Rules
Raw
Kingdom
Retinue
Removed
:
:
allactionanti-placedanybishopbookbuildcelestialcitycombinationcountcrowncrystaldeclarationdemonicdragondrawdrawduellistdukeearthedictendforestfortificationfortifiedgolemholyimperialinsertishoklenglibrarylocationlordmagicmagicianmercenarymilitarymirrormonsterobjector negate any one card from an automatic combinationorbplacedplotpoliticalpuppetreactionreligiousscoutsetupstartteskweaponweather
Acrobat Warrior
Puppet • Mercenary • Duke
Faction ELPHAS
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
These deadly assassins of Salish are so skilled that they are treated like noblemen wherever they go.
Travels of the High King
0c
6
4
Array
(
    [name] => Acrobat Warrior
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Mercenary
            [2] => Duke
        )

    [cost] => 0c
    [military] => 4
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => ELPHAS
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

            [2] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

        )

    [quote] => These deadly assassins of Salish are so skilled that they are treated like noblemen wherever they go.
    [attribution] => Travels of the High King
    [id] => 1
)
Array
(
    [scout] => 1
    [mercenary] => 1
)
Adjunct
Combination • Political
PRINCE or DUKE or DUCHESS or BISHOP+ up to 2 POLITICAL PUPPETS with a total Political Strength no greater than 10
I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
Empress Maud
0c
Array
(
    [name] => Adjunct
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => PRINCE or DUKE or DUCHESS or BISHOP
                            [1] => + up to 2 POLITICAL PUPPETS with a total Political Strength no greater than 10
                        )

                )

        )

    [quote] => I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
    [attribution] => Empress Maud
    [id] => 2
)
Array
(
)
All or Nothing
Placed • Plot
When this plot resolves, put it into play as an Edict
Unknown Gain +3 Strength in every Action
In each Action you win, all losers or passers take 2c damage.
Lose 2 Standing at the Start of each turn.
0c
0
0
Array
(
    [name] => All or Nothing
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Plot
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => plot
                    [as] => Edict
                )

            [1] => Array
                (
                    [type] => unknown
                    [lines] => Array
                        (
                            [0] => Gain +3 Strength in every Action
                            [1] => In each Action you win, all losers or passers take 2c damage.
                            [2] => Lose 2 Standing at the Start of each turn.
                        )

                )

        )

    [quote] => 
    [attribution] => 
    [id] => 3
)
Array
(
)
Allegations
Action • Political
End Target another player who loses 5 Standing. At any time as a Declaration they may declare a Closed Political Action on you to refute the Allegations. If they win then you lose 8 Standing and they gain 8, otherwise they lose 5 more Standing. Allegations are destroyed when this action is taken.
You only get one chance to prove a lie before it sticks
Makar, merchant Prince
2c
Array
(
    [name] => Allegations
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target another player who loses 5 Standing. At any time as a Declaration they may declare a Closed Political Action on you to refute the Allegations. If they win then you lose 8 Standing and they gain 8, otherwise they lose 5 more Standing. Allegations are destroyed when this action is taken.
                        )

                )

        )

    [quote] => You only get one chance to prove a lie before it sticks
    [attribution] => Makar, merchant Prince
    [id] => 4
)
Array
(
    [end] => 1
)
Ally
Combination
Any PUPPET plus any other PUPPET.
Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
Duke Faragos
0c
Array
(
    [name] => Ally
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any PUPPET plus any other PUPPET.
                        )

                )

        )

    [quote] => Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
    [attribution] => Duke Faragos
    [id] => 5
)
Array
(
)
Ambassador
Combination • Political
LORD or GENERAL + up to 2 MILITARY or MERCENARY cards.If you use a MERCENARY PUPPET pay 1c.
An ambassadorial party arrived here this morning, from Black Somecar. I cannot turn them away though it cost me dear before my imperial councils.
Empress Maud
0c
Array
(
    [name] => Ambassador
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => LORD or GENERAL + up to 2 MILITARY or MERCENARY cards.
                            [1] => If you use a MERCENARY PUPPET pay 1c.
                        )

                )

        )

    [quote] => An ambassadorial party arrived here this morning, from Black Somecar. I cannot turn them away though it cost me dear before my imperial councils.
    [attribution] => Empress Maud
    [id] => 6
)
Array
(
)
Any Price to Win
Placed
Tactic For the remainder of this action you have the following ability.
TACTIC:Pay 2c to gain +2 Strength for this Action as many times as you like
Sometimes there is no cost too great to be worth paying for victory.
Duke Faragos
0c
0
0
Array
(
    [name] => Any Price to Win
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => For the remainder of this action you have the following ability.
                            [1] => TACTIC:Pay 2c to gain +2 Strength for this Action as many times as you like
                        )

                )

        )

    [quote] => Sometimes there is no cost too great to be worth paying for victory.
    [attribution] => Duke Faragos
    [id] => 7
)
Array
(
    [tactic] => 1
)
Army
Combination • Military
1 MILITAY PUPPET +Up to 5 MILITARY or MERCENARY PUPPETS of Strength 4 or less.If you use any MERCENARY PUPPETS pay 1c.
See the world they said.... some world!
Sergeant Partos
1c
Array
(
    [name] => Army
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => 1 MILITAY PUPPET +
                            [1] => Up to 5 MILITARY or MERCENARY PUPPETS of Strength 4 or less.
                            [2] => If you use any MERCENARY PUPPETS pay 1c.
                        )

                )

        )

    [quote] => See the world they said.... some world!
    [attribution] => Sergeant Partos
    [id] => 8
)
Array
(
)
Arum the Mystic
Puppet • Magician • Holy
END Once per turn discard a magic card from your hand. Target a card in play. Reduce that card's base Strength to zero until the start of the END phase next turn.
The world is full of mysteries.
Arum, mystic
3c
6
3
Array
(
    [name] => Arum the Mystic
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Magician
            [2] => Holy
        )

    [cost] => 3c
    [military] => 3
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => END
                    [rule] => Once per turn discard a magic card from your hand. Target a card in play. Reduce that card's base Strength to zero until the start of the END phase next turn.
                )

        )

    [quote] => The world is full of mysteries.
    [attribution] => Arum, mystic
    [id] => 9
)
Array
(
)
Assassination
Action
End Destroy any one PUPPET at a Location or Edict
The more we spread our servants the easier it is for an assassin to creep behind them
Empress Maud
2c
Array
(
    [name] => Assassination
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Destroy any one PUPPET at a Location or Edict
                        )

                )

        )

    [quote] => The more we spread our servants the easier it is for an assassin to creep behind them
    [attribution] => Empress Maud
    [id] => 10
)
Array
(
    [end] => 1
)
Attack the Country
Action • Military
End Target player takes 4c damage
If you wish to truely undermine your foes, attack the country that gives them food and able bodies for their armies
Prince Laslo of Somecar
5s
Array
(
    [name] => Attack the Country
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 5s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target player takes 4c damage
                        )

                )

        )

    [quote] => If you wish to truely undermine your foes, attack the country that gives them food and able bodies for their armies
    [attribution] => Prince Laslo of Somecar
    [id] => 11
)
Array
(
    [end] => 1
)
Attracting Allies
Action
Reaction Play after an action in which you gained at least 5 Standing, you may look through your History, take any one card, and shuffle it into your Kingdom. Alternitivly return the top 3 cards of your History to the bottom of your Kingdom.
When your star rises many flock to be at your side.
Makar, merchant Prince
0c
Array
(
    [name] => Attracting Allies
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play after an action in which you gained at least 5 Standing, you may look through your History, take any one card, and shuffle it into your Kingdom. Alternitivly return the top 3 cards of your History to the bottom of your Kingdom.
                        )

                )

        )

    [quote] => When your star rises many flock to be at your side.
    [attribution] => Makar, merchant Prince
    [id] => 12
)
Array
(
    [reaction] => 1
)
Axe of Hell
Action • Weapon • Demonic
Combination +5 Strength
Tactic Play only in a MILITARY Action.
These black blades were the last of Talloc's legacy to his followers on earth. When the sea rose against them the blades turned on them also.
Annals of the Empire
0c
0
5
Array
(
    [name] => Axe of Hell
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Weapon
            [2] => Demonic
        )

    [cost] => 0c
    [military] => 5
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +5 Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only in a MILITARY Action.
                        )

                )

        )

    [quote] => These black blades were the last of Talloc's legacy to his followers on earth. When the sea rose against them the blades turned on them also.
    [attribution] => Annals of the Empire
    [id] => 13
)
Array
(
    [tactic] => 1
)
Axe of Potency
Action • Weapon
Combination +X Strength
Tactic Where X is the number of PUPPETS you have in this Action.
Play only in a MILITARY Action.
Sometimes such a blade will go unnoticed countless centuries till one day it falls into the hands of a hero.
Annals of the Empire
1c
0
#NAME?
Array
(
    [name] => Axe of Potency
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Weapon
        )

    [cost] => 1c
    [military] => #NAME?
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => +X Strength
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Where X is the number of PUPPETS you have in this Action.
                            [1] => Play only in a MILITARY Action.
                        )

                )

        )

    [quote] => Sometimes such a blade will go unnoticed countless centuries till one day it falls into the hands of a hero.
    [attribution] => Annals of the Empire
    [id] => 14
)
Array
(
    [tactic] => 1
)