Magic Items

6 entries found.

Carnelian Crdlu
Treasure5
Price16
The Carnelian Crdlu is a small statue of a Crdlu Bull carved from orange carnelian. Should the figurine be placed on the ground and the word carved on its underside (in Tancred) pronounced, then figure expands into a full sized Crdlu. This Crdlu can haul loads as if it were 3 Crdlu, and can be ridden. At the end of a day it returns to statue form undamaged, even if it is slain or eaten. It can be used in this way up to 8 times before crumbling into dust.

If the statue is placed in a pile of Crdlu dung for 12 days, it regains one use.
Chalice of Water
Treasure6
Price17
A Chalice of Water (there are commonly supposed to be 20 of these items) is a large Bronze cup with a flared base and wide bowl edged with gold. The outer surface of the bowl is divided into 14 panels, each embossed with the image of a women pouring water from a jar. It would make a fine drinking vessel.

If a 40th of a Tirol (around 1 pound) of flammable material is placed within the bowl and burnt, then the Chalice fills with 1 Arin of clean fresh and cool water. Each time it is used one of the figures blackens. If all the images are blackened the Chalice ceases to work.

If the Chalice is bathed in fresh clean river water and carefully scrubbed for at least ten minutes, the blackened figures return to normal.
Copper Hunter
Treasure5
Price18
The Copper Hunter is an intricate creature made from living copper, in the shape of a Cudu'djell. When at rest it resembles a delicate statue, it's surface of copper plates engraved with the shape of feathers and scales. The Hunter's wings have 100 individual copper feathers chased with silver, while it's sharp beak and claws are of a silvery bronze. A copper bracelet is attached to one of the Hunter's legs with a fine chain.

If the bracelet is removed and worn then the wearer can command the Hunter to come to life. The wearer may command the Hunter to fly, land, spy, attack or hunt, retaining a link up to 60 Klegs (if the Hunter goes beyond this distance it returns to the bracelet). When animated the Hunter has the same stats as a Cudu'djell save that it has 5 armour. If reduced to 0 Health the Hunter falls to the ground inert. It can be healed 1 Health if the metal is heated for an hour. Red Order magic that inflicts fire damage heals it for 1 health per Rank + EL of the spell.

As well as using it's beak and claws the Hunter can be commanded to pluck out one of it's feathers and drop it. When a feather falls to the ground it explodes with a bright flash of coppery light. This inflicts D6 Lethal damage to anything within 10 Legats, and anyone in that area must roll Phys vs. 12 or be blinded for 1 + failures rounds. Once used a feather is gone for good, and each 5 feathers lost reduces the Hunter's Agility, Health and Movement by 1. Feathers can be replaced (assuming at least some remain) by a Smith with a skill of at least 15 using copper and silver worth 4.
Spear of Red Bronze
Treasure10
Price30

A Spear of Red Bronze is a wide bladed spear, about 1.5 strides long, crafted from a strange reddish metal. It is a fine weapon with the same statistics as a Bladespear, but its chief powers manifest only in the hands of a Red Order Mage. Once per day a Red Mage may boost his Magic Save by 10 while holding the spear. In addition he can expend a charge to do any of the following:

  • Ignite a Flammable Substance
  • Extinguish any fire up to bonfire size
  • Create a Fireball up to 20 strides away, inflicting 3D6+2 damage, Agility vs. 15 for half.
  • Recover 5 fatigue

A Staff holds up to 15 charges at any one time, which can only be replenished by being bathed in the blood of one creature per charge. The blood must be shed in battle, with the spear inflicting the wound.

Staff of the Black Order
Treasure10
Price30

A Staff of the Black Order is made of burnished black wood and is about 2 strides long, slightly twisted as if by age. There are meant to be twelve or twenty of them, stories vary, and no one knows where they come from. Each Staff only has power in a Black Order Mage’s hands. A Black Order Mage holding a staff gains 1 less fatigue from every spell cast, and has a Magic Save of +1. In addition she can expend a charge to do any of the following:

  • Freeze any person where they stand if they fail a roll of Spirit resisted by 11. The Frozen person is unharmed, but immobile till an hour has passed.
  • Carry the Mage’s voice to any or all people within 1 kleg no matter how softly she speaks.
  • Launch a grey beam which does 3D4+2 damage to its target, Base Range 1
  • Restore 10 fatigue to its bearer.

A newly found Staff has 30-50 charges. It is not known how they are re-charged, if indeed they can be.

Yellow Stave
Treasure6
Price22
A Yellow Stave, or power-rod, is of great value to all Mages. Each rod is about a foot long, and crafted from a smooth hard fired yellow clay. Each order has a certain stock of these staves which are given to trusted followers, and more are sometimes found in ancient ruins. They are almost never available for sale.

Yellow Staves can absorb fatigue that their wearers would otherwise take for casting a spell. The amount that a stave can absorb varies according to its quality, from 50 to 100. As the stave absorbs energy it grows gradually darker in colour, and fine cracks start to appear on its surface. When it has absorbed its final point of fatigue it shatters into yellow dust.

Recharging a stave is difficult, but not impossible. A sufficiently skilled potter (Craft / Pottery 4+) may fire a stave in a kiln at a temperature just high enough to vitrify the surface. For each full day of firing, the stave regains 1 point of capacity.