Thalor
Faction • Thalor
Forced Setup
Pay 0c to start with this in play
Faction
(This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Thalor is a studious nation of libraries and scriptoriums, old cities and old facts. It reveres its books more than it does its Empress
0c
Array
(
[name] => Thalor
[type] => faction
[keywords] => Array
(
[0] => Faction
[1] => Thalor
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => forced setup
[rule] => Pay 0c to start with this in play
)
[1] => Array
(
[type] => trait
[trait] => Faction
)
)
[quote] => Thalor is a studious nation of libraries and scriptoriums, old cities and old facts. It reveres its books more than it does its Empress
[unique] => 1
[faction] => thalor
[id] => Thalor
)
Array
(
[setup] => 1
[faction] => 1
)
Somecar
Faction • Somecar
Forced Setup
Pay 0c to start with this in play
Faction
(This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Somecar is a nation with an evil an sinister reputation. Its mountains are haunted by Hierarchs, its palaces by plots and machinations.
0c
Array
(
[name] => Somecar
[type] => faction
[keywords] => Array
(
[0] => Faction
[1] => Somecar
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => forced setup
[rule] => Pay 0c to start with this in play
)
[1] => Array
(
[type] => trait
[trait] => Faction
)
)
[quote] => Somecar is a nation with an evil an sinister reputation. Its mountains are haunted by Hierarchs, its palaces by plots and machinations.
[unique] => 1
[faction] => somecar
[id] => Somecar
)
Array
(
[setup] => 1
[faction] => 1
)
Elphas
Faction • Elphas
Forced Setup
Pay 0c to start with this in play
Faction
(This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Elphas is a land of mists and mysteries. Its well known cities cleave to the edges of the Marshes of Zumm, but its real secrets lie deep within where the fog hides them.
0c
Array
(
[name] => Elphas
[type] => faction
[keywords] => Array
(
[0] => Faction
[1] => Elphas
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => forced setup
[rule] => Pay 0c to start with this in play
)
[1] => Array
(
[type] => trait
[trait] => Faction
)
)
[quote] => Elphas is a land of mists and mysteries. Its well known cities cleave to the edges of the Marshes of Zumm, but its real secrets lie deep within where the fog hides them.
[unique] => 1
[faction] => elphas
[id] => Elphas
)
Array
(
[setup] => 1
[faction] => 1
)
Lycastria
Faction • Lycastria
Forced Setup
Pay 0c to start with this in play
Faction
(This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Lycastria is the core of the Empire, the Imperial nation that conquered all the others when the Empire was born. A land of proud cities and fertile farms. A land of decadence and crumbling age.
0c
Array
(
[name] => Lycastria
[type] => faction
[keywords] => Array
(
[0] => Faction
[1] => Lycastria
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => forced setup
[rule] => Pay 0c to start with this in play
)
[1] => Array
(
[type] => trait
[trait] => Faction
)
)
[quote] => Lycastria is the core of the Empire, the Imperial nation that conquered all the others when the Empire was born. A land of proud cities and fertile farms. A land of decadence and crumbling age.
[unique] => 1
[faction] => lycastria
[id] => Lycastria
)
Array
(
[setup] => 1
[faction] => 1
)
Benden
Faction • Benden
Forced Setup
Pay 0c to start with this in play
Faction
(This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Benden, the forest kingdom, is a chaos of city states and petty princedoms, plagued by bandits. Every princeling there constantly vies for glory.
0c
Array
(
[name] => Benden
[type] => faction
[keywords] => Array
(
[0] => Faction
[1] => Benden
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => forced setup
[rule] => Pay 0c to start with this in play
)
[1] => Array
(
[type] => trait
[trait] => Faction
)
)
[quote] => Benden, the forest kingdom, is a chaos of city states and petty princedoms, plagued by bandits. Every princeling there constantly vies for glory.
[unique] => 1
[faction] => benden
[id] => Benden
)
Array
(
[setup] => 1
[faction] => 1
)
Backing of the Church
Faction • Church
Setup
Pay 4c to start with this in play
Faction
(This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Your Religious cards cost 1c less and gain Recycle (REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
The Church of the Younger Gods must not fail.
4c
Array
(
[name] => Backing of the Church
[type] => faction
[keywords] => Array
(
[0] => Faction
[1] => Church
)
[cost] => 4c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => setup
[rule] => Pay 4c to start with this in play
)
[1] => Array
(
[type] => trait
[trait] => Faction
)
[2] => Array
(
[type] => static
[rule] => Your Religious cards cost 1c less and gain [Recycle]
)
)
[quote] => The Church of the Younger Gods must not fail.
[unique] => 1
[faction] => church
[id] => Backing of the Church
)
Array
(
[setup] => 1
[faction] => 1
)
All or Nothing
Placed • Edict
Setup
Pay this card's cost to start with it in play
Absent Tactic
Gain +3 Strength
Reaction
When you win a main conflict, each player who lost or passed takes 2c damage
Forced Start
Take 2s damage
3s
5
0
Array
(
[name] => All or Nothing
[type] => placed
[keywords] => Array
(
[0] => Placed
[1] => Edict
)
[cost] => 3s
[military] => 0
[political] => 5
[actions] => Array
(
[0] => Array
(
[type] => setup
[rule] => Pay this card's cost to start with it in play
)
[1] => Array
(
[type] => absent tactic
[rule] => Gain +3 Strength
)
[2] => Array
(
[type] => reaction
[rule] => When you win a main conflict, each player who lost or passed takes 2c damage
)
[3] => Array
(
[type] => forced start
[rule] => Take 2s damage
)
)
[quote] =>
[attribution] =>
[unique] => 1
[image] => Pictures PNG/All_or_Nothing.png
[id] => All or Nothing
)
Array
(
[setup] => 1
[tactic] => 1
[reaction] => 1
[start] => 1
)
Opening Hostilities
Placed • Edict • Military
Setup
Pay this card's cost to start with it in play
Declaration Closed Military
Declare a conflict with a player you have not yet targeted with this action. You have +2 Military in this conflict. The loser takes 2s5c damage.
4c
2
0
Array
(
[name] => Opening Hostilities
[type] => placed
[keywords] => Array
(
[0] => Placed
[1] => Edict
[2] => Military
)
[cost] => 4c
[military] => 0
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => setup
[rule] => Pay this card's cost to start with it in play
)
[1] => Array
(
[type] => declaration
[declare] => Closed Military
[rule] => Array
(
[0] => Declare a conflict with a player you have not yet targeted with this action. You have +2 Military in this conflict. The loser takes 2s5c damage.
)
)
)
[quote] =>
[attribution] =>
[unique] => 1
[image] => Pictures PNG/Opening_Hostilities.png
[id] => Opening Hostilities
)
Array
(
[setup] => 1
[declaration] => 1
)
Sea Caves
1
Placed • Location • Earth
Setup
Pay 1c to start with this in play
Limit 1
(You cannot have more than one of this card in play)
Repeatable Reaction
When Sea Caves is destroyed. Move an item from Sea Caves to another Location you control.
The sea slowly revitalises the land, and from this secret source our fields will again grow rich. Unless the sea raiders should come again to flame the shore.
Lord Ygeny
0c
0
2
Array
(
[name] => Sea Caves
[type] => placed
[keywords] => Array
(
[0] => Placed
[1] => Location
[2] => Earth
)
[cost] => 0c
[military] => 2
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => setup
[rule] => Pay 1c to start with this in play
)
[1] => Array
(
[type] => trait
[trait] => Limit 1
)
[2] => Array
(
[type] => repeatable reaction
[lines] => Array
(
[0] => When Sea Caves is destroyed. Move an item from Sea Caves to another Location you control.
)
)
)
[quote] => The sea slowly revitalises the land, and from this secret source our fields will again grow rich. Unless the sea raiders should come again to flame the shore.
[attribution] => Lord Ygeny
[image] => Pictures PNG/Sea_Caves.png
[id] => Sea Caves
)
Array
(
[setup] => 1
[limit] => 1
[reaction] => 1
)
Bandit Leader
Puppet • Military • Mercenary
Faction
Benden
Glory 1
(REACTION : When this Puppet wins a conflict, gain 1s)
Tactic
Pay 1c to lead from the front. Give each of your Puppets in this conflict +1 strength
"In time, I will be a prince of Benden"
0c
2
3
Array
(
[name] => Bandit Leader
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Mercenary
)
[cost] => 0c
[military] => 3
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Benden
)
[1] => Array
(
[type] => trait
[trait] => Glory 1
)
[2] => Array
(
[type] => tactic
[rule] => Pay 1c to lead from the front. Give each of your Puppets in this conflict +1 strength
)
)
[quote] => "In time, I will be a prince of Benden"
[attribution] =>
[faction] => benden
[id] => Bandit Leader
)
Array
(
[glory] => 1
[tactic] => 1
)
Court Distractor
Puppet • Political
Start
If the distractor is in your court. Move the Distractor one space right to move target Puppet in a Court one space right.
"Please Baron... just a moment of your time"
0c
3
0
Array
(
[name] => Court Distractor
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
)
[cost] => 0c
[military] => 0
[political] => 3
[actions] => Array
(
[0] => Array
(
[type] => start
[lines] => Array
(
[0] => If the distractor is in your court. Move the Distractor one space right to move target Puppet in a Court one space right.
)
)
)
[quote] => "Please Baron... just a moment of your time"
[attribution] =>
[id] => Court Distractor
)
Array
(
[start] => 1
)
Deathbound
Puppet • Military • Religious
Reaction
When a conflict the Deathbound is in resolves, destroy it to make each loser take 2c damage
"I have sinned, but I will atone"
0c
2
5
Array
(
[name] => Deathbound
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Religious
)
[cost] => 0c
[military] => 5
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => reaction
[rule] => When a conflict the Deathbound is in resolves, destroy it to make each loser take 2c damage
)
)
[quote] => "I have sinned, but I will atone"
[id] => Deathbound
)
Array
(
[reaction] => 1
)
Dispatch Runner
Puppet
Reaction
When a conflict the Dispatch Runner is in begins, draw a card
"Urgent message from the Prince!"
0c
2
2
Array
(
[name] => Dispatch Runner
[type] => puppet
[keywords] => Array
(
[0] => Puppet
)
[cost] => 0c
[military] => 2
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => reaction
[rule] => When a conflict the Dispatch Runner is in begins, draw a card
)
)
[quote] => "Urgent message from the Prince!"
[id] => Dispatch Runner
)
Array
(
[reaction] => 1
[draw] => 1
)
Enchanted Armour
Puppet • Military • Magic
Golem
(May retreat for free)
Tactic
If you control a magician in this conflict, give Enchanted Armour +3 Military
These sorcerous soldiers have protected our halls since time forgotten.
Arsenios Tholon
0c
0
4
Array
(
[name] => Enchanted Armour
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Magic
)
[cost] => 0c
[military] => 4
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Golem
)
[1] => Array
(
[type] => tactic
[rule] => If you control a magician in this conflict, give Enchanted Armour +3 Military
)
)
[quote] => These sorcerous soldiers have protected our halls since time forgotten.
[attribution] => Arsenios Tholon
[id] => Enchanted Armour
)
Array
(
[golem] => 1
[tactic] => 1
)
Furious Lancer
Puppet • Military
Tactic
Pay 1c to give the Lancer +3 Military
"Charge!"
0c
2
4
Array
(
[name] => Furious Lancer
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
)
[cost] => 0c
[military] => 4
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => tactic
[rule] => Pay 1c to give the Lancer +3 Military
)
)
[quote] => "Charge!"
[id] => Furious Lancer
)
Array
(
[tactic] => 1
)
Hierarchs of Somecar
Puppet • Religious • Magician
Faction
Somecar
Combination
Hierarch + Hierarch
Reaction
When you reveal this conflict hand, if it has at least two Hierarchs, gain 1s. You can only use one copy of this reaction per conflict
To some the Church rules the world, for others there are darker faiths to champion.
Prince Laslo of Somecar
1c
5
4
Array
(
[name] => Hierarchs of Somecar
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Religious
[2] => Magician
)
[cost] => 1c
[military] => 4
[political] => 5
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Somecar
)
[1] => Array
(
[type] => combination
[lines] => Array
(
[0] => Hierarch + Hierarch
)
)
[2] => Array
(
[type] => reaction
[lines] => Array
(
[0] => When you reveal this conflict hand, if it has at least two Hierarchs, gain 1s. You can only use one copy of this reaction per conflict
)
)
)
[quote] => To some the Church rules the world, for others there are darker faiths to champion.
[attribution] => Prince Laslo of Somecar
[image] => cards/hierarchs_of_somecar.png
[faction] => somecar
[id] => Hierarchs of Somecar
)
Array
(
[reaction] => 1
)
Hooded Huntsman
Puppet • Earth
Cavalry
(Has +2 Strength if your opponent has no Cavalry in their conflict hand)
Scout
(END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
To some the Church rules the world, for others there are darker faiths to champion.
Prince Laslo of Somecar
1c
5
4
Array
(
[name] => Hooded Huntsman
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Earth
)
[cost] => 1c
[military] => 4
[political] => 5
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Cavalry
)
[1] => Array
(
[type] => trait
[trait] => Scout
)
)
[quote] => To some the Church rules the world, for others there are darker faiths to champion.
[attribution] => Prince Laslo of Somecar
[id] => Hooded Huntsman
)
Array
(
[cavalry] => 1
[scout] => 1
)
Lone Knight
Puppet • Military • Mercenary
Mercenary
(ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
If you use Lone Knight in a conflict hand you may not include any other Puppets.
And so into their hall he came a wandering one winter's night.As red as blood was his sword and his helm was sunrise bright.
Traditional
0c
6
9
Array
(
[name] => Lone Knight
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Mercenary
)
[cost] => 0c
[military] => 9
[political] => 6
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Mercenary
)
[1] => Array
(
[type] => static
[lines] => Array
(
[0] => If you use Lone Knight in a conflict hand you may not include any other Puppets.
)
)
)
[quote] => And so into their hall he came a wandering one winter's night.As red as blood was his sword and his helm was sunrise bright.
[attribution] => Traditional
[image] => Pictures PNG/Lone_Knight.png
[id] => Lone Knight
)
Array
(
[mercenary] => 1
)
Mercenary magician
4
Puppet • Magician • Mercenary
Limit 4
(You may put 4 copies of this card in your deck)
Mercenary
(ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
Start
If Mercenary Magician is in your Court, destroy it. Search your History for two Magic cards and shuffle them into your Kingdom
Such petty wizards are hardly a credit to their profession. The world might be a better place if they were ... controlled
Prince Laslo of Somecar
0c
3
2
Array
(
[name] => Mercenary magician
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Magician
[2] => Mercenary
)
[cost] => 0c
[military] => 2
[political] => 3
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Limit 4
)
[1] => Array
(
[type] => trait
[trait] => Mercenary
)
[2] => Array
(
[type] => start
[rule] => If Mercenary Magician is in your Court, destroy it. Search your History for two Magic cards and shuffle them into your Kingdom
)
)
[quote] => Such petty wizards are hardly a credit to their profession. The world might be a better place if they were ... controlled
[attribution] => Prince Laslo of Somecar
[image] => Pictures PNG/mercenary_magician.png
[id] => Mercenary magician
)
Array
(
[limit] => 4
[mercenary] => 1
[start] => 1
)
Puppet Politician
Puppet • Political
Golem
(May retreat for free)
Tactic
Pay 1c to give this card Vote (2) till end of turn
Look... if you poke them in the back they vote for you too!
Makar, merchant Prince
0c
4
0
Array
(
[name] => Puppet Politician
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
)
[cost] => 0c
[military] => 0
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Golem
)
[1] => Array
(
[type] => tactic
[rule] => Pay 1c to give this card Vote (2) till end of turn
)
)
[quote] => Look... if you poke them in the back they vote for you too!
[attribution] => Makar, merchant Prince
[image] => Pictures PNG/Puppet_Politician.png
[id] => Puppet Politician
)
Array
(
[golem] => 1
[tactic] => 1
)
Scout
Puppet
Scout
(END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Recycle
(REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
Without knowledge, we are blind.
Arum, mystic
0c
3
3
Array
(
[name] => Scout
[type] => puppet
[keywords] => Array
(
[0] => Puppet
)
[cost] => 0c
[military] => 3
[political] => 3
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Scout
)
[1] => Array
(
[type] => trait
[trait] => Recycle
)
)
[quote] => Without knowledge, we are blind.
[attribution] => Arum, mystic
[id] => Scout
)
Array
(
[scout] => 1
[recycle] => 1
)
Shadow Dragon
Puppet • Monster • Dragon • Magic
Faction
Somecar
Monster
(FORCED REACTION : When this Puppet wins a conflict discard it unless you pay 2c and return it to your hand)
As an additional cost to play Shadow Dragon, destroy a Magician you control
Arise fragment of night! Your sacrifice is prepared.
Prince Laslo
2c
9
12
Array
(
[name] => Shadow Dragon
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Monster
[2] => Dragon
[3] => Magic
)
[cost] => 2c
[military] => 12
[political] => 9
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Somecar
)
[1] => Array
(
[type] => trait
[trait] => Monster
)
[2] => Array
(
[type] => static
[rule] => As an additional cost to play Shadow Dragon, destroy a Magician you control
)
)
[quote] => Arise fragment of night! Your sacrifice is prepared.
[attribution] => Prince Laslo
[faction] => somecar
[unique] => 1
[image] => Pictures PNG/Shadow_Dragon.png
[id] => Shadow Dragon
)
Array
(
[monster] => 1
)
Trusted Aide
Puppet • Political
Setup
Pay 2c to start with this in play. Reveal it, then put it in your hand.
The Empress is never seen without her entourage of aides.
Makar, merchant Prince
0c
5
2
Array
(
[name] => Trusted Aide
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
)
[cost] => 0c
[military] => 2
[political] => 5
[actions] => Array
(
[0] => Array
(
[type] => setup
[rule] => Pay 2c to start with this in play. Reveal it, then put it in your hand.
)
)
[quote] => The Empress is never seen without her entourage of aides.
[attribution] => Makar, merchant Prince
[unique] => 1
[id] => Trusted Aide
)
Array
(
[setup] => 1
)
Veiled Warrior
Puppet • Mercenary
Mercenary
(ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
Absent Court Tactic
Pay 2c to add the warrior to the current conflict.
The marsh warriors of Zumm hide their faces behind veils, and offer their swords to anyone.
Annals of the Empire
0c
4
4
Array
(
[name] => Veiled Warrior
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Mercenary
)
[cost] => 0c
[military] => 4
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Mercenary
)
[1] => Array
(
[type] => absent court tactic
[lines] => Array
(
[0] => Pay 2c to add the warrior to the current conflict.
)
)
)
[quote] => The marsh warriors of Zumm hide their faces behind veils, and offer their swords to anyone.
[attribution] => Annals of the Empire
[id] => Veiled Warrior
)
Array
(
[mercenary] => 1
[tactic] => 1
)
War Cleric
Puppet • Religious
War Cleric has +1 Strength when opposed by a Demonic card
Tactic
Pay 1c to exhort your allies. Give each other Puppet in your conflict hand +1 Strength. If there is a Demonic card in the opposing conflict hand, give +2 instead
The Younger Gods may sleep, but the church is ever vigilant.
High Priest Kaal
0c
4
4
Array
(
[name] => War Cleric
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Religious
)
[cost] => 0c
[military] => 4
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => static
[lines] => Array
(
[0] => War Cleric has +1 Strength when opposed by a Demonic card
)
)
[1] => Array
(
[type] => tactic
[lines] => Array
(
[0] => Pay 1c to exhort your allies. Give each other Puppet in your conflict hand +1 Strength. If there is a Demonic card in the opposing conflict hand, give +2 instead
)
)
)
[quote] => The Younger Gods may sleep, but the church is ever vigilant.
[attribution] => High Priest Kaal
[id] => War Cleric
)
Array
(
[tactic] => 1
)
Arum the Mystic
Puppet • Magician • Holy
End
Discard a magic card from your hand. Target a card in play. Reduce that card's Strength to zero until the start of the End phase next turn.
The world is full of mysteries.
Arum, mystic
3c
6
3
Array
(
[name] => Arum the Mystic
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Magician
[2] => Holy
)
[cost] => 3c
[military] => 3
[political] => 6
[actions] => Array
(
[0] => Array
(
[type] => End
[rule] => Discard a magic card from your hand. Target a card in play. Reduce that card's Strength to zero until the start of the End phase next turn.
)
)
[quote] => The world is full of mysteries.
[attribution] => Arum, mystic
[unique] => 1
[image] => cards/arum_mystic.png
[id] => Arum the Mystic
)
Array
(
)
Simon Altricht
1
Puppet • Imperial • Duel (2)Hand of the Empress
Limit 1
(You cannot have more than one of this card in play)
A blademaster, and the Empress' favourite. It seems that Simon of Altricht can do no wrong. We will see.
Prince Laslo of Somecar
0c
5
2
Array
(
[name] => Simon Altricht
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Imperial
[2] => Duel (2)
)
[cost] => 0c
[military] => 2
[political] => 5
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Limit 1
)
)
[quote] => A blademaster, and the Empress' favourite. It seems that Simon of Altricht can do no wrong. We will see.
[attribution] => Prince Laslo of Somecar
[epithet] => Hand of the Empress
[image] => Pictures PNG/Sanash_Altricht.png
[id] => Simon Altricht
)
Array
(
[limit] => 1
)
Arsenios Tholon
Puppet • Political • Lord
Faction
Thalor
Build
Increase a printed number on a Book or Library card by one until you use this ability again
End
Draw the top five cards of your Kingdom, look at them, and put them back in the order of your choice
Arsenios Tholon is the master of Thalor's sacred libraries, and as respected amongst them as the High Priests of other lands
Annals of the Empire
1c
4
6
Array
(
[name] => Arsenios Tholon
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Lord
)
[cost] => 1c
[military] => 6
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Thalor
)
[1] => Array
(
[type] => build
[rule] => Increase a printed number on a Book or Library card by one until you use this ability again
)
[2] => Array
(
[type] => end
[lines] => Array
(
[0] => Draw the top five cards of your Kingdom, look at them, and put them back in the order of your choice
)
)
)
[quote] => Arsenios Tholon is the master of Thalor's sacred libraries, and as respected amongst them as the High Priests of other lands
[attribution] => Annals of the Empire
[retinue] => 1
[unique] => 1
[faction] => Thalor
[id] => Arsenios Tholon
)
Array
(
[build] => 1
[end] => 1
[draw] => 1
)
Collos Taal
Puppet • Political • PrincePrince of leaves
Faction
Benden
Glory 2
(REACTION : When this Puppet wins a conflict, gain 2s)
Hand Start
If Collos Taal is in your hand, put him in your Court (2). Search your Kingdom or Retinue for a card with Glory and put it in your hand.
"I do not need to claim titles to acknowledge my power. The trees and vales of Benden know my name."
0c
7
7
Array
(
[name] => Collos Taal
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Prince
)
[cost] => 0c
[military] => 7
[political] => 7
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Benden
)
[1] => Array
(
[type] => trait
[trait] => Glory 2
)
[2] => Array
(
[type] => hand start
[lines] => If Collos Taal is in your hand, put him in your Court (2). Search your Kingdom or Retinue for a card with Glory and put it in your hand.
)
)
[quote] => "I do not need to claim titles to acknowledge my power. The trees and vales of Benden know my name."
[unique] => 1
[retinue] => 1
[faction] => benden
[epithet] => Prince of leaves
[id] => Collos Taal
)
Array
(
[glory] => 1
[start] => 1
)
Count Menos
Puppet • Military • Count
Absent Hand Court Tactic
Add Menos to the current conflict, if it targets an Object or Location you control.
Menos is the strong right arm of the Thalor Military. His duty is to guard the great books from harm.
0c
4
6
Array
(
[name] => Count Menos
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Count
)
[cost] => 0c
[military] => 6
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => absent hand court tactic
[lines] => Array
(
[0] => Add Menos to the current conflict, if it targets an Object or Location you control.
)
)
)
[quote] => Menos is the strong right arm of the Thalor Military. His duty is to guard the great books from harm.
[attribution] =>
[retinue] => 1
[id] => Count Menos
)
Array
(
[tactic] => 1
)
Count Sforzi
Puppet • Military • Count
Cavalry
(Has +2 Strength if your opponent has no Cavalry in their conflict hand)
The high-rider of the Benden forests, Sforzi leads a thousand men in battle
Annals of the Empire
0c
4
6
Array
(
[name] => Count Sforzi
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Count
)
[cost] => 0c
[military] => 6
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Cavalry
)
)
[quote] => The high-rider of the Benden forests, Sforzi leads a thousand men in battle
[attribution] => Annals of the Empire
[retinue] => 1
[id] => Count Sforzi
)
Array
(
[cavalry] => 1
)
Count Talos
Puppet • Military • Count
Brutal 2
(REACTION : When this Puppet wins a conflict, each loser takes 2c damage)
Slaying 20 men for a drink he complained that their blood was redder than the wine and next time he would save the gold
Annals of the Empire
0c
4
5
Array
(
[name] => Count Talos
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Count
)
[cost] => 0c
[military] => 5
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Brutal 2
)
)
[quote] => Slaying 20 men for a drink he complained that their blood was redder than the wine and next time he would save the gold
[attribution] => Annals of the Empire
[retinue] => 1
[id] => Count Talos
)
Array
(
[brutal] => 1
)
Courtier
Puppet • Political • Soldier • Vote (3)
The halls of the Imperial Palace are full of these people, they are nothing but a pain
Makar, Merchant Prince
0c
2
0
Array
(
[name] => Courtier
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Soldier
[3] => Vote (3)
)
[cost] => 0c
[military] => 0
[political] => 2
[actions] => Array
(
)
[quote] => The halls of the Imperial Palace are full of these people, they are nothing but a pain
[attribution] => Makar, Merchant Prince
[retinue] => 1
[id] => Courtier
)
Array
(
)
Dark Magician
Puppet • Political • Magician • Lord
Faction
Somecar
Somecar is full of wizards. They consort with Demons in the dark places.
0c
4
2
Array
(
[name] => Dark Magician
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Magician
[3] => Lord
)
[cost] => 0c
[military] => 2
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Somecar
)
)
[quote] => Somecar is full of wizards. They consort with Demons in the dark places.
[attribution] =>
[retinue] => 1
[faction] => somecar
[id] => Dark Magician
)
Array
(
)
Glory Seeker
Puppet • Political • Military • Soldier
Glory 3
(REACTION : When this Puppet wins a conflict, gain 3s)
"You mean, you haven't heard of me yet"
0c
0
0
Array
(
[name] => Glory Seeker
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Military
[3] => Soldier
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Glory 3
)
)
[quote] => "You mean, you haven't heard of me yet"
[retinue] => 1
[id] => Glory Seeker
)
Array
(
[glory] => 1
)
Ishok's chosen
Puppet • Demonic • Ishok • Magician • Religious • Duke
Hand Any
Destroy a part of Ishok and discard Ishok's Chosen to gain 1s for each Ishok card you have in play. This gain of Standing cannot take you over 40s.
In the secret ways, he is the most twisted of all.
3s
5
5
Array
(
[name] => Ishok's chosen
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Demonic
[2] => Ishok
[3] => Magician
[4] => Religious
[5] => Duke
)
[cost] => 3s
[military] => 5
[political] => 5
[actions] => Array
(
[0] => Array
(
[type] => hand any
[lines] => Array
(
[0] => Destroy a part of Ishok and discard Ishok's Chosen to gain 1s for each Ishok card you have in play. This gain of Standing cannot take you over 40s.
)
)
)
[quote] => In the secret ways, he is the most twisted of all.
[attribution] =>
[retinue] => 1
[id] => Ishok's chosen
)
Array
(
[any] => 1
)
Imperial Noble
Puppet • Political • Lord
Glory 1
(REACTION : When this Puppet wins a conflict, gain 1s)
Even worse than the courtiers!
Makar, Merchant Prince
0c
4
2
Array
(
[name] => Imperial Noble
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Lord
)
[cost] => 0c
[military] => 2
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Glory 1
)
)
[quote] => Even worse than the courtiers!
[attribution] => Makar, Merchant Prince
[retinue] => 1
[id] => Imperial Noble
)
Array
(
[glory] => 1
)
Marsh Earl
Puppet • Political • Lord
Faction
Elphas
Brutal 1
(REACTION : When this Puppet wins a conflict, each loser takes 1c damage)
The Earl of the Zumm are cunning politicians, and war leaders who know all the secrets of the swamps.
Annals of the Empire
0c
4
3
Array
(
[name] => Marsh Earl
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Lord
)
[cost] => 0c
[military] => 3
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Elphas
)
[1] => Array
(
[type] => trait
[trait] => Brutal 1
)
)
[quote] => The Earl of the Zumm are cunning politicians, and war leaders who know all the secrets of the swamps.
[attribution] => Annals of the Empire
[faction] => elphas
[retinue] => 1
[id] => Marsh Earl
)
Array
(
[brutal] => 1
)
Grand Duke Allos
Puppet • Military • Duke
Faction
Lycastria
Absent Court Tactic
If Grand Duke Allos is in section 3 or less of your Court, move Allos to your Court (4). The player with the lowest Strength in this conflict takes 2c damage
The Grand Duke has always been the right hand of Empress Maud. Without the Duke who knows what harm the Empire may have suffered.
Marissa, mercenary
2c
7
6
Array
(
[name] => Grand Duke Allos
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Duke
)
[cost] => 2c
[military] => 6
[political] => 7
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Lycastria
)
[1] => Array
(
[type] => absent court tactic
[rule] => If Grand Duke Allos is in section 3 or less of your Court, move Allos to your Court (4). The player with the lowest Strength in this conflict takes 2c damage
)
)
[quote] => The Grand Duke has always been the right hand of Empress Maud. Without the Duke who knows what harm the Empire may have suffered.
[attribution] => Marissa, mercenary
[unique] => 1
[retinue] => 1
[faction] => Lycastria
[image] => Pictures PNG/Grand_Duke_Allos.png
[id] => Grand Duke Allos
)
Array
(
[tactic] => 1
)
High Priest Kaal
Puppet • Religious • Bishop
Kaal has +3 Strength when opposed by a Demonic card
Hand Any
Pay cards equal to the cost of a demonic card, and discard Kaal, to negate that card.
The benison of the church is applied with a hand gloved in velvet, but the velvet hides the mail of the High Priest's retribution.
High Priest Kaal
1c
7
5
Array
(
[name] => High Priest Kaal
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Religious
[2] => Bishop
)
[cost] => 1c
[military] => 5
[political] => 7
[actions] => Array
(
[0] => Array
(
[type] => static
[rule] => Kaal has +3 Strength when opposed by a Demonic card
)
[1] => Array
(
[type] => hand any
[rule] => Pay cards equal to the cost of a demonic card, and discard Kaal, to negate that card.
)
)
[quote] => The benison of the church is applied with a hand gloved in velvet, but the velvet hides the mail of the High Priest's retribution.
[attribution] => High Priest Kaal
[retinue] => 1
[unique] => 1
[image] => cards/high_priest_kaal_grey2.png
[id] => High Priest Kaal
)
Array
(
[any] => 1
)
Lysander Crow
Puppet • Political • Magician • General
Faction
Thalor
End
Draw a Kingdom card, shuffle a card from your hand into your deck. You may pay 1h to repeat this action.
Lysander Crow obsesses over the secrets in the depths of the White Library; blind to the truth
Arum, Mystic
1c
4
6
Array
(
[name] => Lysander Crow
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Magician
[3] => General
)
[cost] => 1c
[military] => 6
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Thalor
)
[1] => Array
(
[type] => end
[rule] => Draw a Kingdom card, shuffle a card from your hand into your deck. You may pay 1h to repeat this action.
)
)
[quote] => Lysander Crow obsesses over the secrets in the depths of the White Library; blind to the truth
[attribution] => Arum, Mystic
[retinue] => 1
[unique] => 1
[faction] => Thalor
[id] => Lysander Crow
)
Array
(
[end] => 1
[draw] => 1
)
Makar
Puppet • Political • PrinceThe Merchant Prince
Reaction
When you play a finance card, gain 1s
Reaction
When you play a resource card with counters, put one additional counter on it
"There are other ways to the throne!"
1c
6
4
Array
(
[name] => Makar
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Prince
)
[cost] => 1c
[military] => 4
[political] => 6
[actions] => Array
(
[0] => Array
(
[type] => reaction
[lines] => When you play a finance card, gain 1s
)
[1] => Array
(
[type] => reaction
[lines] => When you play a resource card with counters, put one additional counter on it
)
)
[quote] => "There are other ways to the throne!"
[unique] => 1
[retinue] => 1
[epithet] => The Merchant Prince
[id] => Makar
)
Array
(
[reaction] => 1
)
Orum Sancour
Puppet • Military • GeneralThe Siegebreaker
Orum Sancour has +3 Military when he is on the attacking side of an Invasion.
Come Menos, lets test these so-called walls of yours.
Orum Sancour, Siegebreaker
1c
4
6
Array
(
[name] => Orum Sancour
[epithet] => The Siegebreaker
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => General
)
[cost] => 1c
[military] => 6
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => static
[lines] => Orum Sancour has +3 Military when he is on the attacking side of an Invasion.
)
)
[quote] => Come Menos, lets test these so-called walls of yours.
[attribution] => Orum Sancour, Siegebreaker
[unique] => 1
[retinue] => 1
[image] => Pictures PNG/templar_cropped.png
[id] => Orum Sancour
)
Array
(
)
Prince Laslo of Somecar
Puppet • Political • Prince
Faction
Somecar
Hand Build
Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost reduced by 2
Hand End
Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost increased by 2
"My time has come!"
1c
8
4
Array
(
[name] => Prince Laslo of Somecar
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Prince
)
[cost] => 1c
[military] => 4
[political] => 8
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Somecar
)
[1] => Array
(
[type] => hand build
[lines] => Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost reduced by 2
)
[2] => Array
(
[type] => hand end
[lines] => Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost increased by 2
)
)
[quote] => "My time has come!"
[unique] => 1
[retinue] => 1
[faction] => somecar
[id] => Prince Laslo
)
Array
(
[build] => 1
[end] => 1
)
Princess Onara
Puppet • Political • Prince
Faction
Elphas
Tactic
Choose a tactic action printed on another card in this conflict. Use it as it if was printed on Onara
She must play ruler while her brother plays soldier. How long till she tires of answering to another?
Makar - Merchant Prince
1c
7
7
Array
(
[name] => Princess Onara
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Prince
)
[cost] => 1c
[military] => 7
[political] => 7
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Elphas
)
[1] => Array
(
[type] => tactic
[lines] => Choose a tactic action printed on another card in this conflict. Use it as it if was printed on Onara
)
)
[quote] => She must play ruler while her brother plays soldier. How long till she tires of answering to another?
[attribution] => Makar - Merchant Prince
[unique] => 1
[retinue] => 1
[faction] => elphas
[id] => Princess Onara
)
Array
(
[tactic] => 1
)
Ranger
Puppet • Earth • Military • Soldier
Scout
(END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Recycle
(REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
The forest is ours.
Kolos, ranger
0c
1
1
Array
(
[name] => Ranger
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Earth
[2] => Military
[3] => Soldier
)
[cost] => 0c
[military] => 1
[political] => 1
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Scout
)
[1] => Array
(
[type] => trait
[trait] => Recycle
)
)
[quote] => The forest is ours.
[attribution] => Kolos, ranger
[retinue] => 1
[id] => Ranger
)
Array
(
[scout] => 1
[recycle] => 1
)
Strategos
Puppet • Military • General
Faction
Lycastria
Tactic
Target an opposing puppet with less Military Strength than the Strategos. Destroy it.
The Strategos of Lycastria are feared throughout the Empire.
2h
4
6
Array
(
[name] => Strategos
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => General
)
[cost] => 2h
[military] => 6
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Lycastria
)
[1] => Array
(
[type] => tactic
[rule] => Target an opposing puppet with less Military Strength than the Strategos. Destroy it.
)
)
[quote] => The Strategos of Lycastria are feared throughout the Empire.
[retinue] => 1
[faction] => Lycastria
[id] => Strategos
)
Array
(
[tactic] => 1
)
The Veiled Prince
Puppet • Political • Prince
Faction
Elphas
Absent Court Tactic
Pay 2c to add the Prince to the current conflict.
Hand Start
If The Veiled Prince is in your hand, put him in your Court (2). Search your Kingdom for a Veiled Warrior and put it in your hand
Everyone knows that he is really Prince Indra. Why then does he wear the mask?
Makar - Merchant Prince
1c
7
7
Array
(
[name] => The Veiled Prince
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Political
[2] => Prince
)
[cost] => 1c
[military] => 7
[political] => 7
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Elphas
)
[1] => Array
(
[type] => absent court tactic
[lines] => Pay 2c to add the Prince to the current conflict.
)
[2] => Array
(
[type] => hand start
[lines] => If The Veiled Prince is in your hand, put him in your Court (2). Search your Kingdom for a Veiled Warrior and put it in your hand
)
)
[quote] => Everyone knows that he is really Prince Indra. Why then does he wear the mask?
[attribution] => Makar - Merchant Prince
[unique] => 1
[retinue] => 1
[faction] => elphas
[image] => Pictures PNG/Acrobat_Warrior.png
[id] => The Veiled Prince
)
Array
(
[tactic] => 1
[start] => 1
)
Upstart Princeling
Puppet • Military • Duke
Faction
Benden
Glory 2
(REACTION : When this Puppet wins a conflict, gain 2s)
Hand Start
Discard Upstart Princeling from your hand to gain 1s
"I am no mere Bandit, I am a Prince of the Forest!"
0c
6
6
Array
(
[name] => Upstart Princeling
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Military
[2] => Duke
)
[cost] => 0c
[military] => 6
[political] => 6
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Benden
)
[1] => Array
(
[type] => trait
[trait] => Glory 2
)
[2] => Array
(
[type] => hand start
[rule] => Discard Upstart Princeling from your hand to gain 1s
)
)
[retinue] => 1
[quote] => "I am no mere Bandit, I am a Prince of the Forest!"
[attribution] =>
[faction] => benden
[id] => Upstart Princeling
)
Array
(
[glory] => 1
[start] => 1
)
Crypt Leng
Puppet • Demonic • Leng
Leng
(COMBINATION : Pay 1s to combine with any other Leng)
Reaction
When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
These foulest of demons haunt the tombs of the great to feed on their flesh.
Holy Lore
1s
3
6
Array
(
[name] => Crypt Leng
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Demonic
[2] => Leng
)
[cost] => 1s
[military] => 6
[political] => 3
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Leng
)
[1] => Array
(
[type] => reaction
[rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
)
)
[quote] => These foulest of demons haunt the tombs of the great to feed on their flesh.
[attribution] => Holy Lore
[image] => Pictures PNG/Crypt_Leng.png
[id] => Crypt Leng
)
Array
(
[leng] => 1
[reaction] => 1
)
Leng Prince
Puppet • Demonic • Leng
Leng
(COMBINATION : Pay 1s to combine with any other Leng)
Brutal 1
(REACTION : When this Puppet wins a conflict, each loser takes 1c damage)
Reaction
When a conflict resolves, if this is in your Court. Destroy it. Deal 2c damage to each loser
The foulest beast of all the Leng Demons that can be summoned!
High Priest Kaal
2s
4
7
Array
(
[name] => Leng Prince
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Demonic
[2] => Leng
)
[cost] => 2s
[military] => 7
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Leng
)
[1] => Array
(
[type] => trait
[trait] => Brutal 1
)
[2] => Array
(
[type] => reaction
[rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 2c damage to each loser
)
)
[quote] => The foulest beast of all the Leng Demons that can be summoned!
[attribution] => High Priest Kaal
[image] => Pictures PNG/Stygian_Leng.png
[id] => Leng Prince
)
Array
(
[leng] => 1
[brutal] => 1
[reaction] => 1
)
Leng Warriors
Puppet • Demonic • Leng
Leng
(COMBINATION : Pay 1s to combine with any other Leng)
Reaction
When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
When Ishok was slain, the Leng emerged from his corpse like maggots, and they have been a curse upon the earth ever since.
Holy Lore
0s
2
5
Array
(
[name] => Leng Warriors
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Demonic
[2] => Leng
)
[cost] => 0s
[military] => 5
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Leng
)
[1] => Array
(
[type] => reaction
[rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
)
)
[quote] => When Ishok was slain, the Leng emerged from his corpse like maggots, and they have been a curse upon the earth ever since.
[attribution] => Holy Lore
[image] => Pictures PNG/Turian_Leng.png
[id] => Leng Warriors
)
Array
(
[leng] => 1
[reaction] => 1
)
Leng Subjugant
Puppet • Demonic • Leng
Faction
Somecar
Leng Subjugant has +2 Strength when in the same conflict hand as a Magician
Reaction
When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
These creatures have been humbled by our magic. It makes them weaker, but obedient.
Drago, Dark Magician
0s
2
4
Array
(
[name] => Leng Subjugant
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Demonic
[2] => Leng
)
[cost] => 0s
[military] => 4
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Somecar
)
[1] => Array
(
[type] => static
[rule] => Leng Subjugant has +2 Strength when in the same conflict hand as a Magician
)
[2] => Array
(
[type] => reaction
[rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
)
)
[quote] => These creatures have been humbled by our magic. It makes them weaker, but obedient.
[attribution] => Drago, Dark Magician
[faction] => somecar
[id] => Leng Subjugant
)
Array
(
[reaction] => 1
)
Tooth of Ishok
Puppet • Demonic • Leng • Ishok
Leng
(COMBINATION : Pay 1s to combine with any other Leng)
Reaction
When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser for each part of Ishok you control
There a hundred teeth of Ishok, capable of taking the shapes of men.
Holy Lore
0s
5
2
Array
(
[name] => Tooth of Ishok
[type] => puppet
[keywords] => Array
(
[0] => Puppet
[1] => Demonic
[2] => Leng
[3] => Ishok
)
[cost] => 0s
[military] => 2
[political] => 5
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Leng
)
[1] => Array
(
[type] => reaction
[rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser for each part of Ishok you control
)
)
[quote] => There a hundred teeth of Ishok, capable of taking the shapes of men.
[attribution] => Holy Lore
[id] => Tooth of Ishok
)
Array
(
[leng] => 1
[reaction] => 1
)
Claim of Superiority
Action • Political
Declaration Refusable Closed Political
Proclaim your superiority by declaring a conflict with all other players. If all opponents Pass then you gain 3s. Otherwise the winner gains 4s, and losers take 2s damage
The problem with claiming to be in charge, is that eventually you have to prove it.
Makar, merchant Prince
1c
Array
(
[name] => Claim of Superiority
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Political
)
[cost] => 1c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => declaration
[declare] => Refusable Closed Political
[lines] => Array
(
[0] => Proclaim your superiority by declaring a conflict with all other players. If all opponents Pass then you gain 3s. Otherwise the winner gains 4s, and losers take 2s damage
)
)
)
[quote] => The problem with claiming to be in charge, is that eventually you have to prove it.
[attribution] => Makar, merchant Prince
[image] => Pictures PNG/Claim_of_Superiority.png
[id] => Claim of Superiority
)
Array
(
[declaration] => 1
)
Court Gambit
Action • Political
Declaration Refusable Closed Political
Declare a conflict with all players. Those who refuse gain 2s. If you win put this card into play as an Edict which says:
Start
Gain 1s.
Sometimes it is worth allowing yourself to lose in the short term to win in the long
Makar, merchant Prince
1c
Array
(
[name] => Court Gambit
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Political
)
[cost] => 1c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => declaration
[declare] => Refusable Closed Political
[lines] => Array
(
[0] => Declare a conflict with all players. Those who refuse gain 2s. If you win put this card into play as an Edict which says:
)
)
[1] => Array
(
[type] => start
[conditional] => 1
[rule] => Array
(
[0] => Gain 1s.
)
)
)
[quote] => Sometimes it is worth allowing yourself to lose in the short term to win in the long
[attribution] => Makar, merchant Prince
[image] => Pictures PNG/Challenge_of_Position.png
[id] => Court Gambit
)
Array
(
[declaration] => 1
[start] => 1
)
Major Battle
Action • Military
Declaration Closed Military
Declare 3 consecutive conflicts with all players. If you win all three then each loser takes 10c damage and you gain 4s.
Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
Emperor Kazan III
5c
Array
(
[name] => Major Battle
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Military
)
[cost] => 5c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => declaration
[declare] => Closed Military
[lines] => Array
(
[0] => Declare 3 consecutive conflicts with all players. If you win all three then each loser takes 10c damage and you gain 4s.
)
)
)
[quote] => Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
[attribution] => Emperor Kazan III
[image] => Pictures PNG/Major_Battle.png
[id] => Major Battle
)
Array
(
[declaration] => 1
)
War of Attrition
Action • Military
Declaration Closed Military
Declare a conflict with a player. If you win put this card into play as an Edict which says:
Start
The player who lost War of Attrition takes 1c damage.
Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
Emperor Kazan III
2s
Array
(
[name] => War of Attrition
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Military
)
[cost] => 2s
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => declaration
[declare] => Closed Military
[lines] => Array
(
[0] => Declare a conflict with a player. If you win put this card into play as an Edict which says:
)
)
[1] => Array
(
[type] => start
[conditional] => 1
[rule] => Array
(
[0] => The player who lost War of Attrition takes 1c damage.
)
)
)
[quote] => Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
[attribution] => Emperor Kazan III
[image] => Pictures PNG/War_of_Attrition.png
[id] => War of Attrition
)
Array
(
[declaration] => 1
[start] => 1
)
Duel
Action • Political • Duel
Declaration Refusable Closed Political
Declare a conflict between a Puppet in your Court, and a Puppet in play. These Puppets are automatically in the conflict, no other Puppets can join it. Weapons may be used in this conflict. The loser dies. Refusers take 5s damage
The Duel is the last refuge of the dishonoured or the first weapon of the assasin.
Makar, merchant Prince
1c
Array
(
[name] => Duel
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Political
[2] => Duel
)
[cost] => 1c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => declaration
[declare] => Refusable Closed Political
[lines] => Array
(
[0] => Declare a conflict between a Puppet in your Court, and a Puppet in play. These Puppets are automatically in the conflict, no other Puppets can join it. Weapons may be used in this conflict. The loser dies. Refusers take 5s damage
)
)
)
[quote] => The Duel is the last refuge of the dishonoured or the first weapon of the assasin.
[attribution] => Makar, merchant Prince
[image] => Pictures PNG/Duel.png
[id] => Duel
)
Array
(
[declaration] => 1
)
Pillage
Action • Political • Invasion
Declaration Open Military
Declare a conflict at a resource controlled by another player. The target's conflict hand automatically includes the Location, and any puppets stationed at the location (their owner need not pay these cards' costs to include them). If you win, move any number of tokens from the target location to a resource you control.
Resources do not always have to be obtained by trade.
Makar, merchant Prince
0c
Array
(
[name] => Pillage
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Political
[2] => Invasion
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => declaration
[declare] => Open Military
[lines] => Array
(
[0] => Declare a conflict at a resource controlled by another player. The target's conflict hand automatically includes the Location, and any puppets stationed at the location (their owner need not pay these cards' costs to include them). If you win, move any number of tokens from the target location to a resource you control.
)
)
)
[quote] => Resources do not always have to be obtained by trade.
[attribution] => Makar, merchant Prince
[id] => Pillage
)
Array
(
[declaration] => 1
)
Bid For Power
Action • Political
Limit 1
(
You may only use one copy of this action per turn
)
Reaction
Play when a Political Main conflict is declared. The winner of this conflict gains 10s.
If you are going to try and be the best, be prepared to fight for it
Duke Faragos
3c
Array
(
[name] => Bid For Power
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Political
)
[cost] => 3c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Limit 1 action
)
[1] => Array
(
[type] => reaction
[rule] => Play when a Political Main conflict is declared. The winner of this conflict gains 10s.
)
)
[quote] => If you are going to try and be the best, be prepared to fight for it
[attribution] => Duke Faragos
[image] => Pictures PNG/Bid_for_Power.png
[id] => Bid For Power
)
Array
(
[limit_action] => 1
[reaction] => 1
)
Digging for Truth
Action • Military
Reaction
Play when you declare an Invasion. If you win, search your deck for an Object or Edict, show it to all players, and put it in your hand.
Somehow I knew that in Somecar's dusky keeps I would find the truth. But what hope could an exile have in the lands of the Sorcerers,
Simon of Altricht
2c
Array
(
[name] => Digging for Truth
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Military
)
[cost] => 2c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => reaction
[rule] => Play when you declare an Invasion. If you win, search your deck for an Object or Edict, show it to all players, and put it in your hand.
)
)
[quote] => Somehow I knew that in Somecar's dusky keeps I would find the truth. But what hope could an exile have in the lands of the Sorcerers,
[attribution] => Simon of Altricht
[id] => Digging for Truth
)
Array
(
[reaction] => 1
)
Moment of Truth
Action
Reaction
Play when a Main conflict is declared. All damage done, or standing gained, as a result of winning or losing this conflict is doubled.
At last, Menos, I will have victory!
Orum Sancour, Siegebreaker
1c
Array
(
[name] => Moment of Truth
[type] => action
[keywords] => Array
(
[0] => Action
)
[cost] => 1c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => reaction
[rule] => Play when a Main conflict is declared. All damage done, or standing gained, as a result of winning or losing this conflict is doubled.
)
)
[quote] => At last, Menos, I will have victory!
[attribution] => Orum Sancour, Siegebreaker
[id] => Moment of Truth
)
Array
(
[reaction] => 1
)
Black Defeat
Action
Reaction
Pick a player who just lost a conflict, that player takes 3c damage
The ravens spiral, great is their feast
Fallen are the carls, dead their eyes
All blades silent, gone their masters Dead this day, of black defeat.
Fallen are the carls, dead their eyes
All blades silent, gone their masters Dead this day, of black defeat.
Battle hymn
0c
Array
(
[name] => Black Defeat
[type] => action
[keywords] => Array
(
[0] => Action
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => reaction
[rule] => Pick a player who just lost a conflict, that player takes 3c damage
)
)
[quote] => The ravens spiral, great is their feast
Fallen are the carls, dead their eyes
All blades silent, gone their masters
Dead this day, of black defeat.
[attribution] => Battle hymn
[image] => Pictures PNG/Battlefield_Victories.png
[id] => Black Defeat
)
Array
(
[reaction] => 1
)
Major Victory
Action • Heal
Reaction
Play when you win a Main conflict. Do one of:
- Gain 3sOR
- Draw 3 cardsOR
- Pay 2c and gain 5sOR
- Put the top 4 cards of your History on the bottom of your Kingdom
Choose the battle, reap the reward
Grand Duke Allos
0c
Array
(
[name] => Major Victory
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Heal
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => reaction
[rule] => Array
(
[0] => Play when you win a Main conflict. Do one of:
[1] => Array
(
[option_type] => OR
[options] => Array
(
[0] => Gain 3s
[1] => Draw 3 cards
[2] => Pay 2c and gain 5s
[3] => Put the top 4 cards of your History on the bottom of your Kingdom
)
)
)
)
)
[quote] => Choose the battle, reap the reward
[attribution] => Grand Duke Allos
[image] => Pictures PNG/Dividends_of_peace.png
[id] => Major Victory
)
Array
(
[reaction] => 1
[draw] => 1
)
Minor Victory
Action • Heal
Reaction
Play when you win a conflict. Do one of:
- Gain 2sOR
- Draw 2 cardsOR
- Put the top 2 cards of your History on the bottom of your Kingdom
Even a minor victory can pave the path to power
Makar, merchant Prince
0c
Array
(
[name] => Minor Victory
[type] => action
[keywords] => Array
(
[0] => Action
[1] => Heal
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => reaction
[rule] => Array
(
[0] => Play when you win a conflict. Do one of:
[1] => Array
(
[option_type] => OR
[options] => Array
(
[0] => Gain 2s
[1] => Draw 2 cards
[2] => Put the top 2 cards of your History on the bottom of your Kingdom
)
)
)
)
)
[quote] => Even a minor victory can pave the path to power
[attribution] => Makar, merchant Prince
[image] => Pictures PNG/Shield.png
[id] => Minor Victory
)
Array
(
[reaction] => 1
[draw] => 1
)
Adjunct
Combination • Political
Prince, Duke, Duchess or Bishop+ up to 2 Political Puppets with a total Political no greater than 10
I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
Empress Maud
0c
Array
(
[name] => Adjunct
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Political
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[rule] => Array
(
[0] => Prince, Duke, Duchess or Bishop
[1] => + up to 2 Political Puppets with a total Political no greater than 10
)
)
)
[quote] => I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
[attribution] => Empress Maud
[image] => Pictures PNG/Adjunct.png
[id] => Adjunct
)
Array
(
)
Ally
Combination
Any Puppet+ any Puppet
Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
Duke Faragos
0c
Array
(
[name] => Ally
[type] => combination
[keywords] => Array
(
[0] => Combination
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => Any Puppet
[1] => + any Puppet
)
)
)
[quote] => Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
[attribution] => Duke Faragos
[image] => Pictures PNG/Ally_v2.png
[id] => Ally
)
Array
(
)
Army
Combination • Military
1 Military Puppet+ up to 5 Military or Mercenary Puppets with printed Military 4 or lessIf you use any MERCENARY PUPPETS lose 1s.
See the world they said.... some world!
Sergeant Partos
1c
Array
(
[name] => Army
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Military
)
[cost] => 1c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => 1 Military Puppet
[1] => + up to 5 Military or Mercenary Puppets with printed Military 4 or less
[2] => If you use any MERCENARY PUPPETS lose 1s.
)
)
)
[quote] => See the world they said.... some world!
[attribution] => Sergeant Partos
[image] => Pictures PNG/Army_v2.png
[id] => Army
)
Array
(
)
Fanatical Synod
Combination • Religious
Any Religious Puppet+ up to two Religious Puppets
When the church calls there are always many ready to come running.
Makar, merchant Prince
0c
Array
(
[name] => Fanatical Synod
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Religious
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => Any Religious Puppet
[1] => + up to two Religious Puppets
)
)
)
[quote] => When the church calls there are always many ready to come running.
[attribution] => Makar, merchant Prince
[image] => Pictures PNG/High_Priests_Legate.png
[id] => Fanatical Synod
)
Array
(
)
Iron Fist
Combination • Political
1 Political Puppet+ up to 2 Military Puppets with lower Political StrengthUse only in a Political conflict
Enough Talk!
Grand Duke Allos
0c
Array
(
[name] => Iron Fist
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Political
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => 1 Political Puppet
[1] => + up to 2 Military Puppets with lower Political Strength
[2] => Use only in a Political conflict
)
)
)
[quote] => Enough Talk!
[attribution] => Grand Duke Allos
[image] => Pictures PNG/The_Closed_Fist.png
[id] => Iron Fist
)
Array
(
)
Seige Force
Combination • Military
Castellan or General+ up to 4 Soldiers or 2 Sergeants
It is a sad sight to see a fortress besieged. The belfreys and mangonels swarm about it like ants on a most beautiful corpse.
Duke Faragos
0c
Array
(
[name] => Seige Force
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Military
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => Castellan or General
[1] => + up to 4 Soldiers or 2 Sergeants
)
)
)
[quote] => It is a sad sight to see a fortress besieged. The belfreys and mangonels swarm about it like ants on a most beautiful corpse.
[attribution] => Duke Faragos
[image] => Pictures PNG/Seige_Force.png
[id] => Seige Force
)
Array
(
)
Sorcerous Familiar
Combination • Demonic
One Magician+ one Demonic Puppet.Give that Demonic Puppet +1 Strength
There are some whose desire for power leads them to bind themselves to a demon and think it their Servant. They are wrong.
Arum, mystic
1s
Array
(
[name] => Sorcerous Familiar
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Demonic
)
[cost] => 1s
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => One Magician
[1] => + one Demonic Puppet.
[2] => Give that Demonic Puppet +1 Strength
)
)
)
[quote] => There are some whose desire for power leads them to bind themselves to a demon and think it their Servant. They are wrong.
[attribution] => Arum, mystic
[id] => Sorcerous Familiar
)
Array
(
)
Triumverate
Combination • Political
A Puppet with Strength 6 or more+ up to two Puppets with Strength 6 or more
Three is the strongest number, three support each other. Three also means twice as many hands ready to stab you in the back.
Empress Maud
0c
Array
(
[name] => Triumverate
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Political
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => A Puppet with Strength 6 or more
[1] => + up to two Puppets with Strength 6 or more
)
)
)
[quote] => Three is the strongest number, three support each other. Three also means twice as many hands ready to stab you in the back.
[attribution] => Empress Maud
[image] => Pictures PNG/Triumverate.png
[id] => Triumverate
)
Array
(
)
Velvet Glove
Combination • Military
1 Political Puppet+ up to 2 Military Puppets with lower military strengthUse only in a Military conflict
Put aside your swords and listen
Princess Onara
0c
Array
(
[name] => Velvet Glove
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Military
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => 1 Political Puppet
[1] => + up to 2 Military Puppets with lower military strength
[2] => Use only in a Military conflict
)
)
)
[quote] => Put aside your swords and listen
[attribution] => Princess Onara
[id] => Velvet Glove
)
Array
(
)
Voting Block
Combination • Political
1 Political Puppet+ up to 2 Political Puppets.Use only in a Political conflict
The Empire does not run on war, the Empire does not run on trade, the Empire runs on the raising of hands in the places of power. Just make sure they are raised for you.
Lord Ygeny
0c
Array
(
[name] => Voting Block
[type] => combination
[keywords] => Array
(
[0] => Combination
[1] => Political
)
[cost] => 0c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => combination
[lines] => Array
(
[0] => 1 Political Puppet
[1] => + up to 2 Political Puppets.
[2] => Use only in a Political conflict
)
)
)
[quote] => The Empire does not run on war, the Empire does not run on trade, the Empire runs on the raising of hands in the places of power. Just make sure they are raised for you.
[attribution] => Lord Ygeny
[image] => Pictures PNG/Voting_Block.png
[id] => Voting Block
)
Array
(
)
Cataphracti
Enhancement • Troop
Faction
Lycastria
Cavalry
(Has +2 Strength if your opponent has no Cavalry in their conflict hand)
Use only in a Military conflict, in which you have a Military Puppet
The Lycastrian Cataphracts are the military elite, drawn from the sons and daughters of the nobility
Annals of the Empire
1c
2
4
Array
(
[name] => Cataphracti
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
[1] => Troop
)
[cost] => 1c
[military] => 4
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Lycastria
)
[1] => Array
(
[type] => trait
[trait] => Cavalry
)
[2] => Array
(
[type] => static
[lines] => Array
(
[0] => Use only in a Military conflict, in which you have a Military Puppet
)
)
)
[quote] => The Lycastrian Cataphracts are the military elite, drawn from the sons and daughters of the nobility
[attribution] => Annals of the Empire
[faction] => lycastria
[id] => Cataphracti
)
Array
(
[cavalry] => 1
)
Imperial Weaponry
Enhancement • Imperial • Weapon
Use only in a Military conflict in which you have a Military Puppet
The Imperial Legions hold power through two things: superior training, and superior weapons
Count Talos
0c
0
5
Array
(
[name] => Imperial Weaponry
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
[1] => Imperial
[2] => Weapon
)
[cost] => 0c
[military] => 5
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => static
[lines] => Array
(
[0] => Use only in a Military conflict in which you have a Military Puppet
)
)
)
[quote] => The Imperial Legions hold power through two things: superior training, and superior weapons
[attribution] => Count Talos
[image] => Pictures PNG/Military_Power.png
[id] => Imperial Weaponry
)
Array
(
)
Infantry Cohort
Enhancement • Troop
Faction
Lycastria
You may have 4 copies of this card in your deck
Use only in a Military conflict, in which you have a Military Puppet
Use only in a Military conflict, in which you have a Military Puppet
Left flank advance! Right flank hold the line!
Strategos Tholos
0c
1
4
Array
(
[name] => Infantry Cohort
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
[1] => Troop
)
[cost] => 0c
[military] => 4
[political] => 1
[actions] => Array
(
[0] => Array
(
[type] => faction
[faction] => Lycastria
)
[1] => Array
(
[type] => static
[lines] => Array
(
[0] => You may have 4 copies of this card in your deck
[1] => Use only in a Military conflict, in which you have a Military Puppet
)
)
)
[quote] => Left flank advance! Right flank hold the line!
[attribution] => Strategos Tholos
[faction] => lycastria
[image] => Pictures PNG/Focussing_of_Forces.png
[id] => Infantry Cohort
)
Array
(
)
Gamble for Power
Enhancement
Play only in a Political conflict. The winner of this conflict gains 4s.
If you want power, be prepared to gamble everything you have to get it
Makar, Merchant Prince
1c
Array
(
[name] => Gamble for Power
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
)
[cost] => 1c
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => static
[rule] => Play only in a Political conflict. The winner of this conflict gains 4s.
)
)
[quote] => If you want power, be prepared to gamble everything you have to get it
[attribution] => Makar, Merchant Prince
[image] => Pictures PNG/Bodyguard.png
[id] => Gamble for Power
)
Array
(
)
House Guard
Enhancement • Troop
You may have 4 copies of this card in your deck
Use only in a Military conflict, in which you have a Military Puppet
Use only in a Military conflict, in which you have a Military Puppet
Many noble houses maintain their own soldiers, who serve their masters the year round
Annals of the Empire
0c
2
2
Array
(
[name] => House Guard
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
[1] => Troop
)
[cost] => 0c
[military] => 2
[political] => 2
[actions] => Array
(
[0] => Array
(
[type] => static
[lines] => Array
(
[0] => You may have 4 copies of this card in your deck
[1] => Use only in a Military conflict, in which you have a Military Puppet
)
)
)
[quote] => Many noble houses maintain their own soldiers, who serve their masters the year round
[attribution] => Annals of the Empire
[image] => /Pictures PNG/Military_Rule.png
[id] => House Guard
)
Array
(
)
Planned Assault
Enhancement
Recycle
(REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
Timing, my dear boy, timing is everything
Count Sforzi
1c
4
4
Array
(
[name] => Planned Assault
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
)
[cost] => 1c
[military] => 4
[political] => 4
[actions] => Array
(
[0] => Array
(
[type] => trait
[trait] => Recycle
)
)
[quote] => Timing, my dear boy, timing is everything
[attribution] => Count Sforzi
[id] => Planned Assault
)
Array
(
[recycle] => 1
)
Poison
Enhancement
All opponents lose this conflict unless they have an Emperor in their conflict hand. Destroy all your Puppets in this conflict when it resolves
Recycle
(REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
It is a poisoned cup that we both drink from, I am prepared to die, are you?
Assassin
4s
Array
(
[name] => Poison
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
)
[cost] => 4s
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => static
[lines] => Array
(
[0] => All opponents lose this conflict unless they have an Emperor in their conflict hand. Destroy all your Puppets in this conflict when it resolves
)
)
[1] => Array
(
[type] => trait
[trait] => Recycle
)
)
[quote] => It is a poisoned cup that we both drink from, I am prepared to die, are you?
[attribution] => Assassin
[image] => Pictures PNG/Ishoks_Blood.png
[id] => Poison
)
Array
(
[recycle] => 1
)
Poisoned Victory
Enhancement
The winner of this conflict takes 6s damage
You may have won, Simon, but your fate will be worse than mine
High Priest Kaal
1s
Array
(
[name] => Poisoned Victory
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
)
[cost] => 1s
[military] => 0
[political] => 0
[actions] => Array
(
[0] => Array
(
[type] => static
[lines] => Array
(
[0] => The winner of this conflict takes 6s damage
)
)
)
[quote] => You may have won, Simon, but your fate will be worse than mine
[attribution] => High Priest Kaal
[id] => Poisoned Victory
)
Array
(
)
Strength in Numbers
Enhancement
If there are at least two puppets in your conflict hand, and they are all the same, gain +2 STRENGTH per puppet.
Timing, my dear boy, timing is everything
Count Sforzi
0c
*
*
Array
(
[name] => Strength in Numbers
[type] => enhancement
[keywords] => Array
(
[0] => Enhancement
)
[cost] => 0c
[military] => *
[political] => *
[actions] => Array
(
[0] => Array
(
[type] => static
[lines] => Array
(
[0] => If there are at least two puppets in your conflict hand, and they are all the same, gain +2 STRENGTH per puppet.
)
)
)
[quote] => Timing, my dear boy, timing is everything
[attribution] => Count Sforzi
[id] => Strength in Numbers
)
Array
(
)