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GNAT Core Changelog

v.1.9 (2024-02-01)
Added the key property for items
v.1.8 (2023-08-31)
Advantage and Disadvantage now cancel out if you have both at the same time.
v.1.7 (2022-10-11)
Added Fortune
Added the Heal spell to the standard list
v.1.6 (2022-10-10)
Changed the skill Trapfinding to Larceny
v.1.5 (2022-06-14)
Added the rule that Talent cannot fall below 0
Added a note on when you can spend Experience (between adventures or when resting)
Changed the term Normal Weapon into One-Handed Weapon
Clarified that you cannot pass a test when your Talent is below 2
Clarified that raising a stat with Experience only affects the maximum value
v.1.4 (2022-05-14)
Removed the reference to the Appraise skill
Added extra damage on a fumble in combat
Added Examples
v.1.3 (2022-05-09)
Added a rule that fighting without a weapon gives -1
Added a shield to the starting equipment
Changed the new character rules to give 2 skills
Changed the spellcasting rules to use a flat 10 target, and to allow you to take a wound to retain a failed spell
v.1.2 (2022-04-25)
Added a rule clarifying that only the highest bonus from an item giving a given skill bonus applies
Added Ranged Weapons
Added Swimming to the list of Skills penalised by armour
Corrected the "Screen Spell" in the equipment list to "Invulnerability Spell"
Clarified that the Invulnerability spell ignores damage
v1.1 (2022-04-22)
Removed the Lose 1 Vitality text in favour of Take 1 Wound, ignoring armour