Bestiary

4 entries found.

Passing Hound
level3
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
17
17
11
9
10
12
9
18
2
0
2
0
4
2
86
Bite
:
A20
D15
Init16
damD6+1
Ignores Armour.
Passing Hounds (or Uzur) are spirit creatures that resemble oversized Frians with milky-white fur, glowing eyes, and translucent bodies. Many believe that Passing Hounds are the ghosts of particularly faithful Frian hounds. Passing Hounds are generally friendly towards Keldians, especially those who care for Frians, although they have an intense hatred (Ferocity 6) of anyone who mistreats one. The only creature they hate more are Halfhounds. They appear only rarely, usually to lend aid to a Frian pack in trouble (or perhaps any Keldians with them), and almost never when the Passing is not visible in the sky. Despite being able to attack living beings, a Passing Hound is immaterial, and can pass through solid objects with ease.
Piranha
level2
Piranhas are small and deadly fish that inhabit the One River in shoals capable of tearing a large animal apart. Anyone falling into water inhabited by Piranhas has one chance to roll Ag / Swim to get out before they are hit. He will then take 4D4 damage automatically each combat turn until dead or rescued (count full armour on the first round, half thereafter). The character can still try to roll Swim resisted by 12 to get out each combat turn, after taking damage. The shoal cannot be affected by normal weapons, but spells, explosions and so forth that function under water will, and the shoal only has an effective Health of 10 before they flee. Any creature surviving a Piranha attack suffers Fear 16.
Poison Thorns
level1
Poison Thorns are a generic name for the many thorn covered vines and plants that choke the Twilight Forest. Their long trailing branches are covered with vicious thorns that are filled with a deadly poison. An unarmored person falling into such a bush must roll Agility or take D10 Lethal Damage. Any Keldian with a Survival / Twilight of 3 or more will easily spot such vines if moving cautiously, but can still fail to see them if running or panicked.
Preta
level3
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
12
13
10
3
10
14
12
20
0
0
2
3
3
4
85
Dry Touch
:
A16
D13
Init14
damD4 Weakening
Thirsty Breath
:
Init18
Cone 15. Roll Physical + Survival / Drylands vs. Health - (Range / 5) or take margin Weakening
The Preta is the ghost of someone who has died of thirst, and continues on into death to slake it. Shrunken and tattered they are accompanied by a hot biting wind that whistles about their blackened bodies. When a Preta comes close, water dries in its containers, throats become parched and rivers fail. The touch of a Preta drains all the moisture from a living creature, and it will run madly towards anything that it can consume with thirst in its mad eyes. A more dangerous attack, however, is the Preta's Thirsty Breath. The Preta opens its unhinged jaw and a desiccating tornado of wind rushes into its body, sucking moisture from whatever it touches. The Preta heals 1 Health for each 5 weakening it inflicts in this way.

Like most embodied undead the Preta is resistant to normal weapons, taking half damage from physical attacks and spells. Sacred weapons, ice and water based attacks, and attacks made using living weapons (natural weapons, barehanded attacks, living wood) do normal damage. Immersing a Preta in open water deals D10 damage a round.