Rules
Raw
Kingdom
Retinue
Removed
:
:
allactionanti-placedanybishopbookbuildcelestialcitycombinationcountcrowncrystaldeclarationdemonicdragondrawdrawduellistdukeearthedictendforestfortificationfortifiedgolemholyimperialinsertishoklenglibrarylocationlordmagicmagicianmercenarymilitarymirrormonsterobjector negate any one card from an automatic combinationorbplacedplotpoliticalpuppetreactionreligiousscoutsetupstartteskweaponweather
Acrobat Warrior
Puppet • Mercenary • Duke
Faction ELPHAS
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
These deadly assassins of Salish are so skilled that they are treated like noblemen wherever they go.
Travels of the High King
0c
6
4
Array
(
    [name] => Acrobat Warrior
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Mercenary
            [2] => Duke
        )

    [cost] => 0c
    [military] => 4
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => ELPHAS
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

            [2] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

        )

    [quote] => These deadly assassins of Salish are so skilled that they are treated like noblemen wherever they go.
    [attribution] => Travels of the High King
    [id] => 1
)
Array
(
    [scout] => 1
    [mercenary] => 1
)
Adjunct
Combination • Political
PRINCE or DUKE or DUCHESS or BISHOP+ up to 2 POLITICAL PUPPETS with a total Political Strength no greater than 10
I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
Empress Maud
0c
Array
(
    [name] => Adjunct
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => PRINCE or DUKE or DUCHESS or BISHOP
                            [1] => + up to 2 POLITICAL PUPPETS with a total Political Strength no greater than 10
                        )

                )

        )

    [quote] => I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
    [attribution] => Empress Maud
    [id] => 2
)
Array
(
)
All or Nothing
Placed • Plot
When this plot resolves, put it into play as an Edict
Unknown Gain +3 Strength in every Action
In each Action you win, all losers or passers take 2c damage.
Lose 2 Standing at the Start of each turn.
0c
0
0
Array
(
    [name] => All or Nothing
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Gain +3 Strength in every Action
                            [1] => In each Action you win, all losers or passers take 2c damage.
                            [2] => Lose 2 Standing at the Start of each turn.
                        )

                )

        )

    [quote] => 
    [attribution] => 
    [id] => 3
)
Array
(
)
Allegations
Action • Political
End Target another player who loses 5 Standing. At any time as a Declaration they may declare a Closed Political Action on you to refute the Allegations. If they win then you lose 8 Standing and they gain 8, otherwise they lose 5 more Standing. Allegations are destroyed when this action is taken.
You only get one chance to prove a lie before it sticks
Makar, merchant Prince
2c
Array
(
    [name] => Allegations
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target another player who loses 5 Standing. At any time as a Declaration they may declare a Closed Political Action on you to refute the Allegations. If they win then you lose 8 Standing and they gain 8, otherwise they lose 5 more Standing. Allegations are destroyed when this action is taken.
                        )

                )

        )

    [quote] => You only get one chance to prove a lie before it sticks
    [attribution] => Makar, merchant Prince
    [id] => 4
)
Array
(
    [end] => 1
)
Ally
Combination
Any PUPPET plus any other PUPPET.
Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
Duke Faragos
0c
Array
(
    [name] => Ally
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any PUPPET plus any other PUPPET.
                        )

                )

        )

    [quote] => Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
    [attribution] => Duke Faragos
    [id] => 5
)
Array
(
)
Ambassador
Combination • Political
LORD or GENERAL + up to 2 MILITARY or MERCENARY cards.If you use a MERCENARY PUPPET pay 1c.
An ambassadorial party arrived here this morning, from Black Somecar. I cannot turn them away though it cost me dear before my imperial councils.
Empress Maud
0c
Array
(
    [name] => Ambassador
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => LORD or GENERAL + up to 2 MILITARY or MERCENARY cards.
                            [1] => If you use a MERCENARY PUPPET pay 1c.
                        )

                )

        )

    [quote] => An ambassadorial party arrived here this morning, from Black Somecar. I cannot turn them away though it cost me dear before my imperial councils.
    [attribution] => Empress Maud
    [id] => 6
)
Array
(
)
Any Price to Win
Placed
Tactic For the remainder of this action you have the following ability.
TACTIC:Pay 2c to gain +2 Strength for this Action as many times as you like
Sometimes there is no cost too great to be worth paying for victory.
Duke Faragos
0c
0
0
Array
(
    [name] => Any Price to Win
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => For the remainder of this action you have the following ability.
                            [1] => TACTIC:Pay 2c to gain +2 Strength for this Action as many times as you like
                        )

                )

        )

    [quote] => Sometimes there is no cost too great to be worth paying for victory.
    [attribution] => Duke Faragos
    [id] => 7
)
Array
(
    [tactic] => 1
)
Army
Combination • Military
1 MILITAY PUPPET +Up to 5 MILITARY or MERCENARY PUPPETS of Strength 4 or less.If you use any MERCENARY PUPPETS pay 1c.
See the world they said.... some world!
Sergeant Partos
1c
Array
(
    [name] => Army
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => 1 MILITAY PUPPET +
                            [1] => Up to 5 MILITARY or MERCENARY PUPPETS of Strength 4 or less.
                            [2] => If you use any MERCENARY PUPPETS pay 1c.
                        )

                )

        )

    [quote] => See the world they said.... some world!
    [attribution] => Sergeant Partos
    [id] => 8
)
Array
(
)
Arum the Mystic
Puppet • Magician • Holy
END Once per turn discard a magic card from your hand. Target a card in play. Reduce that card's base Strength to zero until the start of the END phase next turn.
The world is full of mysteries.
Arum, mystic
3c
6
3
Array
(
    [name] => Arum the Mystic
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Magician
            [2] => Holy
        )

    [cost] => 3c
    [military] => 3
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => END
                    [rule] => Once per turn discard a magic card from your hand. Target a card in play. Reduce that card's base Strength to zero until the start of the END phase next turn.
                )

        )

    [quote] => The world is full of mysteries.
    [attribution] => Arum, mystic
    [id] => 9
)
Array
(
)
Assassination
Action
End Destroy any one PUPPET at a Location or Edict
The more we spread our servants the easier it is for an assassin to creep behind them
Empress Maud
2c
Array
(
    [name] => Assassination
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Destroy any one PUPPET at a Location or Edict
                        )

                )

        )

    [quote] => The more we spread our servants the easier it is for an assassin to creep behind them
    [attribution] => Empress Maud
    [id] => 10
)
Array
(
    [end] => 1
)
Attack the Country
Action • Military
End Target player takes 4c damage
If you wish to truely undermine your foes, attack the country that gives them food and able bodies for their armies
Prince Laslo of Somecar
5s
Array
(
    [name] => Attack the Country
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 5s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target player takes 4c damage
                        )

                )

        )

    [quote] => If you wish to truely undermine your foes, attack the country that gives them food and able bodies for their armies
    [attribution] => Prince Laslo of Somecar
    [id] => 11
)
Array
(
    [end] => 1
)
Attracting Allies
Action
Reaction Play after an action in which you gained at least 5 Standing, you may look through your History, take any one card, and shuffle it into your Kingdom. Alternitivly return the top 3 cards of your History to the bottom of your Kingdom.
When your star rises many flock to be at your side.
Makar, merchant Prince
0c
Array
(
    [name] => Attracting Allies
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play after an action in which you gained at least 5 Standing, you may look through your History, take any one card, and shuffle it into your Kingdom. Alternitivly return the top 3 cards of your History to the bottom of your Kingdom.
                        )

                )

        )

    [quote] => When your star rises many flock to be at your side.
    [attribution] => Makar, merchant Prince
    [id] => 12
)
Array
(
    [reaction] => 1
)
Axe of Hell
Action • Weapon • Demonic
Combination +5 Strength
Tactic Play only in a MILITARY Action.
These black blades were the last of Talloc's legacy to his followers on earth. When the sea rose against them the blades turned on them also.
Annals of the Empire
0c
0
5
Array
(
    [name] => Axe of Hell
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Weapon
            [2] => Demonic
        )

    [cost] => 0c
    [military] => 5
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +5 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only in a MILITARY Action.
                        )

                )

        )

    [quote] => These black blades were the last of Talloc's legacy to his followers on earth. When the sea rose against them the blades turned on them also.
    [attribution] => Annals of the Empire
    [id] => 13
)
Array
(
    [tactic] => 1
)
Axe of Potency
Action • Weapon
Combination +X Strength
Tactic Where X is the number of PUPPETS you have in this Action.
Play only in a MILITARY Action.
Sometimes such a blade will go unnoticed countless centuries till one day it falls into the hands of a hero.
Annals of the Empire
1c
0
#NAME?
Array
(
    [name] => Axe of Potency
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Weapon
        )

    [cost] => 1c
    [military] => #NAME?
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +X Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Where X is the number of PUPPETS you have in this Action.
                            [1] => Play only in a MILITARY Action.
                        )

                )

        )

    [quote] => Sometimes such a blade will go unnoticed countless centuries till one day it falls into the hands of a hero.
    [attribution] => Annals of the Empire
    [id] => 14
)
Array
(
    [tactic] => 1
)
Backing of the Church
Placed • Edict • Religious
Unknown FACTION
While Backing of the Church is in play each of your RELIGIOUS cards has their cost reduced by 1c.
If Backing is in your deck you may pay 4c to start with it in play.
Without the Gods, there is nothing.
Holy Lore
3c
Array
(
    [name] => Backing of the Church
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Religious
        )

    [cost] => 3c
    [military] => 
    [political] => 
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => FACTION
                            [1] => While Backing of the Church is in play each of your RELIGIOUS cards has their cost reduced by 1c. 
                            [2] => If Backing is in your deck you may pay 4c to start with it in play.
                        )

                )

        )

    [quote] => Without the Gods, there is nothing.
    [attribution] => Holy Lore
    [id] => 15
)
Array
(
)
Backing of the Legions
Placed • Plot • Military
When this plot resolves, put it into play as an Edict
Unknown FACTION
Each player who loses a Military action that you win, takes 1c damage
The power of the princes is eclipsed by the power of the Warmakers
Lord Ygeny
2c
0
2
Array
(
    [name] => Backing of the Legions
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
            [2] => Military
        )

    [cost] => 2c
    [military] => 2
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => FACTION
                            [1] => Each player who loses a Military action that you win, takes 1c damage
                        )

                )

        )

    [quote] => The power of the princes is eclipsed by the power of the Warmakers
    [attribution] => Lord Ygeny
    [id] => 16
)
Array
(
)
Backing of the Princes
Placed • Plot • Political
When this plot resolves, put it into play as an Edict
Unknown FACTION
When you win a political Action, gain 1 Standing
Politics is Power.
Makar, merchant Prince
2c
2
0
Array
(
    [name] => Backing of the Princes
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
            [2] => Political
        )

    [cost] => 2c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => FACTION
                            [1] => When you win a political Action, gain 1 Standing
                        )

                )

        )

    [quote] => Politics is Power.
    [attribution] => Makar, merchant Prince
    [id] => 17
)
Array
(
)
Basalt Golem
Puppet • Earth
Golem (May retreat for free)
Slow but sure grinds the rock
Arum, mystic
0c
3
5
Array
(
    [name] => Basalt Golem
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Earth
        )

    [cost] => 0c
    [military] => 5
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Golem
                )

        )

    [quote] => Slow but sure grinds the rock
    [attribution] => Arum, mystic
    [id] => 18
)
Array
(
    [golem] => 1
)
Battlefield Victories
Action • Military
Reaction Play only after you have just won a Military Action. Take the top 4 cards of your History and put them at the bottom of your Kingdom.
Bright are the treasures on the bodies of the dead
0c
Array
(
    [name] => Battlefield Victories
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play only after you have just won a Military Action. Take the top 4 cards of your History and put them at the bottom of your Kingdom.
                        )

                )

        )

    [quote] => Bright are the treasures on the bodies of the dead
    [attribution] => 
    [id] => 19
)
Array
(
    [reaction] => 1
)
Bid For Power
Action • Political
Declaration Refusable Open Political Action
If you win gain 10 Standing, if you lose, lose 5 Standing. The winner's allies gain 3 Standing while all other allies lose 3 standing. There is no penalty for passing.
If you are going to try and be the best, be prepared to fight for it
Duke Faragos
5c
Array
(
    [name] => Bid For Power
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 5c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Refusable Open Political Action
                            [1] => If you win gain 10 Standing, if you lose, lose 5 Standing. The winner's allies gain 3 Standing while all other allies lose 3 standing. There is no penalty for passing.
                        )

                )

        )

    [quote] => If you are going to try and be the best, be prepared to fight for it
    [attribution] => Duke Faragos
    [id] => 20
)
Array
(
    [declaration] => 1
)
Bishop Shaso
Puppet • Religious • Bishop
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Holy (Has +3 Strength for each opposing Demonic card)
Valiant in the defence of his own property
Lord Ygeny
0c
5
3
Array
(
    [name] => Bishop Shaso
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Religious
            [2] => Bishop
        )

    [cost] => 0c
    [military] => 3
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Holy
                )

        )

    [quote] => Valiant in the defence of his own property
    [attribution] => Lord Ygeny
    [id] => 21
)
Array
(
    [scout] => 1
    [holy] => 1
)
Black Defeat
Placed
Tactic All players who lose this Action take an additional 3c damage.
The ravens spiral, great is their feast Fallen are the carls, dead their eyes All blades silent, gone their masters Dead this day , of black defeat.
Battle hymn
1c
0
0
Array
(
    [name] => Black Defeat
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => All players who lose this Action take an additional 3c  damage.
                        )

                )

        )

    [quote] => The ravens spiral, great is their feastFallen are the carls, dead their eyesAll  blades silent, gone their mastersDead this day , of black defeat.
    [attribution] => Battle hymn
    [id] => 22
)
Array
(
    [tactic] => 1
)
Black Orb of Somecar
Action • Orb
Faction SOMECAR
End Do 1c damage to an opposing Player
For each point of damage the Orb inflicts you may return the bottom card of your History to the bottom of your Kingdom.
Let us hope it is smashed and gone forever!
Marissa, mercenary, battle of the tower
2c
Array
(
    [name] => Black Orb of Somecar
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Orb
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => SOMECAR
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Do 1c damage to an opposing Player
                            [1] => For each point of damage the Orb inflicts you may return the bottom card of your History to the bottom of your Kingdom.
                        )

                )

        )

    [quote] => Let us hope it is smashed and gone forever!
    [attribution] => Marissa, mercenary, battle of the tower
    [id] => 23
)
Array
(
    [end] => 1
)
Black Tower of Sarak
Placed • Location • Military
Unknown While the Tower is in play you may, for any action in which you are participating, pay 1c to have a 0/0 PUPPET at that Action, which will allow you to play Enhancements and tactics as normal.
Out of its iron doors the dead walk to answer the commands of any who can master it.
Holy Lore
1c
1
4
Array
(
    [name] => Black Tower of Sarak
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Military
        )

    [cost] => 1c
    [military] => 4
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While the Tower is in play you may, for any action in which you are participating, pay 1c to have a 0/0 PUPPET at that Action, which will allow you to play Enhancements and tactics as normal.
                        )

                )

        )

    [quote] => Out of its iron doors the dead walk to answer the commands of any who can master it.
    [attribution] => Holy Lore
    [id] => 24
)
Array
(
)
Bodyguard
Combination • Political • Military
Any one MILITARY or MERCENARY PUPPET of Military Strength 4 or less +ANY ONE OTHER CARDIf you use a MERCENARY PUPPET pay 1c.
Never underestimate the power of a human body to stop a swordthrust or a crossbow bolt.
Sergeant Partos
0c
Array
(
    [name] => Bodyguard
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
            [2] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any one MILITARY or MERCENARY PUPPET of Military Strength 4 or less +
                            [1] => ANY ONE OTHER CARD
                            [2] => If you use a MERCENARY PUPPET pay 1c.
                        )

                )

        )

    [quote] => Never underestimate the power of a human body to stop a swordthrust or a crossbow bolt.
    [attribution] => Sergeant Partos
    [id] => 25
)
Array
(
)
Boobytrap
Placed • Plot
Unknown Play as PLOT with 5 counters
If the last counter is removed discard Bobbytrap. If any player uncovers Boobytrap they take 4c Damage
For some reason no one ever seems to expect this... I wonder why?
Prince Laslo of Somecar
0c
0
0
Array
(
    [name] => Boobytrap
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Play as  PLOT with 5 counters
                            [1] => If the last counter is removed discard Bobbytrap. If any player uncovers Boobytrap they take 4c Damage
                        )

                )

        )

    [quote] => For some reason no one ever seems to expect this... I wonder why?
    [attribution] => Prince Laslo of Somecar
    [id] => 26
)
Array
(
)
Book of Nobility
Placed • Object • Book
Combination +2 Political Strength
Unknown if your Action hand includes any of the following: DUKE, COUNT, PRINCE, DUCHESS, LORD
The proper dress, the proper form of adress, the correct way to hold a knife or dress a squire. These little things win the wars of courts.
Prince Eggar of Thule
1c
2
0
Array
(
    [name] => Book of Nobility
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
        )

    [cost] => 1c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +2 Political Strength
                        )

                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => if your Action hand includes any of the following: DUKE, COUNT, PRINCE, DUCHESS, LORD
                        )

                )

        )

    [quote] => The proper dress, the proper form of adress, the correct way to hold a knife or dress a squire. These little things win the wars of courts.
    [attribution] => Prince Eggar of Thule
    [id] => 27
)
Array
(
)
Book of Politics
Placed • Object • Book
Combination +2 Political Strength
Unknown if there is a POLITICAL PUPPET in your Action hand
The way of Princes. If it isn't in here then whoever thought of it dies without leaving a name, what more do you need?
Empress Maud
1c
2
0
Array
(
    [name] => Book of Politics
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
        )

    [cost] => 1c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +2 Political Strength
                        )

                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => if there is a POLITICAL PUPPET in your Action hand
                        )

                )

        )

    [quote] => The way of Princes. If it isn't in here then whoever thought of it dies without leaving a name, what more do you need?
    [attribution] => Empress Maud
    [id] => 28
)
Array
(
)
Book of Religion
Placed • Object • Book
Combination +2 Strength
Unknown if your Action hand includes any RELIGIOUS PUPPETS
Writen by the Younger God's own hands. The Holy Book is our lifeblood, its pages our armour and its words our weapon.
Holy Lore
1c
2
0
Array
(
    [name] => Book of Religion
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
        )

    [cost] => 1c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +2 Strength
                        )

                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => if your Action hand includes any RELIGIOUS PUPPETS
                        )

                )

        )

    [quote] => Writen by the Younger God's own hands. The Holy Book is our lifeblood, its pages our armour and its words our weapon.
    [attribution] => Holy Lore
    [id] => 29
)
Array
(
)
Book of Spells
Placed • Object • Book • Magic
TACTIC Remove a counter from Book of Spells to gain +3 Strength if you have a Magician in play. If you remove the last counter destroy Book of Spells.
Unknown When this card is played put 6 counters on it.
Fireballs, confusion, incantations of Lightning, this grimoire contains spells of every sort.
Arum, mystic
3c
0
0
Array
(
    [name] => Book of Spells
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
            [3] => Magic
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => TACTIC
                    [rule] => Remove a counter from Book of Spells to gain +3 Strength if you have a Magician in play. If you remove the last counter destroy Book of Spells.
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => When this card is played put 6 counters on it.
                        )

                )

        )

    [quote] => Fireballs, confusion, incantations of Lightning, this grimoire contains spells of every sort.
    [attribution] => Arum, mystic
    [id] => 30
)
Array
(
)
Book of War
Placed • Object • Book
Combination +2 Military Strength
Unknown if there is a MILITARY card in your Action hand.
These books were crafted by the scribes of fallen Cathan, this one is bound in dragon leather and its pages are made from bones.
Annals of the Empire
1c
0
2
Array
(
    [name] => Book of War
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
        )

    [cost] => 1c
    [military] => 2
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +2 Military Strength
                        )

                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => if there is a MILITARY card in your Action hand.
                        )

                )

        )

    [quote] => These books were crafted by the scribes of fallen Cathan, this one is bound in dragon leather and its pages are made from bones.
    [attribution] => Annals of the Empire
    [id] => 31
)
Array
(
)
Bountiful Harvests
Action • Weather
End Put 2 production counters on each card you control with any production counters on it.
When bountiful harvests come the land smiles
Asor, Farmer of Linden
2c
Array
(
    [name] => Bountiful Harvests
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Weather
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Put 2 production counters on each card you control with any production counters on it.
                        )

                )

        )

    [quote] => When bountiful harvests come the land smiles
    [attribution] => Asor, Farmer of Linden
    [id] => 32
)
Array
(
    [end] => 1
)
Bounty of the Land
Placed • Edict • Earth
Unknown If Bounty is in your deck you may pay 2c to start with it in play. If you do then Bounty may not be destroyed
END: Move one production counter from a card you control to Bounty
END: Remove two production counters from bounty to gain 1 standing
The bounty of the land drives the ambitions of Nations
Makar, merchant Prince
2c
3
0
Array
(
    [name] => Bounty of the Land
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Earth
        )

    [cost] => 2c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => If Bounty is in your deck you may pay 2c to start with it in play. If you do then Bounty may not be destroyed
                            [1] => END: Move one production counter from a card you control to Bounty
                            [2] => END: Remove two production counters from bounty to gain 1 standing
                        )

                )

        )

    [quote] => The bounty of the land drives the ambitions of Nations
    [attribution] => Makar, merchant Prince
    [id] => 33
)
Array
(
)
Brand
Action • Religious
Reaction Play when another player plays any card or performs any action that is Demonic, Ishok, or causes a loss of Standing to themselves. If you have at least two religious cards in play, negate that action.
Your vote is prohibited by anction of the holy church!
High Priest Kaal
1c
Array
(
    [name] => Brand
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Religious
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play when another player plays any card or performs any action that is Demonic, Ishok, or causes a loss of Standing to themselves.  If you have at least two religious cards in play, negate that action.
                        )

                )

        )

    [quote] => Your vote is prohibited by anction of the holy church!
    [attribution] => High Priest Kaal
    [id] => 34
)
Array
(
    [reaction] => 1
)
Brass Tablet
Placed • Object • Demonic • Tesk
Unknown END: Once per turn target a player who must discard a card at random from their hand.
It is said that when they left the mortal realms the Tesk gave three tablets to those that had aided in the defeat of Ishok. When Kazak began his mad crusade he had one, but no one knows where it is now.
Lord Ygeny
4s
0
0
Array
(
    [name] => Brass Tablet
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Tesk
        )

    [cost] => 4s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => END: Once per turn target a player who must discard a card at random from their hand.
                        )

                )

        )

    [quote] => It is said that when they left the mortal realms the Tesk gave three tablets to those that had aided in the defeat of Ishok.  When Kazak began his mad crusade he had one, but no one knows where it is now.
    [attribution] => Lord Ygeny
    [id] => 35
)
Array
(
)
Bribery
Placed • Political
Tactic Remove one PUPPET from the opponent's engagement hand and return it to their court. That Pupper's strength does not count in this engagement. The X in this card's cost equals the strength of the puppet in this engagement.
Money can buy souls
Makar, merchant Prince
Xs
0
0
Array
(
    [name] => Bribery
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Political
        )

    [cost] => Xs
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Remove one PUPPET from the opponent's engagement hand and return it to their court. That Pupper's strength does not count in this engagement. The X in this card's cost equals the strength of the puppet in this engagement.
                        )

                )

        )

    [quote] => Money can buy souls
    [attribution] => Makar, merchant Prince
    [id] => 36
)
Array
(
    [tactic] => 1
)
Castle
Placed • Fortification • Military
Unknown Play on any LOCATION you control. That location gains this card's Military as automatic defence in any Military Action
Behind strong walls have we built our kingdom.
Empress Maud
1p
0
4
Array
(
    [name] => Castle
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Fortification
            [2] => Military
        )

    [cost] => 1p
    [military] => 4
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Play on any LOCATION you control. That location gains this card's Military as automatic defence in any Military Action
                        )

                )

        )

    [quote] => Behind strong walls have we built our kingdom.
    [attribution] => Empress Maud
    [id] => 37
)
Array
(
)
Cauldron of Death
Placed • Object • Magic
Unknown Any cards that do damage to the Kingdom of the Cauldron's owner also do equal damage to the kingdom of their player.
Made of the blackest pitted iron it was said to be Ishok's War Helmet
Legend
2c
0
0
Array
(
    [name] => Cauldron of Death
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Magic
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Any cards that do damage to the Kingdom of the Cauldron's owner also do equal damage to the kingdom of their player.
                        )

                )

        )

    [quote] => Made of the blackest pitted iron it was said to be Ishok's War Helmet
    [attribution] => Legend
    [id] => 38
)
Array
(
)
Cave of Time
Placed • Plot • Earth
When this plot resolves, put it into play as an Location
Unknown Any player may at any time shuffle their history pile and draw the top card. If it has a cost other than 0 discard that card.
1c
0
0
Array
(
    [name] => Cave of Time
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
            [2] => Earth
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Location
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Any player may at any time shuffle their history pile and draw the top card. If it has a cost other than 0 discard that card.
                        )

                )

        )

    [quote] => 
    [attribution] => 
    [id] => 39
)
Array
(
    [draw] => 1
)
Challenge of Position
Action • Political
Declaration Closed Political Action
If you win this Action then gain 5 Standing, otherwise lose 2 Standing
Don't worry about beating everyone, just the people that matter
Duke Faragos
3c
Array
(
    [name] => Challenge of Position
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Political Action
                            [1] => If you win this Action then gain 5 Standing, otherwise lose 2 Standing
                        )

                )

        )

    [quote] => Don't worry about beating everyone, just the people that matter
    [attribution] => Duke Faragos
    [id] => 40
)
Array
(
    [declaration] => 1
)
Claim of Superiority
Action • Political
Declaration Refusable Open Political Action
If all opponents Pass then you gain 3 Standing. Otherwise the winner gains 4 Standing, allies gain 1 Standing, and losers lose 2 Standing.
The thing about Claiming to be in charge is that sometimes people want to show that they are instead.
Makar, merchant Prince
2c
Array
(
    [name] => Claim of Superiority
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Refusable Open Political Action
                            [1] => If all opponents Pass then you gain 3 Standing. Otherwise the winner gains 4 Standing, allies gain 1 Standing, and losers lose 2 Standing.
                        )

                )

        )

    [quote] => The thing about Claiming to be in charge is that sometimes people want to show that they are instead.
    [attribution] => Makar, merchant Prince
    [id] => 41
)
Array
(
    [declaration] => 1
)
College of History
Placed • Location • Library
Unknown Place 4 counters on College when played
START: Remove 2 counters to put any card from your History deck on top of your Kingdom Deck.
START: Remove 1 counter to put any card from your History deck at the bottom of your Kingdom Deck.
It is a mistake to think that the past contains no lessons worth learning.
Prince Laslo of Somecar
2c
0
0
Array
(
    [name] => College of History
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Library
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Place 4 counters on College when played
                            [1] => START: Remove 2 counters to put any card from your History deck on top of your Kingdom Deck. 
                            [2] => START: Remove 1 counter to put any card from your History deck at the bottom of your Kingdom Deck.
                        )

                )

        )

    [quote] => It is a mistake to think that the past contains no lessons worth learning.
    [attribution] => Prince Laslo of Somecar
    [id] => 42
)
Array
(
)
Collossus of Lycast
Placed • Object • Golem
Unknown While the Collossus is in play all of your Golems have +1 Strength
The Collossus stands over the gate of the Imperial City, a symbol of the power the Empire holds to rule the earth and heavens.
Annals of the Empire
2c
3
0
Array
(
    [name] => Collossus of Lycast
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Golem
        )

    [cost] => 2c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While the Collossus is in play all of your Golems have +1 Strength
                        )

                )

        )

    [quote] => The Collossus stands over the gate of the Imperial City, a symbol of the power the Empire holds to rule the earth and heavens.
    [attribution] => Annals of the Empire
    [id] => 43
)
Array
(
)
Comet
Action • Celestial
Reaction Play when you play another card that has a number as part of its effect, increase that number by 1.
If you have the astronomer's in play then gain 3 standing
An omen for sure! See how it lights the sky! See how it falls to earth and sets ablaze the defender's castle walls.
Traditional
2c
1
1
Array
(
    [name] => Comet
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Celestial
        )

    [cost] => 2c
    [military] => 1
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play when you play another card that has a number as part of its effect, increase that number by 1.
                            [1] => If you have the astronomer's in play then gain 3 standing
                        )

                )

        )

    [quote] => An omen for sure!See how it lights the sky!See how it falls to earth and sets ablaze the defender's castle walls.
    [attribution] => Traditional
    [id] => 44
)
Array
(
    [reaction] => 1
)
Condemnation
Action • Political • Religious
Declaration Closed Political-Religeous Action
Declare an action on a player with a Demonic or Ishok card in play, or a card that causes a loss of Standing to use. If that player loses this action they lose 8 Standing, and the card is destroyed
These are things that the Gods command us to Smite Down!
High Priest Kaal
1c
Array
(
    [name] => Condemnation
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
            [2] => Religious
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Political-Religeous Action
                            [1] => Declare an action on a player with a Demonic or Ishok card in play, or a card that causes a loss of Standing to use. If that player loses this action they lose 8 Standing, and the card is destroyed
                        )

                )

        )

    [quote] => These are things that the Gods command us to Smite Down!
    [attribution] => High Priest Kaal
    [id] => 45
)
Array
(
    [declaration] => 1
)
Conjunction
Placed • Celestial
Combination +3 Strength
Tactic You may Draw a Card when you play this.
Timing is everything It helps when you have a clock though.
Arum, mystic
1c
3
3
Array
(
    [name] => Conjunction
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Celestial
        )

    [cost] => 1c
    [military] => 3
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +3 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => You may Draw a Card when you play this.
                        )

                )

        )

    [quote] => Timing is everythingIt helps when you have a clock though.
    [attribution] => Arum, mystic
    [id] => 46
)
Array
(
    [tactic] => 1
    [draw] => 1
)
Count Menos
Puppet • Military • Count
Unknown TACTIC: Add Menos to an action defending any Object you control
Menos is the strong right arm of the Thalor Military. His duty is to guard the great books from harm.
0c
4
6
Array
(
    [name] => Count Menos
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Count
        )

    [cost] => 0c
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => TACTIC: Add Menos to an action defending any Object you control
                        )

                )

        )

    [quote] => Menos is the strong right arm of the Thalor Military. His duty is to guard the great books from harm.
    [attribution] => 
    [id] => 47
)
Array
(
)
Count Sforzi
Puppet • Mercenary • Count
Faction THALOR
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
Slaying 20 men for a drink he complained that their blood was redder than the wine and next time he would save the gold
Annals of the Empire
0c
3
4
Array
(
    [name] => Count Sforzi
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Mercenary
            [2] => Count
        )

    [cost] => 0c
    [military] => 4
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => THALOR
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

            [2] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

        )

    [quote] => Slaying 20 men for a drink he complained that their blood was redder than the wine and next time he would save the gold
    [attribution] => Annals of the Empire
    [id] => 48
)
Array
(
    [scout] => 1
    [mercenary] => 1
)
Count Talos
Puppet • Military • Count
Unknown TACTIC: Once per battle, pay 1c for +3 Military
Some men say that the Court is like a Battlefield, with policies and parties like Swords and Sorties, but I have no time for such men
Count Talos
1c
3
7
Array
(
    [name] => Count Talos
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Count
        )

    [cost] => 1c
    [military] => 7
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => TACTIC: Once per battle, pay 1c for +3 Military
                        )

                )

        )

    [quote] => Some men say that the Court is like a Battlefield, with policies and parties like Swords and Sorties, but I have no time for such men
    [attribution] => Count Talos
    [id] => 49
)
Array
(
)
Court Ball
Action • Political
Declaration Open Political Action
Hold a court ball. If you win gain 1 standing plus one for each ally. All allies gain 1 standing. Any player who loses, loses 1 standing. There is no penatly for passing.
The nobles of the court pass their times in balls and concerts, deciding the fate of the Empire behind fluttering fans and masks.
Makar, merchant Prince
0c
Array
(
    [name] => Court Ball
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Open Political Action
                            [1] => Hold a court ball. If you win gain 1 standing plus one for each ally. All allies gain 1 standing. Any player who loses, loses 1 standing. There is no penatly for passing.
                        )

                )

        )

    [quote] => The nobles of the court pass their times in balls and concerts, deciding the fate of the Empire behind fluttering fans and masks.
    [attribution] => Makar, merchant Prince
    [id] => 50
)
Array
(
    [declaration] => 1
)
Court Distractor
Puppet • Political
Unknown START: If the distractor is in your court. Move the Distractor one space left on your Court to move target PUPPET on another player's Court one space left.
Please Baron... just a moment of your time
0c
3
0
Array
(
    [name] => Court Distractor
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => START: If the distractor is in your court. Move the Distractor one space left on your Court to move target PUPPET on another player's Court one space left.
                        )

                )

        )

    [quote] => Please Baron... just a moment of your time
    [attribution] => 
    [id] => 51
)
Array
(
)
Court Gambit
Action • Political
Declaration Refusable Open Political Action
Declare an action on all players. Those who pass gain 2 Standing. If you win put this card into play as an EDICT saying ÒGain 1 Standing at the start of each of your turnsÓ
Sometimes it is worth allowing yourself to lose in the short term to win in the long
Makar, merchant Prince
1c
Array
(
    [name] => Court Gambit
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Refusable Open Political Action
                            [1] => Declare an action on all players. Those who pass gain 2 Standing. If you win put this card into play as an EDICT saying ÒGain 1 Standing at the start of each of your turnsÓ
                        )

                )

        )

    [quote] => Sometimes it is worth allowing yourself to lose in the short term to win in the long
    [attribution] => Makar, merchant Prince
    [id] => 52
)
Array
(
    [declaration] => 1
)
Cover of Darkness
Action
Declaration Closed Political Action
Declare an Action on an opponent's hand. If you win this Action then they must discard two cards from their hand at random.
Darkness may be the weapon of a coward in the books of the Knights, but what you destroy in its sleep cannot kill you in the light.
Marissa, mercenary
0c
Array
(
    [name] => Cover of Darkness
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Political Action
                            [1] => Declare an Action on an opponent's hand. If you win this Action then they must discard two cards from their hand at random.
                        )

                )

        )

    [quote] => Darkness may be the weapon of a coward in the books of the Knights, but what you destroy in its sleep cannot kill you in the light.
    [attribution] => Marissa, mercenary
    [id] => 53
)
Array
(
    [declaration] => 1
)
Crown of Empire
Placed • Object • Crown
Unknown Reaction: Play after you have won an action in which you had both MILITARY and POLITICAL court puppets involved.
Gain 6 Standing while the Crown is in play.
The Grand Empire is ruled by Might and Thought together and never apart.
Empress Maud
4c
0
0
Array
(
    [name] => Crown of Empire
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Crown
        )

    [cost] => 4c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Reaction: Play after you have won an action in which you had both MILITARY and POLITICAL court puppets involved.
                            [1] => Gain 6 Standing while the Crown is in play.
                        )

                )

        )

    [quote] => The Grand Empire is ruled by Might and Thought together and never apart.
    [attribution] => Empress Maud
    [id] => 54
)
Array
(
)
Crown of Lanorn
Placed • Object • Crown • Earth
Unknown Reaction: Play after you have used or played your third EARTH card or effect in one turn
Gain 6 Standing while the Crown is in play.
All your EARTH cards have their cost reduced by 1
From the Earth we came and to it e all return in time.
High Priest Kaal
3c
0
0
Array
(
    [name] => Crown of Lanorn
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Crown
            [3] => Earth
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Reaction: Play after you have used or played your third EARTH card or effect in one turn
                            [1] => Gain 6 Standing while the Crown is in play.
                            [2] => All your EARTH cards have their cost reduced by 1
                        )

                )

        )

    [quote] => From the Earth we came and to it e all return in time.
    [attribution] => High Priest Kaal
    [id] => 55
)
Array
(
)
Crown of Somecar
Placed • Object • Crown • Magic
Unknown Reaction: Play only after you have negated a card.
Gain 6 Standing while the Crown is in play.
START: Once per turn pay 1c to shuffle a MAGIC card from your history into your deck.
Magic is our lifeblood and our Weapon.
Prince Laslo of Somecar
3c
0
0
Array
(
    [name] => Crown of Somecar
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Crown
            [3] => Magic
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Reaction: Play only after you have negated a card.
                            [1] => Gain 6 Standing while the Crown is in play.
                            [2] => START: Once per turn pay 1c to shuffle a MAGIC card from your history into your deck.
                        )

                )

        )

    [quote] => Magic is our lifeblood and our Weapon.
    [attribution] => Prince Laslo of Somecar
    [id] => 56
)
Array
(
)
Crown of Thalor
Placed • Object • Crown
Unknown END: Play only if you have at least two BOOK or LIBRARY cards in play.
Gain 6Standing while the Crown is in play.
All your BOOK and LIBRARY cards cost 1 less to play.
We of Thalor value learning more than any other nation of the Grand Empire.
Prince Laslo of Somecar
3c
0
0
Array
(
    [name] => Crown of Thalor
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Crown
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => END: Play only if you have at least two BOOK or LIBRARY cards in play.
                            [1] => Gain 6Standing while the Crown is in play.
                            [2] => All your BOOK and LIBRARY cards cost 1 less to play.
                        )

                )

        )

    [quote] => We of Thalor value learning more than any other nation of the Grand Empire.
    [attribution] => Prince Laslo of Somecar
    [id] => 57
)
Array
(
)
Crypt Leng
Puppet • Demonic • Leng
Leng (COMBINATION : Pay 1s to combine with any other Leng)
TACTIC Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
These foulest of demons haunt the tombs of the great to feed on their flesh.
Holy Lore
1s
3
6
Array
(
    [name] => Crypt Leng
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 1s
    [military] => 6
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Leng
                )

            [1] => Array
                (
                    [type] => TACTIC
                    [rule] => Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
                )

        )

    [quote] => These foulest of demons haunt the tombs of the great to feed on their flesh.
    [attribution] => Holy Lore
    [id] => 58
)
Array
(
    [leng] => 1
)
Cup of Fire
Action • Anti-placed
End Destroy any one PLACED card.
And we pour a cup of fire Wherin dread dreams inspire The hand of fate, the eye of death And thus we draw the final breath
Traditional
5c
Array
(
    [name] => Cup of Fire
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Anti-placed
        )

    [cost] => 5c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Destroy any one PLACED card.
                        )

                )

        )

    [quote] => And we pour a cup of fireWherin dread dreams inspireThe hand of fate, the eye of deathAnd thus we draw the final breath
    [attribution] => Traditional
    [id] => 59
)
Array
(
    [end] => 1
)
Dagger of Demos
Placed • Weapon
Combination +3 Strength
Forged in the heat of the northern mountains these blades strike as quickly as a serpent's thoughts.
Annals of the Empire
0c
3
3
Array
(
    [name] => Dagger of Demos
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Weapon
        )

    [cost] => 0c
    [military] => 3
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +3 Strength
                        )

                )

        )

    [quote] => Forged in the heat of the northern mountains these blades strike as quickly as a serpent's thoughts.
    [attribution] => Annals of the Empire
    [id] => 60
)
Array
(
)
Dark Contract
Placed • Edict • Demonic • Magic
Unknown All your Leng, Tesk, or Demonic cards have their cost reduced by 1c1s. At the start of each turn remove the top two cards of your Kingdom from the game. Once Dark Contract is in play you may not destroy it yourself.
There are things even my closest allies will never know...
Prince Laslo of Somecar
2c
0
0
Array
(
    [name] => Dark Contract
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Demonic
            [3] => Magic
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => All your Leng, Tesk, or Demonic cards have their cost reduced by 1c1s. At the start of each turn remove the top two cards of your Kingdom from the game. Once Dark Contract is in play you may not destroy it yourself.
                        )

                )

        )

    [quote] => There are things even my closest allies will never know...
    [attribution] => Prince Laslo of Somecar
    [id] => 61
)
Array
(
)
Death Orb
Placed • Object • Orb
Faction SOMECAR
Unknown End: Pay 2s and inflict 1c Damage on target Player once per turn
A thing of darkness A thing of Night Fit only for its own destruction
Holy Lore
4s
0
0
Array
(
    [name] => Death Orb
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Orb
        )

    [cost] => 4s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => SOMECAR
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => End: Pay 2s and inflict 1c Damage on target Player once per turn
                        )

                )

        )

    [quote] => A thing of darknessA thing of NightFit only for its own destruction
    [attribution] => Holy Lore
    [id] => 62
)
Array
(
)
Decorum
Placed • Political • Religious
Combination +2 Strength
Tactic Play only in a POLITICAL Action. Each opposing player loses 2 Strength for each MILITARY, DEMONIC, or MERCENARY card they have in this Action.
Some things are just not done, like bringing armed men to a performance of the Imperial Ballet.
Prince Eggar of Thule
1c
2
0
Array
(
    [name] => Decorum
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Political
            [2] => Religious
        )

    [cost] => 1c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +2 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only  in a POLITICAL Action. Each opposing player loses 2 Strength for each MILITARY, DEMONIC, or MERCENARY card they have in this Action.
                        )

                )

        )

    [quote] => Some things are just not done, like bringing armed men to a performance of the Imperial Ballet.
    [attribution] => Prince Eggar of Thule
    [id] => 63
)
Array
(
    [tactic] => 1
)
Digging for Truth
Action • Military
Declaration Closed Military Action
Declare an action on a Player. The loser loses 4 Standing.
Somehow I knew that in Somecar's dusky keeps I would find the truth. But what hope could an exile have in the lands of the Sorcerers,
Simon of Altricht
1c
Array
(
    [name] => Digging for Truth
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Military Action
                            [1] => Declare an action on a Player. The loser loses 4 Standing.
                        )

                )

        )

    [quote] => Somehow I knew that in Somecar's dusky keeps I would find the truth. But what hope could an exile have in the lands of the Sorcerers,
    [attribution] => Simon of Altricht
    [id] => 64
)
Array
(
    [declaration] => 1
)
Discovery
Action
End Play only if you have a location in play with no object in it. Search your deck for an Object and play it in that location, paying all costs.
Much history is burried in the soil
Arum, mystic
1c
Array
(
    [name] => Discovery
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Play only if you have a location in play with no object in it. Search your deck for an Object and play it in that location, paying all costs.
                        )

                )

        )

    [quote] => Much history is burried in the soil
    [attribution] => Arum, mystic
    [id] => 65
)
Array
(
    [end] => 1
)
Dissent
Action • Political
Unknown Negate any one COMBINATION either in this Action or set aside from a previous Action this turn. If you remove one from the current Action then reduce the Strength of that hand by 5.
OR Negate any one card from an automatic combination ()
Even the closest of friends can have a little falling out.
Makar, merchant Prince
3c
-5
-5
Array
(
    [name] => Dissent
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 3c
    [military] => -5
    [political] => -5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Negate any one COMBINATION either in this Action or set aside from a previous Action this turn. If you remove one from the current Action then reduce the Strength of that hand by 5.
                        )

                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => OR Negate any one card from an automatic combination
                )

        )

    [quote] => Even the closest of friends can have a little falling out.
    [attribution] => Makar, merchant Prince
    [id] => 66
)
Array
(
    [or_negate_any_one_card_from_an_automatic_combination] => 1
)
Dividends of Peace
Action
End Play only if no one participated in the Main Action this turn or there was none.
¥ Repeat 3 times:
Gain 1 Standing OR
Draw 1 Kingdom Card OR
Return the top two cards of your History to the bottom of your Kingdom Deck
Though warriors love war, Merchants thrive on peace.
Makar, merchant Prince
3c
Array
(
    [name] => Dividends of Peace
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Play only if no one participated in the Main Action this turn or there was none.
                            [1] => ¥	Repeat 3 times:
                            [2] => Gain 1 Standing	OR
                            [3] => Draw 1 Kingdom Card	OR
                            [4] => Return the top two cards of your History to the bottom of your Kingdom Deck
                        )

                )

        )

    [quote] => Though warriors love war, Merchants thrive on peace.
    [attribution] => Makar, merchant Prince
    [id] => 67
)
Array
(
    [end] => 1
    [draw] => 1
)
Duel
Action • Political
Declaration Refusable Closed Political Action
One of your PUPPETS in your Court declares an Action on a PUPPET in another Court. Only these PUPPETS may join the Action. Weapon cards may be used in this action. The loser dies, the winner gains 3s, refusers lose 5s.
The Duel is the last refuge of the dishonoured or the first weapon of the assasin.
Makar, merchant Prince
0c
Array
(
    [name] => Duel
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Refusable Closed Political Action
                            [1] => One of your PUPPETS in your Court declares an Action on a PUPPET in another Court. Only these PUPPETS may join the Action. Weapon cards may be used in this action. The loser dies,  the winner gains 3s, refusers  lose 5s.
                        )

                )

        )

    [quote] => The Duel is the last refuge of the dishonoured or the first weapon of the assasin.
    [attribution] => Makar, merchant Prince
    [id] => 68
)
Array
(
    [declaration] => 1
)
Earl Zafeen
Puppet • Mercenary
Faction ELPHAS
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
As bloodthirsty and cruel killer as ever walked the marchlands of Zumm. He would slay his own mother as target practice if he could ever lay his hands on her.
Annals of the Empire
0c
3
4
Array
(
    [name] => Earl Zafeen
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Mercenary
        )

    [cost] => 0c
    [military] => 4
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => ELPHAS
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

        )

    [quote] => As bloodthirsty and cruel killer as ever walked the marchlands of Zumm. He would slay his own mother as target practice if he could ever lay his hands on her.
    [attribution] => Annals of the Empire
    [id] => 69
)
Array
(
    [mercenary] => 1
)
Earthquake
Action • Earth
End Do 4c Damage to one opposing Player
I got this sneaking suspicion that something was wrong at about the same time that the tower fell on my head. Apparently I was lucky.
Arum, mystic
3c
Array
(
    [name] => Earthquake
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Earth
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Do 4c Damage to one opposing Player
                        )

                )

        )

    [quote] => I got this sneaking suspicion that something was wrong at about the same time that the tower fell on my head. Apparently I was lucky.
    [attribution] => Arum, mystic
    [id] => 70
)
Array
(
    [end] => 1
)
Eastern Dragon
Puppet • Dragon • Magic
Monster (FORCED REACTION : When this Puppet wins a conflict discard it unless you pay 2c and return it to your hand)
Strikes like lightning from a clear sky.
Marissa, Mercenary
1p
6
10
Array
(
    [name] => Eastern Dragon
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Dragon
            [2] => Magic
        )

    [cost] => 1p
    [military] => 10
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Monster
                )

        )

    [quote] => Strikes like lightning from a clear sky.
    [attribution] => Marissa, Mercenary
    [id] => 71
)
Array
(
    [monster] => 1
)
Echo Mirror
Placed • Object • Mirror
Unknown Put 5 counters on Echo Mirror when you play it. Remove a counter from Echo Mirror instead of removing one from another card. Discard Mirror if it has no counters.
Looking into the mirror one sees, not one's own reflection, but the possibility of power.
Arun, mystic
1c
0
0
Array
(
    [name] => Echo Mirror
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Mirror
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Put 5 counters on Echo Mirror when you play it. Remove a counter from Echo Mirror instead of removing one from another card. Discard Mirror if it has no counters.
                        )

                )

        )

    [quote] => Looking into the mirror one sees, not one's own reflection, but the possibility of power.
    [attribution] => Arun, mystic
    [id] => 72
)
Array
(
)
Eorl
Puppet • Political • Count
Faction ELPHAS
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
The Eorls of the Eastern marches are cunning politicians andwar leaders who know all the secrets of the swamps.
Annals of the Empire
0c
4
3
Array
(
    [name] => Eorl
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Count
        )

    [cost] => 0c
    [military] => 3
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => ELPHAS
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

            [2] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

        )

    [quote] => The Eorls of the Eastern marches are cunning politicians andwar leaders who know all the secrets of the swamps.
    [attribution] => Annals of the Empire
    [id] => 73
)
Array
(
    [scout] => 1
    [mercenary] => 1
)
Erekun's Cylix
Placed • Object
Tactic END: Destroy the Cylix and remove the top 5 cards of your Kingdom from the Game, gain 6 Standing
This fell magical artifact was lost in ancient times, and believed destroyed, but always seems to return to tempt the foolish with its power and promises.
High Priest Kaal
3c
0
0
Array
(
    [name] => Erekun's Cylix
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => END: Destroy the Cylix and remove the top 5 cards of your Kingdom from the Game, gain 6 Standing
                        )

                )

        )

    [quote] => This fell magical artifact was lost in ancient times, and believed destroyed, but always seems to return to tempt the foolish with its power and promises.
    [attribution] => High Priest Kaal
    [id] => 74
)
Array
(
    [tactic] => 1
)
Escalation
Placed • Plot
When this plot resolves, put it into play as an Edict
Unknown All damage dealt in any way is increased by 1c.
War has this way of spiraling out of control.
Empress Maud
3c
0
0
Array
(
    [name] => Escalation
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => 	All damage dealt in any way is increased by 1c.
                        )

                )

        )

    [quote] => War has this way of spiraling out of control.
    [attribution] => Empress Maud
    [id] => 75
)
Array
(
)
Exile
Action • Imperial
Any Target a PUPPET in play (if you use Exile in an Action it must be a PUPEPT in this action). Exile comes into play as an EDICT and the PUPPET is removed from the game for as long as Exile remains in play.
I can't deny the evidence... there is nothing I can do. Simon of Altricht is hereby stripped of all status and cast out.
Empress Maud
3c
Array
(
    [name] => Exile
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Imperial
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => any
                    [lines] => Array
                        (
                            [0] => Target a PUPPET in play (if you use Exile in an Action it must be a PUPEPT in this action). Exile comes into play as an EDICT and the PUPPET is removed from the game for as long as Exile remains in play.
                        )

                )

        )

    [quote] => I can't deny the evidence... there is nothing I can do. Simon of Altricht is hereby stripped of all status and cast out.
    [attribution] => Empress Maud
    [id] => 76
)
Array
(
    [any] => 1
)
Eye of Ishok
Placed • Object • Demonic • Ishok
Unknown While the Eye is in play all cards have their costs increased by 1c
They plucked out his eye and it still has dread power!
Holy Lore
3c
0
0
Array
(
    [name] => Eye of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While the Eye is in play all cards have their costs increased by 1c
                        )

                )

        )

    [quote] => They plucked out his eye and it still has dread power!
    [attribution] => Holy Lore
    [id] => 77
)
Array
(
)
Fall from Grace
Placed • Edict • Military • Demonic
Unknown While Fall from Grace is in play you lose 3 Standing at the Start of each of your turns
Open Military Action
Declare an action on a player. You have +2 MILITARY for this action. The loser takes 3c damage. You may declare this action only once per player per turn.
Somewhere... I fell from grace
Emperor Kazan III
3c
0
2
Array
(
    [name] => Fall from Grace
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Military
            [3] => Demonic
        )

    [cost] => 3c
    [military] => 2
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While Fall from Grace is in play you lose 3 Standing at the Start of each of your turns
                            [1] => Open Military Action
                            [2] => Declare an action on a player. You have +2 MILITARY for this action. The loser takes 3c damage. You may declare this action only once per player per turn.
                        )

                )

        )

    [quote] => Somewhere... I fell from grace
    [attribution] => Emperor Kazan III
    [id] => 78
)
Array
(
)
False Death
Action • Magic
End Return one PUPPET card from the Dead Pile or the History pile to your hand.
Not even death is an obstruction to our plan, no, not even the deaths of Princes.
Prince Laslo of Somecar
1c
Array
(
    [name] => False Death
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Magic
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Return one PUPPET card from the Dead Pile or the History pile to your hand.
                        )

                )

        )

    [quote] => Not even death is an obstruction to our plan, no, not even the deaths of Princes.
    [attribution] => Prince Laslo of Somecar
    [id] => 79
)
Array
(
    [end] => 1
)
Fanatical Synod
Combination • Religious
ANY 1 RELIGIOUS PUPPET + up to 3 other PUPPETS with either RELIGIOUS Alignment or a Military Strength of 3 or less.
When the church calls there are always many ready to come running.
Makar, merchant Prince
0c
Array
(
    [name] => Fanatical Synod
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Religious
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => ANY 1 RELIGIOUS PUPPET + up to 3 other PUPPETS with either RELIGIOUS Alignment or a Military Strength of 3 or less.
                        )

                )

        )

    [quote] => When the church calls there are always many ready to come running.
    [attribution] => Makar, merchant Prince
    [id] => 80
)
Array
(
)
Farming
Placed • Earth
Unknown Play on a non-city LOCATION you control
When Farming comes into play put 3 production counters on it
START: if there is a production counter on farming put a production counter on farming.
While Princes fight, peasants toil
Asor, Farmer of Linden
0c
0
0
Array
(
    [name] => Farming
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Earth
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Play on a non-city LOCATION you control
                            [1] => When Farming comes into play put 3 production counters on it
                            [2] => START: if there is a production counter on farming put a production counter on farming.
                        )

                )

        )

    [quote] => While Princes fight, peasants toil
    [attribution] => Asor, Farmer of Linden
    [id] => 81
)
Array
(
)
Fertile Lands
Placed • Location • Forest
Unknown Place 3 counters on Fertile Lands when you play it. You may remove one counter from Fertile Lands to avoid paying up to 2c for playing a PUPPET
The woods give back the land that which the bloody hand of man seeks to take away.
Holy chant
0c
0
0
Array
(
    [name] => Fertile Lands
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Forest
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Place 3 counters on Fertile Lands when you play it. You may remove one counter from Fertile Lands to avoid paying up to 2c for playing a PUPPET
                        )

                )

        )

    [quote] => The woods give back the land that which the bloody hand of man seeks to take away.
    [attribution] => Holy chant
    [id] => 82
)
Array
(
)
Fields and Forests
Placed • Location • Earth
Unknown Place 5 counters on the Fields and Forests when you play it.
At any time you may avoid paying a cost of 1c by removing a counter from the Fields and Forests.
The Kingdoms of the Empire are mighty in war and its Lords learned in art, yet it is the Farmer in the field that is its true heart.
Empress Maud
0c
0
0
Array
(
    [name] => Fields and Forests
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Place 5 counters on  the Fields and Forests when you play it.
                            [1] => At any time you may avoid paying a cost of 1c by removing a counter from the Fields and Forests.
                        )

                )

        )

    [quote] => The Kingdoms of the Empire are mighty in war and its Lords learned in art, yet it is the Farmer in the field that  is its true heart.
    [attribution] => Empress Maud
    [id] => 83
)
Array
(
)
Fight for Favour
Placed • Edict • Political
Unknown Refusable Open Political Action
Winners gain 2 Standing, losers lose 2 Standing, nothing happens to those who pass. You may only declare this action once per turn.
Sometimes its necessary to fight for something you want twice as hard as the rest, even if it means your enemies have twice the opportunity to steal the advantage
Makar, merchant Prince
1c
0
0
Array
(
    [name] => Fight for Favour
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Refusable Open Political Action
                            [1] => Winners gain 2 Standing, losers lose 2 Standing, nothing happens to those who pass. You may only declare this action once per turn.
                        )

                )

        )

    [quote] => Sometimes its necessary to fight for something you want twice as hard as the rest, even if it means your enemies have twice the opportunity to steal the advantage
    [attribution] => Makar, merchant Prince
    [id] => 84
)
Array
(
)
Flanking Tactics
Placed • Military
Tactic Add one PUPPET from your hand to this action if they have the MILITARY trait. You may play this card only in a MILITARY action.
Once you have the enemy where you want him, strike from his flanks where his defence will be the weakest.
Turgo, memoirs of a Survivor
2c
0
0
Array
(
    [name] => Flanking Tactics
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Military
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Add one PUPPET from your hand to this action if they have the MILITARY trait. You may play this card only in a MILITARY action.
                        )

                )

        )

    [quote] => Once you have the enemy where you want him, strike from his flanks where his defence will be the weakest.
    [attribution] => Turgo, memoirs of a Survivor
    [id] => 85
)
Array
(
    [tactic] => 1
)
Focussing of Forces
Action
End Add up to 3 counters to any one PLACED card.
If one devotes one's attention to a certain thing it is possible to make it excel in service.
Prince Laslo of Somecar
2c
Array
(
    [name] => Focussing of Forces
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Add up to 3 counters to any one PLACED card.
                        )

                )

        )

    [quote] => If one devotes one's attention to a certain thing it is possible to make it excel in service.
    [attribution] => Prince Laslo of Somecar
    [id] => 86
)
Array
(
    [end] => 1
)
Force of Arms
Action • Military
Reaction Play when another players action is causing you a loss of Standing, negate that loss of Standing.
They think to cow us with words, but we will answer with force of arms!
Emperor Kazan III
0c
Array
(
    [name] => Force of Arms
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play when another players action is causing you a loss of Standing, negate that loss of Standing.
                        )

                )

        )

    [quote] => They think to cow us with words, but we will answer with force of arms!
    [attribution] => Emperor Kazan III
    [id] => 87
)
Array
(
    [reaction] => 1
)
Gamble for power
Action • Insert • Political
End Insert this card face up in your Kingdom deck when you play it, and shuffle that deck until it is not on top. If at any time this card is discarded from your kingdom then gain 6 Standing. If at any time the top card of your deck is Gamble and you are not discarding it, lose 2 Standing and put it in your History
If you want power be perpare to gamble anything you have to get it
Makar, merchant Prince
1s
Array
(
    [name] => Gamble for power
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Insert
            [2] => Political
        )

    [cost] => 1s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Insert this card face up in your Kingdom deck when you play it, and shuffle that deck until it is not on top. If at any time this card is discarded from your kingdom then gain 6 Standing. If at any time the top card of your deck is Gamble and you are not discarding it, lose 2 Standing and put it in your History
                        )

                )

        )

    [quote] => If you want power be perpare to gamble anything you have to get it
    [attribution] => Makar, merchant Prince
    [id] => 88
)
Array
(
    [end] => 1
)
Ghalgroth
Puppet • Dragon • Magic
Unknown Destroy a location you control when you play Ghalgroth, or discard it.
Monster (FORCED REACTION : When this Puppet wins a conflict discard it unless you pay 2c and return it to your hand)
Forced awake from the depths of the woods it came, and the earth shook and the sky wept tears to see it.
Traditional
2p
5
11
Array
(
    [name] => Ghalgroth
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Dragon
            [2] => Magic
        )

    [cost] => 2p
    [military] => 11
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Destroy a location you control when you play Ghalgroth, or discard it.
                        )

                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Monster
                )

        )

    [quote] => Forced awake from the depths of the woods it came, and the earth shook and the sky wept tears to see it.
    [attribution] => Traditional
    [id] => 89
)
Array
(
    [monster] => 1
)
Grand Duke Allos
Puppet • Military • Duke
TACTIC Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
Unknown LYCASTRIA
The Grand Duke has always been the right hand of Empress Maud. Without the Duke who knows what harm the Empire may have suffered.
Marissa, mercenary
2c
7
6
Array
(
    [name] => Grand Duke Allos
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Duke
        )

    [cost] => 2c
    [military] => 6
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => TACTIC
                    [rule] => Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => LYCASTRIA
                        )

                )

        )

    [quote] => The Grand Duke has always been the right hand of Empress Maud. Without the Duke who knows what harm the Empire may have suffered.
    [attribution] => Marissa, mercenary
    [id] => 90
)
Array
(
)
Great Castle
Placed • Location • Fortification
Unknown Put 4 counters on Castle when you play it. You may remove 1 counter to prevent one point of damage. Discard Castle if it has no counters.
Fortification ()
These walls will stand a thousand years after all other walls have fallen.
Dwarven Boast
2p
0
0
Array
(
    [name] => Great Castle
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Fortification
        )

    [cost] => 2p
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Put 4 counters on Castle when you play it. You may remove 1 counter to prevent one point of damage. Discard Castle if it has no counters.
                        )

                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Fortification
                )

        )

    [quote] => These walls will stand a thousand years  after all other walls have fallen.
    [attribution] => Dwarven Boast
    [id] => 91
)
Array
(
    [fortification] => 1
)
Great Wall
Placed • Location • Military
Unknown Put 4 counters on Great Wall when played
While Great Wall is in play all your LOCATIONS gain the following ability.
Fortified ()
We broke like a wave upon it
2c
0
0
Array
(
    [name] => Great Wall
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Military
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Put 4 counters on Great Wall when played
                            [1] => While Great Wall is in play all your LOCATIONS gain the following ability.
                        )

                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Fortified
                )

        )

    [quote] => We broke like a wave upon it
    [attribution] => 
    [id] => 92
)
Array
(
    [fortified] => 1
)
Grinning Skull
Action • Insert • Demonic
End Insert this card face up in an opponent's Kingdom deck when you play it, and shuffle that deck until it is not on top. If at any time this card is on top of that deck then it goes to your history pile and that player takes 4c Damage.
These horrible totems are the Acrobat Warrior's trademark. many a lord has awoken to find himself marked by one.
Arum, mystic
2c
Array
(
    [name] => Grinning Skull
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Insert
            [2] => Demonic
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Insert this card face up in an opponent's Kingdom deck when you play it, and shuffle that deck until it is not on top. If at any time this card is on top of that deck then it goes to your history pile and that player takes 4c Damage.
                        )

                )

        )

    [quote] => These horrible totems are the Acrobat Warrior's trademark. many a lord has awoken to find himself marked by one.
    [attribution] => Arum, mystic
    [id] => 93
)
Array
(
    [end] => 1
)
Hand of Ishok
Placed • Object • Demonic • Ishok
Unknown START: Loose 3 Standing, destroy a card you have in play, return the bottom card of your History to the bottom of your Kingdom, you may do this action only one per turn.
Even from the grave his hand reaches out to destroy
Arum, mystic
2c
0
0
Array
(
    [name] => Hand of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => START: Loose 3 Standing, destroy a card you have in play, return the bottom card of your History to the bottom of your Kingdom, you may do this action only one per turn.
                        )

                )

        )

    [quote] => Even from the grave his hand reaches out to destroy
    [attribution] => Arum, mystic
    [id] => 94
)
Array
(
)
Heart of Ishok
Placed • Object • Demonic • Ishok
Unknown While the Heart is in play its owner takes no damage from losing an Action but must discard all the PUPPETS involved whether he wins or loses. The owner cannot pass a main Action. Discard when you have no PUPPETS in hand. Lose 1c if all opponents pass the main Action.
When they burnt his palace would that they had also burnt his heart.
High Priest Kaal
2c
0
0
Array
(
    [name] => Heart of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While the Heart is in play its owner takes no damage from losing an Action but must discard all the PUPPETS involved whether he wins or loses. The owner cannot pass a main Action. Discard when you have no PUPPETS in hand. Lose 1c if all opponents pass the main Action.
                        )

                )

        )

    [quote] => When they burnt his palace would that they had also burnt his heart.
    [attribution] => High Priest Kaal
    [id] => 95
)
Array
(
)
Hidden Agenda
Placed • Plot • Political
Unknown When Hidden Agenda resolves search your Kingdom for any one EDICT and put it into play, paying all costs.
Sometimes the plan you can see pales before the plan you cannot.
Makar, merchant Prince
1c
0
0
Array
(
    [name] => Hidden Agenda
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
            [2] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => When Hidden Agenda resolves search your Kingdom for any one EDICT and put it into play, paying all costs.
                        )

                )

        )

    [quote] => Sometimes the plan you can see pales before the plan you cannot.
    [attribution] => Makar, merchant Prince
    [id] => 96
)
Array
(
)
Hidden City
Placed • Location • City
Unknown You may place only one OBJECT in the Hidden City. Cards in the Hidden City may not be targetted by cards or have actions declared on them. The Hidden City may not be attacked.
It is said that the high mountains that border the Empire are home to hidden cities, built by the ancients, that have lain behind sealed doors since the dawn of time.
Arum, mystic
4c
0
0
Array
(
    [name] => Hidden City
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 4c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => You may place only one OBJECT in the Hidden City. Cards in the Hidden City may not be targetted by cards or have actions declared on them. The Hidden City may not be attacked.
                        )

                )

        )

    [quote] => It is said that the high mountains that border the Empire are home to hidden cities, built by the ancients, that have lain behind sealed doors since the dawn of time.
    [attribution] => Arum, mystic
    [id] => 97
)
Array
(
)
Hierachs of Somecar
Puppet • Magician • Lord
Faction SOMECAR
Unknown Up to two Hierachs can be combied together automatically in one Action, if you do so then gain 2 Standing
To some the Church rules the world, for others there are darker faiths to champion.
Prince Laslo of Somecar
1c
5
4
Array
(
    [name] => Hierachs of Somecar
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Magician
            [2] => Lord
        )

    [cost] => 1c
    [military] => 4
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => SOMECAR
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Up to two Hierachs can be combied together automatically in one Action, if you do so then gain 2 Standing
                        )

                )

        )

    [quote] => To some the Church rules the world, for others there are darker faiths to champion.
    [attribution] => Prince Laslo of Somecar
    [id] => 98
)
Array
(
)
High Priest
Puppet • Religious • Bishop
Holy (Has +3 Strength for each opposing Demonic card)
The benison of the church is applied with a hand gloved in velvet, but the velvet hides the mail of the High Priest's retribution.
High Priest Kaal
1c
7
5
Array
(
    [name] => High Priest
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Religious
            [2] => Bishop
        )

    [cost] => 1c
    [military] => 5
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Holy
                )

        )

    [quote] => The benison of the church is applied with a hand gloved in velvet, but the velvet hides the mail of the High Priest's retribution.
    [attribution] => High Priest Kaal
    [id] => 99
)
Array
(
    [holy] => 1
)
High Priest Kaal
Puppet • Religious
Unknown Combines as a BISHOP
END: Pay 1c to give any card in play the Ôdemonic' trait till end of turn.
Kaal is the Iron fist of the church. He has sent a hundred to the stake and a thousand to the church's dungeons.
High Priest Kaal
2c
7
3
Array
(
    [name] => High Priest Kaal
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Religious
        )

    [cost] => 2c
    [military] => 3
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Combines as a BISHOP
                            [1] => END: Pay 1c to give any card in play the Ôdemonic' trait till end of turn.
                        )

                )

        )

    [quote] => Kaal is the Iron fist of the church. He has sent a hundred to the stake and a thousand to the church's dungeons.
    [attribution] => High Priest Kaal
    [id] => 100
)
Array
(
)
High Priest Komar
Puppet •
Unknown You may play the Orb of Diamond for free in an Action with Komar.
END: Pay 1c to negate a loss of Standing other than a cost
Komar does not have the cunning for Politics but his zeal cannot be doubted.
High Priest Kaal
1c
7
4
Array
(
    [name] => High Priest Komar
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => 
        )

    [cost] => 1c
    [military] => 4
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => You may play the Orb of Diamond for free in an Action with Komar.
                            [1] => END: Pay 1c to negate a loss of Standing other than a cost
                        )

                )

        )

    [quote] => Komar does not have the cunning for Politics but his zeal cannot be doubted.
    [attribution] => High Priest Kaal
    [id] => 101
)
Array
(
)
High Priest's Legate
Combination • Religious
Any 1 RELIGIOUS PUPPET + up to 2 other PUPPETS with a total Political Strength no greater than 11.
The legates of the High priest of Conai command a power equal to the Princes themselves when on Holy business.
Annals of the Empire
0c
Array
(
    [name] => High Priest's Legate
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Religious
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any 1 RELIGIOUS PUPPET + up to 2 other PUPPETS with a total Political Strength no greater than 11.
                        )

                )

        )

    [quote] => The legates of the High priest of Conai command a power equal to the Princes themselves when on Holy business.
    [attribution] => Annals of the Empire
    [id] => 102
)
Array
(
)
Honourable Rule
Placed • Edict • Political
Unknown Discard if you lose a PRINCE from play.
Negate any card which forces you to lose Standing except as the direct consequence of losing an Action.
Some Princes do not understand the power of being loved by their people.
Lord Ygeny
3c
3
0
Array
(
    [name] => Honourable Rule
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Political
        )

    [cost] => 3c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Discard if you lose a PRINCE from play.
                            [1] => Negate any card which forces you to lose Standing except as the direct consequence of losing an Action.
                        )

                )

        )

    [quote] => Some Princes do not understand the power of being loved by their people.
    [attribution] => Lord Ygeny
    [id] => 103
)
Array
(
)
Hound of Landros
Placed • Object • Magic
Unknown You have +5 Strength in any action where any where your opponent uses one or more SOLDIERS
Well I was scared of it!
Marissa, mercenary
0c
0
5
Array
(
    [name] => Hound of Landros
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Magic
        )

    [cost] => 0c
    [military] => 5
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => You have +5 Strength in any action where any where your opponent uses one or more SOLDIERS
                        )

                )

        )

    [quote] => Well I was scared of it!
    [attribution] => Marissa, mercenary
    [id] => 104
)
Array
(
)
Igneous Golem
Puppet • Earth
Faction THALOR
Golem (May retreat for free)
Unknown TACTIC: Discard Igneous Golem to gain +3 Strength
The metal burns like fire.
Arum, mystic
0c
2
4
Array
(
    [name] => Igneous Golem
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Earth
        )

    [cost] => 0c
    [military] => 4
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => THALOR
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Golem
                )

            [2] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => TACTIC: Discard Igneous Golem to gain +3 Strength
                        )

                )

        )

    [quote] => The metal burns like fire.
    [attribution] => Arum, mystic
    [id] => 105
)
Array
(
    [golem] => 1
)
Imperial City
Placed • Location • City
Unknown While the Imperial City is in play and under your control your Standing is raised by 7. If your Standing ever falls below 10 destroy the Imperial City and lose 9 standing.
Many Lords have tried and failed to hold the Imperial City and make themselves its rulers
Empress Maud
7c
2
0
Array
(
    [name] => Imperial City
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 7c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While the Imperial City is in play and under your control your Standing is raised by 7. If your Standing ever falls below 10 destroy the Imperial City and lose 9 standing.
                        )

                )

        )

    [quote] => Many Lords have tried and failed to hold the Imperial City and make themselves its rulers
    [attribution] => Empress Maud
    [id] => 106
)
Array
(
)
Imperial Favour
Placed • Plot • Political
When this plot resolves, put it into play as an Edict
Unknown Gain 5 Standing while this card is in play
With the Empress' will one can do anything
Prince Laslo of Somecar
2c
0
0
Array
(
    [name] => Imperial Favour
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
            [2] => Political
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Gain 5 Standing while this card is in play
                        )

                )

        )

    [quote] => With the Empress' will one can do anything
    [attribution] => Prince Laslo of Somecar
    [id] => 107
)
Array
(
)
Imperial Palace
Placed • Location • City
Unknown END: Pay 1h, search your Kingdom for a card and put it in your hand. Your opponent may pay 1h and discard the top card of their deck to discard the card you drew.
The Imperial family of Lycastria will do anything to retain power.
Said of Duke Faragos
2c
4
3
Array
(
    [name] => Imperial Palace
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 2c
    [military] => 3
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => END: Pay 1h, search your Kingdom for a card and put it in your hand. Your opponent may pay 1h and discard the top card of their deck to discard the card you drew.
                        )

                )

        )

    [quote] => The Imperial family of Lycastria will do anything to retain power.
    [attribution] => Said of Duke Faragos
    [id] => 108
)
Array
(
)
Imperial Privilige
Placed • Political • Military
Combination +4 Strength
Tactic Play only when all PUPPETS in your engagment hand are drawn from your Court Deck.
There are mercenaries by the hundreds, upstart lords by the thousand, but Imperial Blood rules Imperial Realms.
Duke Faragos
2c
4
4
Array
(
    [name] => Imperial Privilige
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Political
            [2] => Military
        )

    [cost] => 2c
    [military] => 4
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +4 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only when all PUPPETS in your engagment hand are drawn from your Court Deck.
                        )

                )

        )

    [quote] => There are mercenaries by the hundreds, upstart lords by the thousand, but Imperial Blood rules Imperial Realms.
    [attribution] => Duke Faragos
    [id] => 109
)
Array
(
    [tactic] => 1
)
Imperial Sceptre
Action • Political
Combination +7 Strength
Tactic Use only in a POLITICAL Action.
The bearer of the Imerial Sceptre convenes the great councils of the Empire, and calls the votes in them. Whoever controls the sceptre controls the vote.
3c
7
0
Array
(
    [name] => Imperial Sceptre
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 3c
    [military] => 0
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +7 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Use only in a POLITICAL Action.
                        )

                )

        )

    [quote] => The bearer of the Imerial Sceptre convenes the great councils of the Empire, and calls the votes in them. Whoever controls the sceptre controls the vote.
    [attribution] => 
    [id] => 110
)
Array
(
    [tactic] => 1
)
Imperial Wargames
Placed • Edict • Military
Unknown Refusable Non-Lethal Open Military Action
Each turn, once per turn, each player may declare themselves a participant in the Imperial Wargames. The most recent winner of the Wargames each turn has +2 Military Strength on all their PUPPETS till the end of turn.
People assume that the winner must be the best
Makar, merchant Prince
3c
0
0
Array
(
    [name] => Imperial Wargames
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Military
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Refusable Non-Lethal Open Military Action
                            [1] => Each turn, once per turn, each player may declare themselves a participant in the Imperial Wargames. The most recent winner of the Wargames each turn has +2 Military Strength on all their PUPPETS till the end of turn.
                        )

                )

        )

    [quote] => People assume that the winner must be the best
    [attribution] => Makar, merchant Prince
    [id] => 111
)
Array
(
)
Influence
Action • Political
Combination +4 Strength
Tactic Use only in a POLITICAL Action.
A certain swaying of factions proved to be of much use to us
Makar, merchant Prince
0c
4
0
Array
(
    [name] => Influence
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +4 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Use only in a POLITICAL Action.
                        )

                )

        )

    [quote] => A certain swaying of factions proved to be of much use to us
    [attribution] => Makar, merchant Prince
    [id] => 112
)
Array
(
    [tactic] => 1
)
Intrigue
Placed • Political
Combination +4 Political Strength or
Combination +1 Military Strength
A few words in the right ear, a door left half open, these things destroy armies
Prince Laslo of Somecar
0c
4
1
Array
(
    [name] => Intrigue
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Political
        )

    [cost] => 0c
    [military] => 1
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +4 Political Strength or
                        )

                )

            [1] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +1 Military Strength
                        )

                )

        )

    [quote] => A few words in the right ear, a door left half open, these things destroy armies
    [attribution] => Prince Laslo of Somecar
    [id] => 113
)
Array
(
)
Invasion
Placed
Unknown Play face up with 5 counters. Remove one counter each turn. If the last counter is removed then Invasion does 5c Damage to all Players except you.
Any player may declare a Military Closed Action to destroy the Invasion
If it were always from our borders that the enemy came I could rest easy.
Empress Maud
1c
0
3
Array
(
    [name] => Invasion
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
        )

    [cost] => 1c
    [military] => 3
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Play face up with 5 counters. Remove one counter each turn. If the last counter is removed then Invasion does 5c Damage to all Players except you.
                            [1] => Any player may declare a Military Closed Action to destroy the Invasion
                        )

                )

        )

    [quote] => If it were always from our borders that the enemy came I could rest easy.
    [attribution] => Empress Maud
    [id] => 114
)
Array
(
)
Ishok's Blood
Placed • Demonic • Ishok
Combination +4 Strength
Lord Ishok's blood was spilled upon the earth and draineda way into the ground, but those who know its secrets may sometimes brew it from certain rocks, and its power is fell indeed.
Arum, mystic
2s
4
4
Array
(
    [name] => Ishok's Blood
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Demonic
            [2] => Ishok
        )

    [cost] => 2s
    [military] => 4
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +4 Strength
                        )

                )

        )

    [quote] => Lord Ishok's blood was spilled upon the earth and draineda way into the ground, but those who know its secrets may sometimes brew it from certain rocks, and its power is fell indeed.
    [attribution] => Arum, mystic
    [id] => 115
)
Array
(
)
Ishok's Breath
Placed • Object • Demonic • Ishok
Unknown END: Destroy Ishok's Breath and remove it from the game. All players discard their hands and draw a new Hand of 5 Kingdom and up to 3 Court cards. Lose 15 Standing.
When Talloc finally slew the dread god, his servants gathered up his last breath so that it might one day revive him.
Holy Lore
6c
0
0
Array
(
    [name] => Ishok's Breath
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 6c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => END: Destroy Ishok's Breath and remove it from the game. All players discard their hands and draw a new Hand of 5 Kingdom and up to 3 Court cards. Lose 15 Standing.
                        )

                )

        )

    [quote] => When Talloc finally slew the dread god, his servants gathered up his last breath so that it might one day revive him.
    [attribution] => Holy Lore
    [id] => 116
)
Array
(
    [draw] => 1
)
Khare Bronze Golem
Puppet • Earth • Religious
Unknown Has +2 Strength in a Religious Action
Golem (May retreat for free)
For as long as man can remember the great Bronze figure has stood to guard the entrance of the High Temple. But who knows for how long before
High Priest Kaal
1c
6
4
Array
(
    [name] => Khare Bronze Golem
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Earth
            [2] => Religious
        )

    [cost] => 1c
    [military] => 4
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Has +2 Strength in a Religious Action
                        )

                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Golem
                )

        )

    [quote] => For as long as man can remember the great Bronze figure has stood to guard the entrance of the High Temple. But who knows for how long before
    [attribution] => High Priest Kaal
    [id] => 117
)
Array
(
    [golem] => 1
)
Learn from History
Placed • Plot
When this plot resolves, put it into play as an Edict
Unknown You may draw an extra card each turn.
If we cannot learn from History we are doomed to failure.
Arum, mystic
1c
0
0
Array
(
    [name] => Learn from History
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => You may draw an extra card each turn.
                        )

                )

        )

    [quote] => If we cannot learn from History we are doomed to failure.
    [attribution] => Arum, mystic
    [id] => 118
)
Array
(
    [draw] => 1
)
Leng King's Skull
Placed • Object • Demonic • Leng
Faction SOMECAR
Unknown Each LENG PUPPET you control gains +1 STRENGTH.
Lets hope he is really dead.
Arum, mystic
3s
0
3
Array
(
    [name] => Leng King's Skull
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Leng
        )

    [cost] => 3s
    [military] => 3
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => SOMECAR
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Each LENG PUPPET you control gains +1 STRENGTH.
                        )

                )

        )

    [quote] => Lets hope he is really dead.
    [attribution] => Arum, mystic
    [id] => 119
)
Array
(
)
Leng Prince
Puppet • Demonic • Leng
Leng (COMBINATION : Pay 1s to combine with any other Leng)
TACTIC Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
The foulest beast of all the Leng Demons that can be summoned!
High Priest Kaal
2s
4
7
Array
(
    [name] => Leng Prince
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 2s
    [military] => 7
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Leng
                )

            [1] => Array
                (
                    [type] => TACTIC
                    [rule] => Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
                )

        )

    [quote] => The foulest beast of all the Leng Demons that can be summoned!
    [attribution] => High Priest Kaal
    [id] => 120
)
Array
(
    [leng] => 1
)
Leng Warriors
Puppet • Demonic • Leng
Leng (COMBINATION : Pay 1s to combine with any other Leng)
TACTIC Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
These Demons, unlike the benign Tesk of the Wizards, want nothing but the destruction of Mankind.
High Priest Kaal
1s
2
5
Array
(
    [name] => Leng Warriors
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 1s
    [military] => 5
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Leng
                )

            [1] => Array
                (
                    [type] => TACTIC
                    [rule] => Pay 1s and discard from your Court to deal 1c damage to any player losing the current Action
                )

        )

    [quote] => These Demons, unlike the benign Tesk of the Wizards, want nothing but the destruction of Mankind.
    [attribution] => High Priest Kaal
    [id] => 121
)
Array
(
    [leng] => 1
)
Let the world Burn
Action
End All Kingdoms, including yours, take 4c Damage. This damage cannot reduce any kingdom below 5 Kingdom Cards.
There is no enemy more deadly than the one with nothing left to live for.
Marissa, mercenary
1h
Array
(
    [name] => Let the world Burn
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 1h
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => All Kingdoms, including yours, take 4c Damage. This damage cannot reduce any kingdom below 5 Kingdom Cards.
                        )

                )

        )

    [quote] => There is no enemy more deadly than the one with nothing left to live for.
    [attribution] => Marissa, mercenary
    [id] => 122
)
Array
(
    [end] => 1
)
Limited Actions
Action • Military
Declaration Closed Military Action
If you win your opponent takes 5c Damage, if you lose you take 2c Damage.
Even in open war there is usually only one enemy worth beating
Lord Ygeny
0c
Array
(
    [name] => Limited Actions
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Military Action
                            [1] => If you win your opponent takes 5c Damage, if you lose you take 2c Damage.
                        )

                )

        )

    [quote] => Even in open war there is usually only one enemy worth beating
    [attribution] => Lord Ygeny
    [id] => 123
)
Array
(
    [declaration] => 1
)
Lone Knight
Puppet • Mercenary
Unknown Cannot combine with any other PUPPETS.
And so into their hall he came a wandering one winter's night. As red as blood was his sword and his helm was sunrise bright.
Traditional
0c
6
9
Array
(
    [name] => Lone Knight
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Mercenary
        )

    [cost] => 0c
    [military] => 9
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Cannot combine with any other PUPPETS.
                        )

                )

        )

    [quote] => And so into their hall he came a wandering one winter's night.As red as blood was his sword and his helm was sunrise bright.
    [attribution] => Traditional
    [id] => 124
)
Array
(
)
Major Battle
Action • Military
Declaration Open Refusable Military Action
Declare 3 consecutive actions on all players. If you can win all three actions then each loser takes 10c damage and you gain 4s. If all players pass then all passers take 5c damage.
Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
Emperor Kazan III
6c
Array
(
    [name] => Major Battle
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 6c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Open Refusable Military Action
                            [1] => Declare 3 consecutive actions on all players. If you can win all three actions then each loser takes 10c damage and you gain 4s. If all players pass then all passers take 5c damage.
                        )

                )

        )

    [quote] => Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
    [attribution] => Emperor Kazan III
    [id] => 125
)
Array
(
    [declaration] => 1
)
Many Favours
Placed • Object • Political
Unknown Put 5 counters on Many Favours when you play it. At any time you may remove a counter from may Favours to gain +2 Political Strength in one action.
People owe me many favours for many things
Makar, merchant Prince
2c
3
0
Array
(
    [name] => Many Favours
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Political
        )

    [cost] => 2c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Put 5 counters on Many Favours when you play it. At any time you may remove a counter from may Favours to gain +2 Political Strength in one action.
                        )

                )

        )

    [quote] => People owe me many favours for many things
    [attribution] => Makar, merchant Prince
    [id] => 126
)
Array
(
)
Market Town
Placed • Location • Earth • City
END Once per turn remove a production counter from Market to search your Kingdom for a farming card and put it in your hand.
Unknown You may pay 2c to start with Market Town in play
Put 3 production counters on market when you play it
Each year there is a market fair
2c
3
0
Array
(
    [name] => Market Town
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
            [3] => City
        )

    [cost] => 2c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => END
                    [rule] => Once per turn remove a production counter from Market to search your Kingdom for a farming card and put it in your hand.
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => You may pay 2c to start with Market Town in play
                            [1] => Put 3 production counters on market when you play it
                        )

                )

        )

    [quote] => Each year there is a market fair
    [attribution] => 
    [id] => 127
)
Array
(
)
Marshes of Zumm
Placed • Location • Earth
Faction ELPHAS
Unknown Whenever an INSERT card is revealed in your Kingdom Deck you may pay 2c to prevent it from taking effect and place it under the Marshes of Zumm. Cards under the Marshes do not return to their owner's until the end of the game unless the Marshes are destroyed.
Many brave men have met their ends lost in the Marshes
Lord Ygeny
1c
0
3
Array
(
    [name] => Marshes of Zumm
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
        )

    [cost] => 1c
    [military] => 3
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => ELPHAS
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Whenever an INSERT card is revealed in your Kingdom Deck you may pay 2c to prevent it from taking effect and place it under the Marshes of Zumm. Cards under the Marshes do not return to their owner's until the end of the game unless the Marshes are destroyed.
                        )

                )

        )

    [quote] => Many brave men have met their ends lost in the Marshes
    [attribution] => Lord Ygeny
    [id] => 128
)
Array
(
)
Mercenary magician
Puppet • Magician • Mercenary
Such petty wizards are hardly a credit to their profession. The world might be a better place if they were ... controlled
Prince Laslo of Somecar
0c
5
2
Array
(
    [name] => Mercenary magician
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Magician
            [2] => Mercenary
        )

    [cost] => 0c
    [military] => 2
    [political] => 5
    [actions] => Array
        (
        )

    [quote] => Such petty wizards are hardly a credit to their profession. The world might be a better place if they were ... controlled
    [attribution] => Prince Laslo of Somecar
    [id] => 129
)
Array
(
)
Military Power
Combination • Military
Any one MILITARY or MERCENARY PUPPET + any number of SOLDIERS and zero or one SERGEANTIf you use a MERCENARY PUPPET pay 1c.
When the military is roused it can forge from simple links a force to topple any government it wishes.
Duke Faragos
0c
Array
(
    [name] => Military Power
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any one MILITARY or MERCENARY PUPPET + 
                            [1] => any number of SOLDIERS and zero or one SERGEANT
                            [2] => If you use a MERCENARY PUPPET pay 1c.
                        )

                )

        )

    [quote] => When the military is roused it can forge from simple links a force to topple any government it wishes.
    [attribution] => Duke Faragos
    [id] => 130
)
Array
(
)
Nargroth
Placed • Location • City
Faction SOMECAR
END Once per turn you may shuffle any one MAGIC card from your HISTORY into your KINGODM.
The black walls of Nargroth have held off a thousand battles, always keeping safe the magical secrets at the heart of Somecar.
Prince Laslo of Somecar
1c
4
5
Array
(
    [name] => Nargroth
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 1c
    [military] => 5
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => SOMECAR
                )

            [1] => Array
                (
                    [type] => END
                    [rule] => Once per turn you may shuffle any one MAGIC card from your HISTORY into your KINGODM.
                )

        )

    [quote] => The black walls of Nargroth have held off a thousand battles, always keeping safe the magical secrets at the heart of Somecar.
    [attribution] => Prince Laslo of Somecar
    [id] => 131
)
Array
(
)
North Dragon
Puppet • Dragon • Magic
Monster (FORCED REACTION : When this Puppet wins a conflict discard it unless you pay 2c and return it to your hand)
Unknown Combines automatically with any other PUPPET.
Cold drake of the Northern seas
1p
4
6
Array
(
    [name] => North Dragon
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Dragon
            [2] => Magic
        )

    [cost] => 1p
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Monster
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Combines automatically with any other PUPPET.
                        )

                )

        )

    [quote] => Cold drake of the Northern seas
    [attribution] => 
    [id] => 132
)
Array
(
    [monster] => 1
)
Open Gates
Placed • Edict • Political
Unknown While gates is in play gain an ammount of Standing equal to the number of Cities you have in play.
When Duke Faragos returned from hiding with the Crown of Conai in his hands the gates of all the cities of the Empire were thrown open for his cavalcade, to celebrate the deliverance of the Empire from its enemies.
Annals of the Empire
1c
0
0
Array
(
    [name] => Open Gates
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While gates is in play gain an ammount of Standing equal to the number of Cities you have in play.
                        )

                )

        )

    [quote] => When Duke Faragos returned from hiding with the Crown of Conai in his hands the gates of all the cities of the Empire were thrown open for his cavalcade, to celebrate the deliverance of the Empire from its enemies.
    [attribution] => Annals of the Empire
    [id] => 133
)
Array
(
)
Open Warfare
Action • Military
Declaration Open Military Action
Declare a battle, and choose a target. All players other than the target may pass without penalty . The target loses 4c if they pass and 3c if they lose. The winner's allies gain 1s, the loser's allies lose 2c. You lose 2c if you lose.
When an Emperor dies, open warfare often rages
Annals of the Empire
1c
Array
(
    [name] => Open Warfare
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Open Military Action
                            [1] => Declare a battle, and choose a target. All  players other than the target may pass without penalty . The target loses 4c if they pass and 3c if they lose. The winner's allies gain 1s, the loser's allies lose 2c. You lose 2c if you lose.
                        )

                )

        )

    [quote] => When an Emperor dies, open warfare often rages
    [attribution] => Annals of the Empire
    [id] => 134
)
Array
(
    [declaration] => 1
)
Opening Hostilities
Action • Edict • Military
Unknown If you have Opening Hostilities in your deck you may pay its cost to start with it in play.
Closed Military Action
Declare an action on a player, you have +2 MILITARY for this action. The loser of this action loses 2 Standing and takes 5c damage. You may only use this action on a player if it is your first Military action against them this game.
4c
0
2
Array
(
    [name] => Opening Hostilities
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Edict
            [2] => Military
        )

    [cost] => 4c
    [military] => 2
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => If you have Opening Hostilities in your deck you may pay its cost to start with it in play.
                            [1] => Closed Military Action
                            [2] => Declare an action on a player, you have +2 MILITARY for this action. The loser of this action loses 2 Standing and takes 5c damage. You may only use this action on a player if it is your first Military action against them this game.
                        )

                )

        )

    [quote] => 
    [attribution] => 
    [id] => 135
)
Array
(
)
Orb of Carnelian
Placed • Orb
Combination +4 Strength
The Orb was crafted in days gone by by Athlanor the High Mage of Conai. It is said that he trapped within its coloured depths the soul of a Dragon from the endless cold of Thule.
Arum, mystic
1c
4
4
Array
(
    [name] => Orb of Carnelian
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Orb
        )

    [cost] => 1c
    [military] => 4
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +4 Strength
                        )

                )

        )

    [quote] => The Orb was crafted in days gone by by Athlanor the High Mage of Conai. It is said that he trapped within its coloured depths the soul of a Dragon from the endless cold of Thule.
    [attribution] => Arum, mystic
    [id] => 136
)
Array
(
)
Orb of Darkness
Action • Orb
End There is an Action Phase next turn (PEACE has no effect on next turn), and the opponent of your choice may not pass the main Action.
I hope to see few of these again
Duke Faragos
1c
Array
(
    [name] => Orb of Darkness
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Orb
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => There is an Action Phase next turn (PEACE has no effect on next turn), and the opponent of your choice may not pass the main Action.
                        )

                )

        )

    [quote] => I hope to see few of these again
    [attribution] => Duke Faragos
    [id] => 137
)
Array
(
    [end] => 1
)
Orb of Diamond
Placed • Orb • Religious • Magic
Combination +7 Strength
It was lost a thousand years, but I found it. They say its evil, but now that I have it I alone will rule the Church, not that fool Kaal, and we can truly turn our eyes to the destruction of heritics. How can that be evil?
High Priest Komar
4c
7
7
Array
(
    [name] => Orb of Diamond
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Orb
            [2] => Religious
            [3] => Magic
        )

    [cost] => 4c
    [military] => 7
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +7 Strength
                        )

                )

        )

    [quote] => It was lost a thousand years, but I found it. They say its evil, but now that I have it I alone will rule the Church, not that fool Kaal, and we can truly turn our eyes to the destruction of heritics. How can that be evil?
    [attribution] => High Priest Komar
    [id] => 138
)
Array
(
)
Peace
Action • Holy
End There is no Action or Declaration phase next turn.
A temporary truce perhaps.... Or an opportunity to prepare for a greater fight that even we might predict?
Duke Faragos
1p
Array
(
    [name] => Peace
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Holy
        )

    [cost] => 1p
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => There is no Action or Declaration phase next turn.
                        )

                )

        )

    [quote] => A temporary truce perhaps....Or an opportunity to prepare for a greater fight that even we might predict?
    [attribution] => Duke Faragos
    [id] => 139
)
Array
(
    [end] => 1
)
Pestilence and Plague
Action • Earth
End Target a player, that player takes 7c damage. That player may pay 1p to avoid 2c of this any number of times.
A plague came upon us then
Turgo, memoirs of a Survivor
4c
Array
(
    [name] => Pestilence and Plague
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Earth
        )

    [cost] => 4c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target a player, that player takes 7c damage. That player may pay 1p to avoid 2c of this any number of times.
                        )

                )

        )

    [quote] => A plague came upon us then
    [attribution] => Turgo, memoirs of a Survivor
    [id] => 140
)
Array
(
    [end] => 1
)
Phoenix Rising
Placed • Edict • Magic
END Once per turn pay 1c1h to return any PUPPET card from the Dead Pile or the History pile to your hand.
Like the Phoenix we arise even when defeated.
Prince Laslo of Somecar
4c
0
0
Array
(
    [name] => Phoenix Rising
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Magic
        )

    [cost] => 4c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => END
                    [rule] => Once per turn pay 1c1h to return any PUPPET card from the Dead Pile or the History pile to your hand.
                )

        )

    [quote] => Like the Phoenix we arise even when defeated.
    [attribution] => Prince Laslo of Somecar
    [id] => 141
)
Array
(
)
Plausible Deniability
Action • Political
Reaction Play only when a card is played that targets you or a card you control.
That card is negated.
So many cabals operate in the Empire that sometimes it is hard to know who you have spoken too!
Makar, merchant Prince
2h
Array
(
    [name] => Plausible Deniability
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 2h
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play only when a card is played that targets you or a card you control.
                            [1] => That card is negated.
                        )

                )

        )

    [quote] => So many cabals operate in the Empire that sometimes it is hard to know who you have spoken too!
    [attribution] => Makar, merchant Prince
    [id] => 142
)
Array
(
    [reaction] => 1
)
Pleasing the People
Action
End Return the bottom 5 cards of your History to the bottom of your Kingdom
When the mob comes to the door even the Prince must please the people
5s
Array
(
    [name] => Pleasing the People
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 5s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Return the bottom 5 cards of your History to the bottom of your Kingdom
                        )

                )

        )

    [quote] => When the mob comes to the door even the Prince must please the people
    [attribution] => 
    [id] => 143
)
Array
(
    [end] => 1
)
Poison
Action
Tactic All opponents lose this Action unless they contain an EMPEROR. Lose 7 Standing
It is a poisoned cup that we both drink from, I am prepared to die, are you?
Assassin
2c
*
*
Array
(
    [name] => Poison
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 2c
    [military] => *
    [political] => *
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => All opponents lose this Action unless they contain an EMPEROR. Lose 7 Standing
                        )

                )

        )

    [quote] => It is a poisoned cup that we both drink from, I am prepared to die, are you?
    [attribution] => Assassin
    [id] => 144
)
Array
(
    [tactic] => 1
)
Political Sabotage
Action • Political
Reaction Play only when another player is losing a Political Action, that player loses an additional 3 Standing
I am sorry my Lord, but if the lady says I attempted to ravish her I must resign my position at the head of your armies.
Trial of General Karum
1c
Array
(
    [name] => Political Sabotage
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play only when another player is losing a Political Action, that player loses an additional 3 Standing
                        )

                )

        )

    [quote] => I am sorry my Lord, but if the lady says I attempted to ravish her I must resign my position at the head of your armies.
    [attribution] => Trial of General Karum
    [id] => 145
)
Array
(
    [reaction] => 1
)
Political Victories
Action • Political
Reaction Play only after you have just won a Political Action, gain an additional 4 Standing.
Victory is sometimes even more than its own reward
Prince Laslo of Somecar
0c
Array
(
    [name] => Political Victories
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play only after you have just won a Political Action, gain an additional 4 Standing.
                        )

                )

        )

    [quote] => Victory is sometimes even more than its own reward
    [attribution] => Prince Laslo of Somecar
    [id] => 146
)
Array
(
    [reaction] => 1
)
Port City
Placed • Location • City
Unknown At the start of each of your turns place a counter on Port City if it does not already have one. You may remove a counter from Port city to avoid paying a cost of 1c.
From all over the world gold and spices flow to the ports of the Grand Empire
Makar, merchant Prince
4c
3
1
Array
(
    [name] => Port City
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 4c
    [military] => 1
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => At the start of each of your turns place a counter on Port City if it does not already have one. You may remove a counter from Port city to avoid paying a cost of 1c.
                        )

                )

        )

    [quote] => From all over the world gold and spices flow to the ports of the Grand Empire
    [attribution] => Makar, merchant Prince
    [id] => 147
)
Array
(
)
Puppet Politician
Puppet • Political
Golem (May retreat for free)
ANY Pay 1c once per turn to give this card Vote 1 till end of turn
Look... if you poke them in the back they vote for you too!
Makar, merchant Prince
0c
4
2
Array
(
    [name] => Puppet Politician
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
        )

    [cost] => 0c
    [military] => 2
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Golem
                )

            [1] => Array
                (
                    [type] => ANY
                    [rule] => Pay 1c once per turn  to give this card Vote 1 till end of turn
                )

        )

    [quote] => Look... if you poke them in the back they vote for you too!
    [attribution] => Makar, merchant Prince
    [id] => 148
)
Array
(
    [golem] => 1
)
Rebuilding a Dark God
Placed • Edict • Demonic
Unknown While rebuilding is in play gain 1 Standing for each ISHOK card you have in play.
Even now there are those, the darkest of the dark cultists that have fallen prey to demons of evil, that would strive to find each peice of the Dark God and put him back together
High Priest Kaal
1c
0
0
Array
(
    [name] => Rebuilding a Dark God
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Demonic
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While rebuilding is in play gain 1 Standing for each ISHOK card you have in play.
                        )

                )

        )

    [quote] => Even now there are those, the darkest of the dark cultists that have fallen prey to demons of evil, that would strive to find each peice of the Dark God and put him back together
    [attribution] => High Priest Kaal
    [id] => 149
)
Array
(
)
Refractive Shard
Placed • Object • Orb • Crystal
Unknown Put 5 counters on Refractive Shard when it is put into play.
TACTIC: Remove 1 counter at any time to add +1 Strength in this Action. Discard shard if it has no counters.
Don't look into it! fool.....
Marissa, mercenary
1c
1
1
Array
(
    [name] => Refractive Shard
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Orb
            [3] => Crystal
        )

    [cost] => 1c
    [military] => 1
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Put 5 counters on Refractive Shard when it is put into play. 
                            [1] => TACTIC: Remove 1 counter at any time to add +1 Strength in this Action. Discard shard if it has no counters.
                        )

                )

        )

    [quote] => Don't look into it!fool.....
    [attribution] => Marissa, mercenary
    [id] => 150
)
Array
(
)
Renewal
Action • Draw
End Return 1 card from your History pile to your hand
The best plans of all are the ones worth repeating
Prince Laslo of Somecar
2c
Array
(
    [name] => Renewal
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Draw
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Return 1 card from your History pile to your hand
                        )

                )

        )

    [quote] => The best plans of all are the ones worth repeating
    [attribution] => Prince Laslo of Somecar
    [id] => 151
)
Array
(
    [end] => 1
)
Retreat
Placed
Tactic Any of your PUPPETs which would go to the discard pile as a result of this Action go to your court instead.
Sometimes one good retreat is better than a thousand advances.
Sergeant Partos
1c
0
0
Array
(
    [name] => Retreat
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Any of your PUPPETs which would go to the discard pile as a result of this Action go to your court instead.
                        )

                )

        )

    [quote] => Sometimes one good retreat is better than a thousand advances.
    [attribution] => Sergeant Partos
    [id] => 152
)
Array
(
    [tactic] => 1
)
Ring of Stone
Placed • Location • Earth
Unknown You may not play any CELESTIAL card.
No CELESTIAL card affects you.
Destroyed by the discard of EARTHQUAKE or VOLCANO
Raised when the world was young, when the hands of man knew how to shape only stone, but shaped it well.
High Priest Kaal
1c
0
0
Array
(
    [name] => Ring of Stone
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => You may not play any CELESTIAL card.
                            [1] => No CELESTIAL card affects you.
                            [2] => Destroyed by the discard of EARTHQUAKE or VOLCANO
                        )

                )

        )

    [quote] => Raised when the world was young, when the hands of man knew how to shape only stone, but shaped it well.
    [attribution] => High Priest Kaal
    [id] => 153
)
Array
(
)
Rise to Power
Action • Political
End Play only if you won the Main Action this turn. You may do one of:
Gain 2 Standing. OR
Put the top 4 cards of your History on the bottom of your Kingdom Deck OR
Pay 2c and Gain 5 Standing
First the meteoric rise to power... Then the fall, burning like a comet.
Makar, merchant Prince
0c
Array
(
    [name] => Rise to Power
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Play only if you won the Main Action this turn. You may do one of:
                            [1] => Gain 2 Standing.	OR
                            [2] => Put the top 4 cards of your History on the bottom of your Kingdom Deck	OR
                            [3] => Pay 2c and Gain 5 Standing
                        )

                )

        )

    [quote] => First the meteoric rise to power...Then the fall, burning like a comet.
    [attribution] => Makar, merchant Prince
    [id] => 154
)
Array
(
    [end] => 1
)
Sea Caves
Placed • Location • Earth
Unknown Any object placed here is not destroyed if Sea Caves is destroyed but can instead be moved to any other of your locations. If sea Caves is in your deck then you may pay 1c to start with it in play.
The sea slowly revitalises the land, and from this secret source our fields will again grow rich. Unless the sea raiders should come again to flame the shore.
Lord Ygeny
0c
0
0
Array
(
    [name] => Sea Caves
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Any object placed here is not destroyed if Sea Caves is destroyed but can instead be moved to any other of your locations. If sea Caves is in your deck then you may pay 1c to start with it in play.
                        )

                )

        )

    [quote] => The sea slowly revitalises the land, and from this secret source our fields will again grow rich. Unless the sea raiders should come again to flame the shore.
    [attribution] => Lord Ygeny
    [id] => 155
)
Array
(
)
Secrets Revealed
Action • Insert • Political
End Insert this card face up in an opponent's Kingdom deck when you play it, and shuffle that deck until it is not on top. If at any time this card is on top of that deck then it goes to your history pile and that player must pay 3h
Every Lord has secrets they want to keep hidden, secrets they fear might be revealed.
Arum, mystic
1c
Array
(
    [name] => Secrets Revealed
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Insert
            [2] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Insert this card face up in an opponent's Kingdom deck when you play it, and shuffle that deck until it is not on top. If at any time this card is on top of that deck then it goes to your history pile and that player must pay 3h
                        )

                )

        )

    [quote] => Every Lord has secrets they want to keep hidden, secrets they fear might be revealed.
    [attribution] => Arum, mystic
    [id] => 156
)
Array
(
    [end] => 1
)
Seige Engines
Action • Military
Tactic END: Destroy any one FORTIFICATION
TACTIC: Gain +3 Military Strength
There is no wall so big that we cannot pull it down.
Sergeant Partos
0c
0
3
Array
(
    [name] => Seige Engines
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 0c
    [military] => 3
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => END: Destroy any one FORTIFICATION
                            [1] => TACTIC: Gain +3 Military Strength
                        )

                )

        )

    [quote] => There is no wall so big that we cannot pull it down.
    [attribution] => Sergeant Partos
    [id] => 157
)
Array
(
    [tactic] => 1
)
Seige Force
Combination • Military
CASTELAN or GENERAL +up to 4 SOLDIERS or 2 SERGEANTS
It is a sad sight to see a fortress besieged, for the belfreys and mangonels swarm about it like ants bringing down the most beautiful of birds.
Duke Faragos
0c
Array
(
    [name] => Seige Force
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => CASTELAN or GENERAL +
                            [1] => up to 4 SOLDIERS or 2 SERGEANTS
                        )

                )

        )

    [quote] => It is a sad sight to see a fortress besieged, for the belfreys and mangonels swarm about it like ants bringing down the most beautiful of birds.
    [attribution] => Duke Faragos
    [id] => 158
)
Array
(
)
Seizing the Empire
Action • Political
Declaration Closed Political Action
Choose a Location you do not control. If you win you take control of this location till the end of this game. This action is automatically opposed by the sum of the Locations Political and Military Strengths.
I can fight soldiers, but never politicians or demons
Turgo, memoirs of a Survivor
3c
Array
(
    [name] => Seizing the Empire
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Political Action
                            [1] => Choose a Location you do not control. If you win you take control of this location till the end of this game. This action is automatically opposed by the sum of the Locations Political and Military Strengths.
                        )

                )

        )

    [quote] => I can fight soldiers, but never politicians or demons
    [attribution] => Turgo, memoirs of a Survivor
    [id] => 159
)
Array
(
    [declaration] => 1
)
Shadow Dragon
Puppet • Dragon • Magic
Monster (FORCED REACTION : When this Puppet wins a conflict discard it unless you pay 2c and return it to your hand)
The greatest of the Dragons by far. Their names are not spoken even by the mightiest of Sorcerers unafraid of a Demon's wrath.
Prince Laslo of Somecar
3p
7
12
Array
(
    [name] => Shadow Dragon
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Dragon
            [2] => Magic
        )

    [cost] => 3p
    [military] => 12
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Monster
                )

        )

    [quote] => The greatest of the Dragons by far. Their names are not spoken even by the mightiest of Sorcerers unafraid of a Demon's wrath.
    [attribution] => Prince Laslo of Somecar
    [id] => 160
)
Array
(
    [monster] => 1
)
Simon of Altricht
Puppet • Political • Duellist
Unknown Has +2 Strength in a Duel Action
He is a master of the blade, and the Empress' favourite, what more could he need or want?
0c
5
2
Array
(
    [name] => Simon of Altricht
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Duellist
        )

    [cost] => 0c
    [military] => 2
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Has +2 Strength in a Duel Action
                        )

                )

        )

    [quote] => He is a master of the blade, and the Empress' favourite, what more could he need or want?
    [attribution] => 
    [id] => 161
)
Array
(
)
Sorcerous Familiar
Combination • Demonic
Any one PUPPET + one DEMONIC PUPPET.
There are some whose desire for power leads them to bind themselves to a demon and think it their Servant. They are wrong.
Arum, mystic
1s
Array
(
    [name] => Sorcerous Familiar
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Demonic
        )

    [cost] => 1s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any one PUPPET + one DEMONIC PUPPET.
                        )

                )

        )

    [quote] => There are some whose desire for power leads them to bind themselves to a demon and think it their Servant. They are wrong.
    [attribution] => Arum, mystic
    [id] => 162
)
Array
(
)
Sorcerous Goat
Placed • Object • Earth
Unknown Remove 1 counter from a card of your choice each turn at the end of turn. Use this ability only once per turn. You may not remove the last counter from any card. You must use this ability if there are any cards with counters. If there are no cards with counters then discard Goat.
Legends tell of many strange beasts but I don't believe the half of the tales!
Makar, merchant Prince
3c
0
0
Array
(
    [name] => Sorcerous Goat
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Earth
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Remove 1 counter from a card of your choice each turn at the end of turn. Use this ability only once per turn. You may not remove the last counter from any card. You must use this ability if there are any cards with counters. If there are no cards with counters then discard Goat.
                        )

                )

        )

    [quote] => Legends tell of many strange beasts but I don't believe the half of the tales!
    [attribution] => Makar, merchant Prince
    [id] => 163
)
Array
(
)
Spear of Calamity
Action • Weapon
Combination +5 Strength
Tactic Play only in a MILITARY Action.
This spear is said to have been made from a spine plucked from the side of the great beast Ghalgroth, and attached to a haft of witches Rowen.
Traditional
0c
0
5
Array
(
    [name] => Spear of Calamity
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Weapon
        )

    [cost] => 0c
    [military] => 5
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +5 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only in a MILITARY Action.
                        )

                )

        )

    [quote] => This spear is said to have been made from a spine plucked from the side of the great beast Ghalgroth, and attached to a haft of witches Rowen.
    [attribution] => Traditional
    [id] => 164
)
Array
(
    [tactic] => 1
)
Spine of Ishok
Placed • Object • Demonic • Ishok
Unknown While the Spine is in play you may pay Ôp' costs by randomly discarding cards from your hand instead
The Spine of Ishok is said to form the mountains that cross the world
Arum, mystic
0c
0
0
Array
(
    [name] => Spine of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => While the Spine is in play you may pay Ôp' costs by randomly discarding cards from your hand instead
                        )

                )

        )

    [quote] => The Spine of Ishok is said to form the mountains that cross the world
    [attribution] => Arum, mystic
    [id] => 165
)
Array
(
)
Spleen of Ishok
Placed • Object • Demonic • Ishok
Unknown Spleen of Ishok negates any POISON card in any Action.
Disgusting but useful
Prince Laslo of Somecar
0c
0
0
Array
(
    [name] => Spleen of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Spleen of Ishok negates any POISON card in any Action.
                        )

                )

        )

    [quote] => Disgusting but useful
    [attribution] => Prince Laslo of Somecar
    [id] => 166
)
Array
(
)
Spoils of War
Action
Reaction Play only when you win an Action:
Gain 1 Standing and draw a card. OR
Gain 1 Standing and return the top 2 cards of your history to the bottom of your Kingdom.
To the victor the spoils of war, to the loser the bitter dregs of loss, that is the way of it.
Duke Faragos
0c
Array
(
    [name] => Spoils of War
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play only when you win an Action:
                            [1] => Gain 1 Standing and draw a card.	OR
                            [2] => Gain 1 Standing and return the top 2 cards of your history to the bottom of your Kingdom.
                        )

                )

        )

    [quote] => To the victor the spoils of war, to the loser the bitter dregs of loss, that is the way of it.
    [attribution] => Duke Faragos
    [id] => 167
)
Array
(
    [reaction] => 1
    [draw] => 1
)
Star Engine
Placed • Object • Celestial
Unknown END: once per turn pay Xc where X is not greater than the number of plyers in the game, each other player takes Xc Damage
With the Orb of Diamond at its heart the Star Engine will bring the Empire to its knees
Invar, Prist of Darkness
4c
0
0
Array
(
    [name] => Star Engine
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Celestial
        )

    [cost] => 4c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => END: once per turn pay Xc where X is not greater than the number of plyers in the game, each other player takes Xc Damage
                        )

                )

        )

    [quote] => With the Orb of Diamond at its heart the Star Engine will bring the Empire to its knees
    [attribution] => Invar, Prist of Darkness
    [id] => 168
)
Array
(
)
State of War
Placed • Edict • Military
Unknown Declare your Kingdom to be at a state of war, lose 4Standing.
Open Military Action
Declare an action on all players once per turn. Each player who passes takes 3c damage, each player who loses takes 2c damage. Your allies lose 1s. Lose 1s.
When the Warlord commands us to strike, strike we must.
Emperor Kazan III
2c
0
2
Array
(
    [name] => State of War
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Military
        )

    [cost] => 2c
    [military] => 2
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Declare your Kingdom to be at a state of war, lose 4Standing.
                            [1] => Open Military Action
                            [2] => Declare an action on all players once per turn. Each player who passes takes 3c damage, each player who loses takes 2c damage. Your allies lose 1s. Lose 1s.
                        )

                )

        )

    [quote] => When the Warlord commands us to strike, strike we must.
    [attribution] => Emperor Kazan III
    [id] => 169
)
Array
(
)
Stay of Execution
Action • Political
Reaction Play when one or more cards are being dicarded from your Court for any reason. Choose one of those cards and put it on top of your Court.
Simon should have died for his crime, but the Empress spared him instead.
Makar, merchant Prince
0c
Array
(
    [name] => Stay of Execution
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play when one or more cards are being dicarded from your Court for any reason. Choose one of those cards and put it on top of your Court.
                        )

                )

        )

    [quote] => Simon should have died for his crime, but the Empress spared him instead.
    [attribution] => Makar, merchant Prince
    [id] => 170
)
Array
(
    [reaction] => 1
)
Stygian Leng
Puppet • Demonic • Leng
Leng (COMBINATION : Pay 1s to combine with any other Leng)
TACTIC Once per action pay 1s1c during to cause each current loser to take 1c damage.
These creatures are the commanders of the Demonic armies.
Arum, mystic
1s
3
6
Array
(
    [name] => Stygian Leng
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 1s
    [military] => 6
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Leng
                )

            [1] => Array
                (
                    [type] => TACTIC
                    [rule] => Once per action pay 1s1c during to cause each current loser to take 1c damage.
                )

        )

    [quote] => These creatures are the commanders of the Demonic armies.
    [attribution] => Arum, mystic
    [id] => 171
)
Array
(
    [leng] => 1
)
Tactics of Duty
Placed • Military
Combination +6 Strength
Tactic Play only if you have a MILITARY PUPPET in this engagment. Discard that PUPPET at the end of this Action.
A soldier's life is one of mud, and blood, and death and duty. They all go hand in hand.
Sergeant Partos
2c
0
6
Array
(
    [name] => Tactics of Duty
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Military
        )

    [cost] => 2c
    [military] => 6
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +6 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only if you have a MILITARY PUPPET in this engagment. Discard that PUPPET at the end of this Action.
                        )

                )

        )

    [quote] => A soldier's life is one of mud, and blood, and death and duty. They all go hand in hand.
    [attribution] => Sergeant Partos
    [id] => 172
)
Array
(
    [tactic] => 1
)
Taxation
Action • Political
End Each player must pay 6c in taxes. Cards in play may be discarded to pay for this cost. Any player may discard any number of production counters from cards he controls to reduce this cost by 1c for every two counters discarded.
The Empress may be near death but her tax collectors never rest
Makar, merchant Prince
1c
Array
(
    [name] => Taxation
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Each player must pay 6c in taxes. Cards in play may be discarded to pay for this cost. Any player may discard any number of production counters from cards he controls to reduce this cost by 1c for every two counters discarded.
                        )

                )

        )

    [quote] => The Empress may be near death but her tax collectors never rest
    [attribution] => Makar, merchant Prince
    [id] => 173
)
Array
(
    [end] => 1
)
Test their Mettle
Action • Military
Declaration Refusable Closed Military Action
Declare an action on a Player. If they Pass then for the rest of the game you have +3 Military Strength when opposed by that Player. If you win then you gain +2 Military Strength when opposed by that Player, if you lose, lose 2 Standing.
You can learn a lot about your enemy by defeating them
Empress Maud
1c
Array
(
    [name] => Test their Mettle
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Refusable Closed Military Action
                            [1] => Declare an action on a Player. If they Pass then for the rest of the game you have +3 Military Strength when opposed by that Player. If you win then you gain +2 Military Strength when opposed by that Player, if you lose, lose 2 Standing.
                        )

                )

        )

    [quote] => You can learn a lot about your enemy by defeating them
    [attribution] => Empress Maud
    [id] => 174
)
Array
(
    [declaration] => 1
)
The Astronomers
Placed • Location • Celestial
Unknown Whenever you play a celestial card with a number on it you may increase one of those numbers by 1
We watch the sky with care, awaiting the signs in the dragon's claw, or the fire bear's ever turning eye.
Arum, mystic
1c
3
0
Array
(
    [name] => The Astronomers
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Celestial
        )

    [cost] => 1c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Whenever you play a  celestial card with a number on it you may increase one of those numbers by 1
                        )

                )

        )

    [quote] => We watch the sky with care, awaiting the signs in the dragon's claw, or the fire bear's ever turning eye.
    [attribution] => Arum, mystic
    [id] => 175
)
Array
(
)
The Closed Fist
Action • Military
Declaration Closed Military Action
Declare an action on a player. If this action succeeds then destroy any one EDICT controlled by that player .
When the mailed fist of war is raised in court even Lords must tremble.
Duke Faragos
2s
Array
(
    [name] => The Closed Fist
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 2s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Military Action
                            [1] => Declare an action on a player. If this action succeeds then destroy any one EDICT controlled by that player .
                        )

                )

        )

    [quote] => When the mailed fist of war is raised in court even Lords must tremble.
    [attribution] => Duke Faragos
    [id] => 176
)
Array
(
    [declaration] => 1
)
The Cost of Power
Action • Political
If you rush quickly to the attack then you must be prepared to pay the price if you do not win.
Empress Maud
5c
Array
(
    [name] => The Cost of Power
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 5c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
        )

    [quote] => If you rush quickly to the attack then you must be prepared to pay the price if you do not win.
    [attribution] => Empress Maud
    [id] => 177
)
Array
(
)
The Great Library
Placed • Location • Library
Faction THALOR
Unknown Once per turn, as an END action, you may pay 1h to return the bottom two cards of your History to the Bottom of your Kingdom.
Where the other kingdoms have burnt their pasts we have saved ours in the written word. Do not mock the memories we keep, what men throw away one day, always they want returned the next.
3c
1
0
Array
(
    [name] => The Great Library
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Library
        )

    [cost] => 3c
    [military] => 0
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => THALOR
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Once per turn, as an END action, you may pay 1h to return the bottom two cards of your History to the Bottom of your Kingdom.
                        )

                )

        )

    [quote] => Where the other kingdoms have burnt their pasts we have saved ours in the written word. Do not mock the memories we keep, what men throw away one day, always they want returned the next.
    [attribution] => 
    [id] => 178
)
Array
(
)
The Tide Turned
Placed • Military
Tactic Play at the end of an Action. All participants in the Action take as much damage and lose as much Standing as the participant of your choice.
And just when it seemed that the battle was lost, we turned our troops with our backs to the castle wall and beat back our pursuers till they were crushed.
Sergeant Partos
1c
0
0
Array
(
    [name] => The Tide Turned
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play at the end of an Action. All participants in the Action take as much damage and lose as much Standing as the participant of your choice.
                        )

                )

        )

    [quote] => And just when it seemed that the battle was lost, we turned our troops with our backs to the castle wall and beat back our pursuers till they were crushed.
    [attribution] => Sergeant Partos
    [id] => 179
)
Array
(
    [tactic] => 1
)
The True Emperor
Placed • Political
Tactic Play only if you have an Emperor in the current Action.
You win this Action.
When the Emperor bends his hand to touch the world all must obey.
Duke Faragos
0c
0
0
Array
(
    [name] => The True Emperor
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only if you have an Emperor in the current Action.
                            [1] => You win this Action.
                        )

                )

        )

    [quote] => When the Emperor bends his hand to touch the world all must obey.
    [attribution] => Duke Faragos
    [id] => 180
)
Array
(
    [tactic] => 1
)
Tooth of Ishok
Action • Demonic • Ishok
Unknown Enhancement: Any one player losing this Action takes 3c Damage
End: Choose a player, that player takes 2c Damage
Even a tooth has power!
Holy Lore
1c
Array
(
    [name] => Tooth of Ishok
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Demonic
            [2] => Ishok
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Enhancement: Any one player losing this Action takes 3c Damage
                            [1] => End: Choose a player, that player takes 2c Damage
                        )

                )

        )

    [quote] => Even a tooth has power!
    [attribution] => Holy Lore
    [id] => 181
)
Array
(
)
Torrential Rain
Placed • Weather
Tactic All puppets at this action have their strengths reduced by 2
In the autumn season great storms sweep across the Empire
Annals of the Empire
0c
0
0
Array
(
    [name] => Torrential Rain
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Weather
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => All puppets at this action have their strengths reduced by 2
                        )

                )

        )

    [quote] => In the autumn season great storms sweep across the Empire
    [attribution] => Annals of the Empire
    [id] => 182
)
Array
(
    [tactic] => 1
)
Trade City
Placed • Location • City
Unknown Closed Political Action
Any player may declare an Action here once per turn. If successful they may return the bottom card of their History to the bottom of their Kingdom. Any one player may oppose each action declared.
The merchants of Selor have been most useful to us in our recent war.
Makar, merchant prince
1c
6
0
Array
(
    [name] => Trade City
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 1c
    [military] => 0
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Closed Political Action
                            [1] => Any player may declare an Action here once per turn. If successful they may return the bottom card of their History to the bottom of their Kingdom. Any one player may oppose each action declared.
                        )

                )

        )

    [quote] => The merchants of Selor have been most useful to us in our recent war.
    [attribution] => Makar, merchant prince
    [id] => 183
)
Array
(
)
Treasure Trove
Action
Draw Draw 4 Kingdom cards
Gold! Gold! We're Rich!
Prince Eggar of Thule
1s
Array
(
    [name] => Treasure Trove
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 1s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => draw
                    [lines] => Array
                        (
                            [0] => Draw 4 Kingdom cards
                        )

                )

        )

    [quote] => Gold! Gold! We're Rich!
    [attribution] => Prince Eggar of Thule
    [id] => 184
)
Array
(
    [draw] => 1
)
Triumverate
Combination • Political
PRINCE or DUKE or GENERAL +any 2 PUPPET cards of total Political of Military Strength no more than 10If you use a MERCENARY PUPPET pay 1c.
Three is the strongest number, three support each other. Three also means twice as many hands ready to stab you in the back.
Empress Maud
0c
Array
(
    [name] => Triumverate
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => PRINCE or DUKE or GENERAL +
                            [1] => any 2 PUPPET cards of total Political of Military Strength no more than 10
                            [2] => If you use a MERCENARY PUPPET pay 1c.
                        )

                )

        )

    [quote] => Three is the strongest number, three support each other. Three also means twice as many hands ready to stab you in the back.
    [attribution] => Empress Maud
    [id] => 185
)
Array
(
)
Trusted Aide
Puppet • Political
Unknown START: If Aide is in your deck you may pay 1p to search your deck for the Aide and put it in your hand.
Always I knew that Altricht was there to come to my aide, now, I feel at sea without him.
Empress Maud
0c
5
2
Array
(
    [name] => Trusted Aide
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
        )

    [cost] => 0c
    [military] => 2
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => START: If Aide is in your deck you may pay 1p to search your deck for the Aide and put it in your hand.
                        )

                )

        )

    [quote] => Always I knew that Altricht was there to come to my aide, now, I feel at sea without him.
    [attribution] => Empress Maud
    [id] => 186
)
Array
(
)
Undoing
Action • Magic
Reaction When a player plays a TACTIC, play Undoing to negate it. You may play this card only if you have a Magician PUPPET in play or in this action.
Avert! Your spell is cancelled!
Arum, mystic
1c
Array
(
    [name] => Undoing
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Magic
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => When a player plays a TACTIC, play Undoing to negate it. You may play this card only if you have a Magician PUPPET in play or in this action.
                        )

                )

        )

    [quote] => Avert! Your spell is cancelled!
    [attribution] => Arum, mystic
    [id] => 187
)
Array
(
    [reaction] => 1
)
Unfit for Conflict
Placed
Tactic Add a PUPPET card from your Court directly into this Action. After the end of this Action discard that card regardless of the result.
Some men and women have this disturbing tendancy to fight to the death over the slightest things even when gravely wounded.
Count Loric
0c
X
X
Array
(
    [name] => Unfit for Conflict
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
        )

    [cost] => 0c
    [military] => X
    [political] => X
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Add a PUPPET card from your Court directly into this Action. After the end of this Action discard that card regardless of the result.
                        )

                )

        )

    [quote] => Some men and women have this disturbing tendancy to fight to the death over the slightest things even when gravely wounded.
    [attribution] => Count Loric
    [id] => 188
)
Array
(
    [tactic] => 1
)
Veiled Warrior
Puppet • Mercenary
Unknown TACTIC: Pay 2c to add the warrior to the current engagement.
The society of the veiled warriors hide their faces in silk and their weapons in secrecy.
Annals of the Empire
0c
4
4
Array
(
    [name] => Veiled Warrior
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Mercenary
        )

    [cost] => 0c
    [military] => 4
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => TACTIC: Pay 2c to add the warrior to the current engagement.
                        )

                )

        )

    [quote] => The society of the veiled warriors hide their faces in silk and their weapons in secrecy.
    [attribution] => Annals of the Empire
    [id] => 189
)
Array
(
)
Victory of the Poor
Placed • Plot
When this plot resolves, put it into play as an Edict
Unknown All costs for all players are reduced by 1c
And then the Pesaants left their crops and laid out their tools for blood.
Annals of the Empire
0c
0
0
Array
(
    [name] => Victory of the Poor
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => All costs for all players are reduced by 1c
                        )

                )

        )

    [quote] => And then the Pesaants left their crops and laid out their tools for blood.
    [attribution] => Annals of the Empire
    [id] => 190
)
Array
(
)
Volcano
Action • Earth
End Choose a Player, that player takes 4c Damage
They call them Dragon Mountains in Somecar, I can see why. When the fire came down on our fields it was like a thousand drakes were venting their fury upon all of us.
Marissa, mercenary
2c
Array
(
    [name] => Volcano
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Earth
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Choose a Player, that player takes 4c Damage
                        )

                )

        )

    [quote] => They call them Dragon Mountains in Somecar, I can see why. When the fire came down on our fields it was like a thousand drakes were venting their fury upon all of us.
    [attribution] => Marissa, mercenary
    [id] => 191
)
Array
(
    [end] => 1
)
Voting Block
Combination • Political
Up to 3 POLITICAL PUPPETS with individual Political Strengths no greater than 6 and a total Political Strength of no more than 15. Use only for a Political Action
The Empire does not run on war, the Empire does not run on trade, the Empire runs on the raising of hands in the places of power. Just make sure they are raised for you.
Lord Ygeny
1c
Array
(
    [name] => Voting Block
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Up to 3 POLITICAL PUPPETS with individual Political Strengths no greater than 6 and a total Political Strength of no more than 15. Use only for a Political Action
                        )

                )

        )

    [quote] => The Empire does not run on war, the Empire does not run on trade, the Empire runs on the raising of hands in the places of power. Just make sure they are raised for you.
    [attribution] => Lord Ygeny
    [id] => 192
)
Array
(
)
Wall of Stone
Combination
Combine any number of Golems. For each Golem after the second pay 1c. Use only in a Military action unless any of the Golems are Political.
Slow but sure moves the mountain
Arum, mystic
0c
Array
(
    [name] => Wall of Stone
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Combine any number of Golems. For each Golem after the second pay 1c. Use only in a Military action unless any of the Golems are Political.
                        )

                )

        )

    [quote] => Slow but sure moves the mountain
    [attribution] => Arum, mystic
    [id] => 193
)
Array
(
)
War Engine
Placed • Plot • Demonic
Unknown Pay as a PLOT
When War Engine resolves it becomes an OBJECT saying:
Do 1c damage to each kingdom at the start of each turn.
The Dark Engines of the Old Gods never die
Prince Laslo of Somecar
0c
0
0
Array
(
    [name] => War Engine
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
            [2] => Demonic
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Pay as a PLOT
                            [1] => When War Engine resolves it becomes an OBJECT saying:
                            [2] => Do 1c damage to each kingdom at the start of each turn.
                        )

                )

        )

    [quote] => The Dark Engines of the Old Gods never die
    [attribution] => Prince Laslo of Somecar
    [id] => 194
)
Array
(
)
War of Attrition
Action • Military
Declaration Closed Military Action
Declare an action on a player. If you win put this card into play as an EDICT, and that player takes 1c damage at the start of each turn as long as War of Attrition stays in play.
Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
Emperor Kazan III
2s
Array
(
    [name] => War of Attrition
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 2s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [lines] => Array
                        (
                            [0] => Closed Military Action
                            [1] => Declare an action on a player. If you win put this card into play as an EDICT, and that player takes 1c damage at the start of each turn as long as War of Attrition stays in play.
                        )

                )

        )

    [quote] => Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
    [attribution] => Emperor Kazan III
    [id] => 195
)
Array
(
    [declaration] => 1
)
War Prayer
Action • Political
End One kingdom suffers Card damage equal to the number of players plus one. This cannot reduce them below 4 Kingdom Cards. Each player may choose not to be counted in the number of players in the game for this purpose, reducing the damage.
Together we may stop this madness, apart we will fall as surely as did the Ancients before Ishok.
Empress Maud, council of war
2s
Array
(
    [name] => War Prayer
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 2s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => One kingdom suffers Card damage equal to the number of players plus one. This cannot reduce them below 4 Kingdom Cards. Each player may choose not to be counted in the number of players in the game for this purpose, reducing the damage.
                        )

                )

        )

    [quote] => Together we may stop this madness, apart we will fall as surely as did the Ancients before Ishok.
    [attribution] => Empress Maud, council of war
    [id] => 196
)
Array
(
    [end] => 1
)
Warlord
Placed • Edict • Political
Unknown You may not play PEACE or pass a main Action.
If Warlord is in your deck you may pay 4c to start with it in play.
If peace is played: You may declare Actions next turn. All opponents affected by PEACE must pass the main Action.
Attack my people, attack, all attack to see the world burn.
Emperor Kazan III
2c
0
4
Array
(
    [name] => Warlord
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Political
        )

    [cost] => 2c
    [military] => 4
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => You may not play PEACE or pass a main Action.
                            [1] => If Warlord is in your deck you may pay 4c to start with it in play.
                            [2] => If peace is played: You  may declare Actions next turn. All opponents affected by PEACE  must pass the main Action.
                        )

                )

        )

    [quote] => Attack my people, attack, all attack to see the world burn.
    [attribution] => Emperor Kazan III
    [id] => 197
)
Array
(
)
White Library
Placed • Object • Library
Faction THALOR
Combination +1 Strength
Unknown To the bonus confered of any BOOK card.
Made from the finest Ivory brought a thousand leagues from the far south. A thing of beauty till you learn it is meant to hold a Wizard's Soul.
Arum, mystic
1c
0
0
Array
(
    [name] => White Library
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Library
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => THALOR
                )

            [1] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +1 Strength
                        )

                )

            [2] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => To the bonus confered of any BOOK card.
                        )

                )

        )

    [quote] => Made from the finest Ivory brought a thousand leagues from the far south. A thing of beauty till you learn it is meant to hold a Wizard's Soul.
    [attribution] => Arum, mystic
    [id] => 198
)
Array
(
)
Younger God's Temple
Placed • Location • Holy • Religious
Unknown END: Once per turn, pay 1c, return a Holy or Religious card from your History to your hand
The temple welcomes with open doors all who would worship the Younger Gods
High Priest Kaal
2c
0
0
Array
(
    [name] => Younger God's Temple
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Holy
            [3] => Religious
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => END: Once per turn, pay 1c, return a Holy or Religious card from your History to your hand
                        )

                )

        )

    [quote] => The temple welcomes with open doors all who would worship the Younger Gods
    [attribution] => High Priest Kaal
    [id] => 199
)
Array
(
)