Magic Items

3 entries found.

Healing Stone
KeywordsStonetalker
Treasure2
Price6
Healing Stones are usually egg sized, grey and flecked with silver or red. Only a Stonetalker can really distinguish them from other stones, and even a trained native can search all day and never find one. These stones can be used to heal wounds by touching them to the wound, and using the Stonetalker Gift (or the Healing Stones skill).

Only a Stonetalker can identify such a stone. They must be in the Dryland or Deadland hills, spend at least two days searching, and succeed in an identification roll resisted by an 18 (see Stonetalker rules).
Helm of Hashu
KeywordsAncient, Worn
Treasure5
Price16
The Helm of Hashu resembles a giant Bull's head cast from heavy bronze, designed to rest on the shoulders of the wearer. Anyone seeing such a helm (unless it is being worn) is consumed with the desire to wear it unless they can make a Spirit roll resisted by a 12.

Anyone wearing the Helm comes under the influence of the Demon-God Hashu, and is filled with energy. Their skin grows hot to the touch, and is wreathed with steam. This confers +3 Armour. The helm also allows the wearer to see body heat, allowing them to detect hidden creatures. Finally their mind comes under the sway of the Demon-God, compelling them to attack anyone that does not serve Hashu. The wearer may attempt to resist this domination by making a Spirit roll resisted by a 15. If they succeed they manage to rip the Helm from their shoulders and cast it to the ground. If they fail then they can retry once a day, but the resistance is now 16.
Helm of the Shadow Lion
KeywordsAncient, Worn
Treasure4
Price15
The Helm of the Shadow Lions is a helmet of black obsidian attached to a black cloak of an unknown, but incredibly hard wearing, material. On either side of the helm, on the cheek guards, are engraved the shapes of Shadow Lions. The Helm has the same protective qualities as a Bronze Helmet, but additionally grants the strength and stealth of the Shadow Lion. The wearer gains +3 Physical and +3 Stealth. In addition they can see perfectly in the dark while they wear the helm. The Helm’s only drawback is that it makes the wearer extremely sensitive to sunlight for a day after the helm has been worn, to the extent that the sun of the Dead Lands causes them actual harm (1 point of damage) and extreme discomfort. This effect wears off after the Helm has been off for more than three days.