The Stormcloak (it is not clear if there is more than one) is a full length cloak of grey fabric the exact colour of a gathering storm. When worn, its surface constantly flickers with crackles of lightning, and misty smoke trails from its edges. Anyone who touches the cloak (or whom the wearer touches) takes 2D4 electrical damage. The wearer also gains the ability gather and release this energy into the surrounding air. When they do so they can create a gust of wind like the Wind's Service spell. Putting on the cloak, or using the wind power will cause 1 point of Corruption in anyone other than a White Order Mage.