Bestiary

4 entries found.

Annukai
level6
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick Lvl
Counsellor
21
20
15
15
15
15
15
22
12
8
3
0
4
2
126
6
Bite
:
A18
D18
Init19
damD6+3
Rod
:
A21
D20
Init20
damD12+3
Yellow Ray
:
A22
D20
Init21
damD8 Stun
Ranged 6. Ignores Armour. Spirit vs. 18 or agony (-8A/-8D).
Judge
21
20
15
15
15
15
15
22
18
8
3
0
4
2
107
7
Annukai are creatures of Spirit, resembling Keldians with eagle wings and heads. They dress in ornate kilts and pectoral disks, and often carry copper rods, with which they can make attacks if they so choose. Annukai are generally peaceful, however, and will not attack a Keldian unless they are provoked, or feel that the laws they enforce have been contravened. Unfortunately no one is clear what laws the Annukai enforce. Sometimes they appear to follow the Law Code of Nastrim, other times they prosecute crimes that make sense only to them.

Generally Annukai are seen, but not encountered. They sometimes observe the activities of Keldians, but fly away, apparently vanishing into cloud or sunlight. (They can use this same ability to leave combat, making them almost impossible to kill). Sometimes, however, one or more Annukai will descend from the sky to charge someone with a crime. They will arrange a trial, with an Annukai judge, and accept witnesses, lawyers, pleading, and all the other tricks of law, provided that all the intricacies of their law are followed. An Annukai counsel will have Law 6, a Judge Law 8, and 3 Social Armour. All Annukai have the Assured Quality.

To conduct an Annukai trial; first determine the Law code used (Nastrim, Ningaur, Talite, Tribal, Other). Any Keldian may stand as a counsel, but will have a -3 penalty to their Law skill if the code is unfamiliar (they may make an Intelligence + Law roll vs. a 14 to understand what odd laws the court is using, and get rid of the penalty, otherwise they risk falling afoul of these laws themselves). Once pleading begins a counsel for the defence (the Annukai are always the prosecution) must defeat the Prosecutor in a Social Combat using Law and Oratory to win a reprieve for the accused. Points of law can be referred to the Judge. Defeating the Judge in a Int + Law contest will allow the objection to stand. The side that loses this contest is docked 2 Status. Once the pleading is complete the Judge will pronounce sentence, which tend to be as arbitrary as the crimes they prosecute. One day they may accuse someone of murder and punish them to run a foot race, another time they may accuse someone of being too happy near a grave and punish them with death.

An Annukai Judge, in addition to the abilities shared by all Annuaki, can use the following Spells at will, as if they were an 8th Level Mage : Suppressing the Flow, Matrix Strike, Flow Disruption, End Enchantment
Bonded Official
level3
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick Lvl
Bonded Offical
10
10
10
11
10
12
11
15
9
5
3
0
0
3
63
3
Official Writ
:
A17
D14
Init17
damD4+3
Senior Bonded One
10
10
10
11
10
13
11
15
14
7
3
0
0
4
74
5
Seal of Office
:
A18
D14
Init18
damD4+4

Bonded Officials run the major areas of Order bureaucracy. Trusted by the Magi they are a key part of the Eternal Empire. They are often commanded by a senior Magi and may be charged with carrying out orders that the Mage does not wish to do themselves.

Skills

  • Law 2 / Politics 3
  • Merchant 2 / Administrate 4, Bargain 4
  • Oratory 3 / Command 4, Debate 4
  • Subterfuge 2 / Deception 4

Paths / Qualities

  • Bonded-One
  • Assured (+4 social health)
  • Edge : Wiley
Flunky
level2
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
10
10
10
12
9
12
11
15
6
6
0
0
0
0
51
Charm
:
A12
D12
damD4+2
Fragile
A standard political flunky, a minor (or slightly more major) aide to a more significant threat.

In a trained group they supply the following A+2, D+2, Dam+2, Init+1
Judge
level3
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick Lvl
Judge
9
10
10
13
9
12
12
14
13
8
3
0
0
3
62
3
Law
:
A24
D12
Init11
damD6+2
Presiding Judge
10
10
10
13
8
14
13
15
13
9
3
0
0
4
69
4
Law
:
A24
D12
Init11
damD6+2

At level 3 a typical Bonded Judge presiding over a lower court (one intended for Clerks). At level 4 a presiding Bonded Judge assisted by two lesser Judges for a court set to try a Bonded One. These Judges have Social Armour and Assurance (and are Bonded Clerks). A Noble Judge would have +1 Status and -1 Wealth.

Skills

  • Law 4 / Nastrim's Code 10, Politics 5
  • Oratory 3 / Command 4, Debate 4
  • Subterfuge 2 / Deception 4

Paths / Qualities

  • Bonded-One, Clerk
  • Assured, Distinction
  • Edge : Judgement