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allactionanyattachmentbendenbishopbookbrutalbuildcapitalcavalrycelestialchurchcitycombinationcountcrystaldeclarationdemonicdragondrawdueldukeearthedictelphasendenhancementfactionfinancegeneralglorygolemhealholyimperialinvasionishoklargelenglibrarylimitlimit actionlocationlordlycastriamagicmagicianmercenarymilitaryminemonsterobjectorbplacedpoliticalprimalprincepuppetreactionrecyclereligiousresourcescoutseasonsetupsoldiersomecarspellstarttacticthalortroopvoteweapon
Thalor
Faction • Thalor
Forced Setup Pay 0c to start with this in play
Faction (This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Thalor is a studious nation of libraries and scriptoriums, old cities and old facts. It reveres its books more than it does its Empress
0c
Array
(
    [name] => Thalor
    [type] => faction
    [keywords] => Array
        (
            [0] => Faction
            [1] => Thalor
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => forced setup
                    [rule] => Pay 0c to start with this in play
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Faction
                )

        )

    [quote] => Thalor is a studious nation of libraries and scriptoriums, old cities and old facts. It reveres its books more than it does its Empress
    [unique] => 1
    [faction] => thalor
    [id] => Thalor
)
Array
(
    [setup] => 1
    [faction] => 1
)
Somecar
Faction • Somecar
Forced Setup Pay 0c to start with this in play
Faction (This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Somecar is a nation with an evil an sinister reputation. Its mountains are haunted by Hierarchs, its palaces by plots and machinations.
0c
Array
(
    [name] => Somecar
    [type] => faction
    [keywords] => Array
        (
            [0] => Faction
            [1] => Somecar
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => forced setup
                    [rule] => Pay 0c to start with this in play
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Faction
                )

        )

    [quote] => Somecar is a nation with an evil an sinister reputation. Its mountains are haunted by Hierarchs, its palaces by plots and machinations.
    [unique] => 1
    [faction] => somecar
    [id] => Somecar
)
Array
(
    [setup] => 1
    [faction] => 1
)
Elphas
Faction • Elphas
Forced Setup Pay 0c to start with this in play
Faction (This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Elphas is a land of mists and mysteries. Its well known cities cleave to the edges of the Marshes of Zumm, but its real secrets lie deep within where the fog hides them.
0c
Array
(
    [name] => Elphas
    [type] => faction
    [keywords] => Array
        (
            [0] => Faction
            [1] => Elphas
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => forced setup
                    [rule] => Pay 0c to start with this in play
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Faction
                )

        )

    [quote] => Elphas is a land of mists and mysteries. Its well known cities cleave to the edges of the Marshes of Zumm, but its real secrets lie deep within where the fog hides them.
    [unique] => 1
    [faction] => elphas
    [id] => Elphas
)
Array
(
    [setup] => 1
    [faction] => 1
)
Lycastria
Faction • Lycastria
Forced Setup Pay 0c to start with this in play
Faction (This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Lycastria is the core of the Empire, the Imperial nation that conquered all the others when the Empire was born. A land of proud cities and fertile farms. A land of decadence and crumbling age.
0c
Array
(
    [name] => Lycastria
    [type] => faction
    [keywords] => Array
        (
            [0] => Faction
            [1] => Lycastria
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => forced setup
                    [rule] => Pay 0c to start with this in play
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Faction
                )

        )

    [quote] => Lycastria is the core of the Empire, the Imperial nation that conquered all the others when the Empire was born. A land of proud cities and fertile farms. A land of decadence and crumbling age.
    [unique] => 1
    [faction] => lycastria
    [id] => Lycastria
)
Array
(
    [setup] => 1
    [faction] => 1
)
Benden
Faction • Benden
Forced Setup Pay 0c to start with this in play
Faction (This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Benden, the forest kingdom, is a chaos of city states and petty princedoms, plagued by bandits. Every princeling there constantly vies for glory.
0c
Array
(
    [name] => Benden
    [type] => faction
    [keywords] => Array
        (
            [0] => Faction
            [1] => Benden
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => forced setup
                    [rule] => Pay 0c to start with this in play
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Faction
                )

        )

    [quote] => Benden, the forest kingdom, is a chaos of city states and petty princedoms, plagued by bandits. Every princeling there constantly vies for glory.
    [unique] => 1
    [faction] => benden
    [id] => Benden
)
Array
(
    [setup] => 1
    [faction] => 1
)
Backing of the Church
Faction • Church
Setup Pay 4c to start with this in play
Faction (This card cannot be attacked, destroyed, discarded or altered. You may include cards that match this Faction in your deck. You may only have one Faction in your deck)
Your Religious cards cost 1c less and gain Recycle (REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
The Church of the Younger Gods must not fail.
4c
Array
(
    [name] => Backing of the Church
    [type] => faction
    [keywords] => Array
        (
            [0] => Faction
            [1] => Church
        )

    [cost] => 4c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => setup
                    [rule] => Pay 4c to start with this in play
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Faction
                )

            [2] => Array
                (
                    [type] => static
                    [rule] => Your Religious cards cost 1c less and gain [Recycle]
                )

        )

    [quote] => The Church of the Younger Gods must not fail.
    [unique] => 1
    [faction] => church
    [id] => Backing of the Church
)
Array
(
    [setup] => 1
    [faction] => 1
)
All or Nothing
Placed • Edict
Setup Pay this card's cost to start with it in play
Absent Tactic Gain +3 Strength
Reaction When you win a main conflict, each player who lost or passed takes 2c damage
Forced Start Take 2s damage
3s
5
0
Array
(
    [name] => All or Nothing
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 3s
    [military] => 0
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => setup
                    [rule] => Pay this card's cost to start with it in play
                )

            [1] => Array
                (
                    [type] => absent tactic
                    [rule] => Gain +3 Strength
                )

            [2] => Array
                (
                    [type] => reaction
                    [rule] => When you win a main conflict, each player who lost or passed takes 2c damage
                )

            [3] => Array
                (
                    [type] => forced start
                    [rule] => Take 2s damage
                )

        )

    [quote] => 
    [attribution] => 
    [unique] => 1
    [image] => Pictures PNG/All_or_Nothing.png
    [id] => All or Nothing
)
Array
(
    [setup] => 1
    [tactic] => 1
    [reaction] => 1
    [start] => 1
)
Opening Hostilities
Placed • Edict • Military
Setup Pay this card's cost to start with it in play
Declaration Closed Military Declare a conflict with a player you have not yet targeted with this action. You have +2 Military in this conflict. The loser takes 2s5c damage.
4c
2
0
Array
(
    [name] => Opening Hostilities
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Military
        )

    [cost] => 4c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => setup
                    [rule] => Pay this card's cost to start with it in play
                )

            [1] => Array
                (
                    [type] => declaration
                    [declare] => Closed Military
                    [rule] => Array
                        (
                            [0] => Declare a conflict with a player you have not yet targeted with this action. You have +2 Military in this conflict. The loser takes 2s5c damage.
                        )

                )

        )

    [quote] => 
    [attribution] => 
    [unique] => 1
    [image] => Pictures PNG/Opening_Hostilities.png
    [id] => Opening Hostilities
)
Array
(
    [setup] => 1
    [declaration] => 1
)
Sea Caves
1
Placed • Location • Earth
Setup Pay 1c to start with this in play
Limit 1 (You cannot have more than one of this card in play)
Repeatable Reaction When Sea Caves is destroyed. Move an item from Sea Caves to another Location you control.
The sea slowly revitalises the land, and from this secret source our fields will again grow rich. Unless the sea raiders should come again to flame the shore.
Lord Ygeny
0c
0
2
Array
(
    [name] => Sea Caves
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
        )

    [cost] => 0c
    [military] => 2
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => setup
                    [rule] => Pay 1c to start with this in play
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Limit 1
                )

            [2] => Array
                (
                    [type] => repeatable reaction
                    [lines] => Array
                        (
                            [0] => When Sea Caves is destroyed. Move an item from Sea Caves to another Location you control.
                        )

                )

        )

    [quote] => The sea slowly revitalises the land, and from this secret source our fields will again grow rich. Unless the sea raiders should come again to flame the shore.
    [attribution] => Lord Ygeny
    [image] => Pictures PNG/Sea_Caves.png
    [id] => Sea Caves
)
Array
(
    [setup] => 1
    [limit] =>  1
    [reaction] => 1
)
Bandit Leader
Puppet • Military • Mercenary
Faction Benden
Glory 1 (REACTION : When this Puppet wins a conflict, gain 1s)
Tactic Pay 1c to lead from the front. Give each of your Puppets in this conflict +1 strength
"In time, I will be a prince of Benden"
0c
2
3
Array
(
    [name] => Bandit Leader
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Mercenary
        )

    [cost] => 0c
    [military] => 3
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Benden
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Glory 1
                )

            [2] => Array
                (
                    [type] => tactic
                    [rule] => Pay 1c to lead from the front. Give each of your Puppets in this conflict +1 strength
                )

        )

    [quote] => "In time, I will be a prince of Benden"
    [attribution] => 
    [faction] => benden
    [id] => Bandit Leader
)
Array
(
    [glory] => 1
    [tactic] => 1
)
Court Distractor
Puppet • Political
Start If the distractor is in your court. Move the Distractor one space right to move target Puppet in a Court one space right.
"Please Baron... just a moment of your time"
0c
3
0
Array
(
    [name] => Court Distractor
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => start
                    [lines] => Array
                        (
                            [0] => If the distractor is in your court. Move the Distractor one space right to move target Puppet in a Court one space right.
                        )

                )

        )

    [quote] => "Please Baron... just a moment of your time"
    [attribution] => 
    [id] => Court Distractor
)
Array
(
    [start] => 1
)
Deathbound
Puppet • Military • Religious
Reaction When a conflict the Deathbound is in resolves, destroy it to make each loser take 2c damage
"I have sinned, but I will atone"
0c
2
5
Array
(
    [name] => Deathbound
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Religious
        )

    [cost] => 0c
    [military] => 5
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => When a conflict the Deathbound is in resolves, destroy it to make each loser take 2c damage
                )

        )

    [quote] => "I have sinned, but I will atone"
    [id] => Deathbound
)
Array
(
    [reaction] => 1
)
Dispatch Runner
Puppet
Reaction When a conflict the Dispatch Runner is in begins, draw a card
"Urgent message from the Prince!"
0c
2
2
Array
(
    [name] => Dispatch Runner
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
        )

    [cost] => 0c
    [military] => 2
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => When a conflict the Dispatch Runner is in begins, draw a card
                )

        )

    [quote] => "Urgent message from the Prince!"
    [id] => Dispatch Runner
)
Array
(
    [reaction] => 1
    [draw] => 1
)
Enchanted Armour
Puppet • Military • Magic
Golem (May retreat for free)
Tactic If you control a magician in this conflict, give Enchanted Armour +3 Military
These sorcerous soldiers have protected our halls since time forgotten.
Arsenios Tholon
0c
0
4
Array
(
    [name] => Enchanted Armour
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Magic
        )

    [cost] => 0c
    [military] => 4
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Golem
                )

            [1] => Array
                (
                    [type] => tactic
                    [rule] => If you control a magician in this conflict, give Enchanted Armour +3 Military
                )

        )

    [quote] => These sorcerous soldiers have protected our halls since time forgotten.
    [attribution] => Arsenios Tholon
    [id] => Enchanted Armour
)
Array
(
    [golem] => 1
    [tactic] => 1
)
Furious Lancer
Puppet • Military
Tactic Pay 1c to give the Lancer +3 Military
"Charge!"
0c
2
4
Array
(
    [name] => Furious Lancer
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
        )

    [cost] => 0c
    [military] => 4
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [rule] => Pay 1c to give the Lancer +3 Military
                )

        )

    [quote] => "Charge!"
    [id] => Furious Lancer
)
Array
(
    [tactic] => 1
)
Hierarchs of Somecar
Puppet • Religious • Magician
Faction Somecar
Combination Hierarch + Hierarch
Reaction When you reveal this conflict hand, if it has at least two Hierarchs, gain 1s. You can only use one copy of this reaction per conflict
To some the Church rules the world, for others there are darker faiths to champion.
Prince Laslo of Somecar
1c
5
4
Array
(
    [name] => Hierarchs of Somecar
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Religious
            [2] => Magician
        )

    [cost] => 1c
    [military] => 4
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Somecar
                )

            [1] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Hierarch + Hierarch
                        )

                )

            [2] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => When you reveal this conflict hand, if it has at least two Hierarchs, gain 1s. You can only use one copy of this reaction per conflict
                        )

                )

        )

    [quote] => To some the Church rules the world, for others there are darker faiths to champion.
    [attribution] => Prince Laslo of Somecar
    [image] => cards/hierarchs_of_somecar.png
    [faction] => somecar
    [id] => Hierarchs of Somecar
)
Array
(
    [reaction] => 1
)
Hooded Huntsman
Puppet • Earth
Cavalry (Has +2 Strength if your opponent has no Cavalry in their conflict hand)
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
To some the Church rules the world, for others there are darker faiths to champion.
Prince Laslo of Somecar
1c
5
4
Array
(
    [name] => Hooded Huntsman
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Earth
        )

    [cost] => 1c
    [military] => 4
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Cavalry
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

        )

    [quote] => To some the Church rules the world, for others there are darker faiths to champion.
    [attribution] => Prince Laslo of Somecar
    [id] => Hooded Huntsman
)
Array
(
    [cavalry] => 1
    [scout] => 1
)
Lone Knight
Puppet • Military • Mercenary
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
If you use Lone Knight in a conflict hand you may not include any other Puppets.
And so into their hall he came a wandering one winter's night. As red as blood was his sword and his helm was sunrise bright.
Traditional
0c
6
9
Array
(
    [name] => Lone Knight
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Mercenary
        )

    [cost] => 0c
    [military] => 9
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => If you use Lone Knight in a conflict hand you may not include any other Puppets.
                        )

                )

        )

    [quote] => And so into their hall he came a wandering one winter's night.As red as blood was his sword and his helm was sunrise bright.
    [attribution] => Traditional
    [image] => Pictures PNG/Lone_Knight.png
    [id] => Lone Knight
)
Array
(
    [mercenary] => 1
)
Mercenary magician
4
Puppet • Magician • Mercenary
Limit 4 (You may put 4 copies of this card in your deck)
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
Start If Mercenary Magician is in your Court, destroy it. Search your History for two Magic cards and shuffle them into your Kingdom
Such petty wizards are hardly a credit to their profession. The world might be a better place if they were ... controlled
Prince Laslo of Somecar
0c
3
2
Array
(
    [name] => Mercenary magician
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Magician
            [2] => Mercenary
        )

    [cost] => 0c
    [military] => 2
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Limit 4
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

            [2] => Array
                (
                    [type] => start
                    [rule] => If Mercenary Magician is in your Court, destroy it. Search your History for two Magic cards and shuffle them into your Kingdom
                )

        )

    [quote] => Such petty wizards are hardly a credit to their profession. The world might be a better place if they were ... controlled
    [attribution] => Prince Laslo of Somecar
    [image] => Pictures PNG/mercenary_magician.png
    [id] => Mercenary magician
)
Array
(
    [limit] =>  4
    [mercenary] => 1
    [start] => 1
)
Puppet Politician
Puppet • Political
Golem (May retreat for free)
Tactic Pay 1c to give this card Vote (2) till end of turn
Look... if you poke them in the back they vote for you too!
Makar, merchant Prince
0c
4
0
Array
(
    [name] => Puppet Politician
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Golem
                )

            [1] => Array
                (
                    [type] => tactic
                    [rule] => Pay 1c to give this card Vote (2) till end of turn
                )

        )

    [quote] => Look... if you poke them in the back they vote for you too!
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Puppet_Politician.png
    [id] => Puppet Politician
)
Array
(
    [golem] => 1
    [tactic] => 1
)
Scout
Puppet
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Recycle (REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
Without knowledge, we are blind.
Arum, mystic
0c
3
3
Array
(
    [name] => Scout
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
        )

    [cost] => 0c
    [military] => 3
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Recycle
                )

        )

    [quote] => Without knowledge, we are blind.
    [attribution] => Arum, mystic
    [id] => Scout
)
Array
(
    [scout] => 1
    [recycle] => 1
)
Shadow Dragon
Puppet • Monster • Dragon • Magic
Faction Somecar
Monster (FORCED REACTION : When this Puppet wins a conflict discard it unless you pay 2c and return it to your hand)
As an additional cost to play Shadow Dragon, destroy a Magician you control
Arise fragment of night! Your sacrifice is prepared.
Prince Laslo
2c
9
12
Array
(
    [name] => Shadow Dragon
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Monster
            [2] => Dragon
            [3] => Magic
        )

    [cost] => 2c
    [military] => 12
    [political] => 9
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Somecar
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Monster
                )

            [2] => Array
                (
                    [type] => static
                    [rule] => As an additional cost to play Shadow Dragon, destroy a Magician you control
                )

        )

    [quote] => Arise fragment of night! Your sacrifice is prepared.
    [attribution] => Prince Laslo
    [faction] => somecar
    [unique] => 1
    [image] => Pictures PNG/Shadow_Dragon.png
    [id] => Shadow Dragon
)
Array
(
    [monster] => 1
)
Trusted Aide
Puppet • Political
Setup Pay 2c to start with this in play. Reveal it, then put it in your hand.
The Empress is never seen without her entourage of aides.
Makar, merchant Prince
0c
5
2
Array
(
    [name] => Trusted Aide
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
        )

    [cost] => 0c
    [military] => 2
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => setup
                    [rule] => Pay 2c to start with this in play. Reveal it, then put it in your hand.
                )

        )

    [quote] => The Empress is never seen without her entourage of aides.
    [attribution] => Makar, merchant Prince
    [unique] => 1
    [id] => Trusted Aide
)
Array
(
    [setup] => 1
)
Veiled Warrior
Puppet • Mercenary
Mercenary (ANY : Pay 1h to increase this card's Strength by +2 for the rest of the turn)
Absent Tactic Pay 2c to add the warrior to the current conflict
The marsh warriors of Zumm hide their faces behind veils, and offer their swords to anyone.
Annals of the Empire
0c
4
4
Array
(
    [name] => Veiled Warrior
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Mercenary
        )

    [cost] => 0c
    [military] => 4
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Mercenary
                )

            [1] => Array
                (
                    [type] => absent tactic
                    [lines] => Array
                        (
                            [0] => Pay 2c to add the warrior to the current conflict
                        )

                )

        )

    [quote] => The marsh warriors of Zumm hide their faces behind veils, and offer their swords to anyone.
    [attribution] => Annals of the Empire
    [id] => Veiled Warrior
)
Array
(
    [mercenary] => 1
    [tactic] => 1
)
War Cleric
Puppet • Religious
War Cleric has +1 Strength when opposed by a Demonic card
Tactic Pay 1c to exhort your allies. Give each other Puppet in your conflict hand +1 Strength. If there is a Demonic card in the opposing conflict hand, give +2 instead
The Younger Gods may sleep, but the church is ever vigilant.
High Priest Kaal
0c
4
4
Array
(
    [name] => War Cleric
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Religious
        )

    [cost] => 0c
    [military] => 4
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => War Cleric has +1 Strength when opposed by a Demonic card
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Pay 1c to exhort your allies. Give each other Puppet in your conflict hand +1 Strength. If there is a Demonic card in the opposing conflict hand, give +2 instead
                        )

                )

        )

    [quote] => The Younger Gods may sleep, but the church is ever vigilant.
    [attribution] => High Priest Kaal
    [id] => War Cleric
)
Array
(
    [tactic] => 1
)
Arum the Mystic
Puppet • Magician • Holy
End Discard a magic card from your hand. Target a card in play. Reduce that card's Strength to zero until the start of the End phase next turn.
The world is full of mysteries.
Arum, mystic
3c
6
3
Array
(
    [name] => Arum the Mystic
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Magician
            [2] => Holy
        )

    [cost] => 3c
    [military] => 3
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => End
                    [rule] => Discard a magic card from your hand. Target a card in play. Reduce that card's Strength to zero until the start of the End phase next turn.
                )

        )

    [quote] => The world is full of mysteries.
    [attribution] => Arum, mystic
    [unique] => 1
    [image] => cards/arum_mystic.png
    [id] => Arum the Mystic
)
Array
(
)
Simon Altricht
1
Puppet • Imperial • Duel (2)Hand of the Empress
Limit 1 (You cannot have more than one of this card in play)
A blademaster, and the Empress' favourite. It seems that Simon of Altricht can do no wrong. We will see.
Prince Laslo of Somecar
0c
5
2
Array
(
    [name] => Simon Altricht
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Imperial
            [2] => Duel (2)
        )

    [cost] => 0c
    [military] => 2
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Limit 1
                )

        )

    [quote] => A blademaster, and the Empress' favourite. It seems that Simon of Altricht can do no wrong. We will see.
    [attribution] => Prince Laslo of Somecar
    [epithet] => Hand of the Empress
    [image] => Pictures PNG/Sanash_Altricht.png
    [id] => Simon Altricht
)
Array
(
    [limit] =>  1
)
Arsenios Tholon
Puppet • Political • Lord
Faction Thalor
Build Increase a printed number on a Book or Library card by one until you use this ability again
End Draw the top five cards of your Kingdom, look at them, and put them back in the order of your choice
Arsenios Tholon is the master of Thalor's sacred libraries, and as respected amongst them as the High Priests of other lands
Annals of the Empire
1c
4
6
Array
(
    [name] => Arsenios Tholon
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Lord
        )

    [cost] => 1c
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => build
                    [rule] => Increase a printed number on a Book or Library card by one until you use this ability again
                )

            [2] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Draw the top five cards of your Kingdom, look at them, and put them back in the order of your choice
                        )

                )

        )

    [quote] => Arsenios Tholon is the master of Thalor's sacred libraries, and as respected amongst them as the High Priests of other lands
    [attribution] => Annals of the Empire
    [retinue] => 1
    [unique] => 1
    [faction] => Thalor
    [id] => Arsenios Tholon
)
Array
(
    [build] => 1
    [end] => 1
    [draw] => 1
)
Collos Taal
Puppet • Political • PrincePrince of leaves
Faction Benden
Glory 2 (REACTION : When this Puppet wins a conflict, gain 2s)
Hand Start If Collos Taal is in your hand, put him in your Court (2). Search your Kingdom or Retinue for a card with Glory and put it in your hand.
"I do not need to claim titles to acknowledge my power. The trees and vales of Benden know my name."
0c
7
7
Array
(
    [name] => Collos Taal
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Prince
        )

    [cost] => 0c
    [military] => 7
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Benden
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Glory 2
                )

            [2] => Array
                (
                    [type] => hand start
                    [lines] => If Collos Taal is in your hand, put him in your Court (2). Search your Kingdom or Retinue for a card with Glory and put it in your hand.
                )

        )

    [quote] => "I do not need to claim titles to acknowledge my power. The trees and vales of Benden know my name."
    [unique] => 1
    [retinue] => 1
    [faction] => benden
    [epithet] => Prince of leaves
    [id] => Collos Taal
)
Array
(
    [glory] => 1
    [start] => 1
)
Count Menos
Puppet • Military • Count
Absent Tactic Add Menos to the current conflict, if it targets an Object or Location you control
Menos is the strong right arm of the Thalor Military. His duty is to guard the great books from harm.
0c
4
6
Array
(
    [name] => Count Menos
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Count
        )

    [cost] => 0c
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => absent tactic
                    [lines] => Array
                        (
                            [0] => Add Menos to the current conflict, if it targets an Object or Location you control
                        )

                )

        )

    [quote] => Menos is the strong right arm of the Thalor Military. His duty is to guard the great books from harm.
    [attribution] => 
    [retinue] => 1
    [id] => Count Menos
)
Array
(
    [tactic] => 1
)
Count Sforzi
Puppet • Military • Count
Cavalry (Has +2 Strength if your opponent has no Cavalry in their conflict hand)
The high-rider of the Benden forests, Sforzi leads a thousand men in battle
Annals of the Empire
0c
4
6
Array
(
    [name] => Count Sforzi
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Count
        )

    [cost] => 0c
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Cavalry
                )

        )

    [quote] => The high-rider of the Benden forests, Sforzi leads a thousand men in battle
    [attribution] => Annals of the Empire
    [retinue] => 1
    [id] => Count Sforzi
)
Array
(
    [cavalry] => 1
)
Count Talos
Puppet • Military • Count
Brutal 2 (REACTION : When this Puppet wins a conflict, each loser takes 2c damage)
Slaying 20 men for a drink he complained that their blood was redder than the wine and next time he would save the gold
Annals of the Empire
0c
4
5
Array
(
    [name] => Count Talos
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Count
        )

    [cost] => 0c
    [military] => 5
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Brutal 2
                )

        )

    [quote] => Slaying 20 men for a drink he complained that their blood was redder than the wine and next time he would save the gold
    [attribution] => Annals of the Empire
    [retinue] => 1
    [id] => Count Talos
)
Array
(
    [brutal] => 1
)
Courtier
Puppet • Political • Soldier • Vote (3)
The halls of the Imperial Palace are full of these people, they are nothing but a pain
Makar, Merchant Prince
0c
2
0
Array
(
    [name] => Courtier
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Soldier
            [3] => Vote (3)
        )

    [cost] => 0c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
        )

    [quote] => The halls of the Imperial Palace are full of these people, they are nothing but a pain
    [attribution] => Makar, Merchant Prince
    [retinue] => 1
    [id] => Courtier
)
Array
(
)
Dark Magician
Puppet • Political • Magician • Lord
Faction Somecar
Somecar is full of wizards. They consort with Demons in the dark places.
0c
4
2
Array
(
    [name] => Dark Magician
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Magician
            [3] => Lord
        )

    [cost] => 0c
    [military] => 2
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Somecar
                )

        )

    [quote] => Somecar is full of wizards. They consort with Demons in the dark places.
    [attribution] => 
    [retinue] => 1
    [faction] => somecar
    [id] => Dark Magician
)
Array
(
)
Glory Seeker
Puppet • Political • Military • Soldier
Glory 3 (REACTION : When this Puppet wins a conflict, gain 3s)
"You mean, you haven't heard of me yet"
0c
0
0
Array
(
    [name] => Glory Seeker
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Military
            [3] => Soldier
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Glory 3
                )

        )

    [quote] => "You mean, you haven't heard of me yet"
    [retinue] => 1
    [id] => Glory Seeker
)
Array
(
    [glory] => 1
)
Ishok's chosen
Puppet • Demonic • Ishok • Magician • Religious • Duke
Hand Any Destroy a part of Ishok and discard Ishok's Chosen to gain 1s for each Ishok card you have in play. This gain of Standing cannot take you over 40s.
In the secret ways, he is the most twisted of all.
3s
5
5
Array
(
    [name] => Ishok's chosen
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Ishok
            [3] => Magician
            [4] => Religious
            [5] => Duke
        )

    [cost] => 3s
    [military] => 5
    [political] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => hand any
                    [lines] => Array
                        (
                            [0] => Destroy a part of Ishok and discard Ishok's Chosen to gain 1s for each Ishok card you have in play. This gain of Standing cannot take you over 40s.
                        )

                )

        )

    [quote] => In the secret ways, he is the most twisted of all.
    [attribution] => 
    [retinue] => 1
    [id] => Ishok's chosen
)
Array
(
    [any] => 1
)
Imperial Noble
Puppet • Political • Lord
Glory 1 (REACTION : When this Puppet wins a conflict, gain 1s)
Even worse than the courtiers!
Makar, Merchant Prince
0c
4
2
Array
(
    [name] => Imperial Noble
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Lord
        )

    [cost] => 0c
    [military] => 2
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Glory 1
                )

        )

    [quote] => Even worse than the courtiers!
    [attribution] => Makar, Merchant Prince
    [retinue] => 1
    [id] => Imperial Noble
)
Array
(
    [glory] => 1
)
Marsh Earl
Puppet • Political • Lord
Faction Elphas
Brutal 1 (REACTION : When this Puppet wins a conflict, each loser takes 1c damage)
The Earl of the Zumm are cunning politicians, and war leaders who know all the secrets of the swamps.
Annals of the Empire
0c
4
3
Array
(
    [name] => Marsh Earl
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Lord
        )

    [cost] => 0c
    [military] => 3
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Elphas
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Brutal 1
                )

        )

    [quote] => The Earl of the Zumm are cunning politicians, and war leaders who know all the secrets of the swamps.
    [attribution] => Annals of the Empire
    [faction] => elphas
    [retinue] => 1
    [id] => Marsh Earl
)
Array
(
    [brutal] => 1
)
Grand Duke Allos
Puppet • Military • Duke
Faction Lycastria
Absent Tactic If Grand Duke Allos is in section 3 or less of your Court, move Allos to your Court (4). The player with the lowest Strength in this conflict takes 2c damage
The Grand Duke has always been the right hand of Empress Maud. Without the Duke who knows what harm the Empire may have suffered.
Marissa, mercenary
2c
7
6
Array
(
    [name] => Grand Duke Allos
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Duke
        )

    [cost] => 2c
    [military] => 6
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Lycastria
                )

            [1] => Array
                (
                    [type] => absent tactic
                    [rule] => If Grand Duke Allos is in section 3 or less of your Court, move Allos to your Court (4). The player with the lowest Strength in this conflict takes 2c damage
                )

        )

    [quote] => The Grand Duke has always been the right hand of Empress Maud. Without the Duke who knows what harm the Empire may have suffered.
    [attribution] => Marissa, mercenary
    [unique] => 1
    [retinue] => 1
    [faction] => Lycastria
    [image] => Pictures PNG/Grand_Duke_Allos.png
    [id] => Grand Duke Allos
)
Array
(
    [tactic] => 1
)
High Priest Kaal
Puppet • Religious • Bishop
Kaal has +3 Strength when opposed by a Demonic card
Hand Any Pay cards equal to the cost of a demonic card, and discard Kaal, to negate that card.
The benison of the church is applied with a hand gloved in velvet, but the velvet hides the mail of the High Priest's retribution.
High Priest Kaal
1c
7
5
Array
(
    [name] => High Priest Kaal
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Religious
            [2] => Bishop
        )

    [cost] => 1c
    [military] => 5
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Kaal has +3 Strength when opposed by a Demonic card
                )

            [1] => Array
                (
                    [type] => hand any
                    [rule] => Pay cards equal to the cost of a demonic card, and discard Kaal, to negate that card.
                )

        )

    [quote] => The benison of the church is applied with a hand gloved in velvet, but the velvet hides the mail of the High Priest's retribution.
    [attribution] => High Priest Kaal
    [retinue] => 1
    [unique] => 1
    [image] => cards/high_priest_kaal_grey2.png
    [id] => High Priest Kaal
)
Array
(
    [any] => 1
)
Lysander Crow
Puppet • Political • Magician • General
Faction Thalor
End Draw a Kingdom card, shuffle a card from your hand into your deck. You may pay 1h to repeat this action.
Lysander Crow obsesses over the secrets in the depths of the White Library; blind to the truth
Arum, Mystic
1c
4
6
Array
(
    [name] => Lysander Crow
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Magician
            [3] => General
        )

    [cost] => 1c
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => end
                    [rule] => Draw a Kingdom card, shuffle a card from your hand into your deck. You may pay 1h to repeat this action.
                )

        )

    [quote] => Lysander Crow obsesses over the secrets in the depths of the White Library; blind to the truth
    [attribution] => Arum, Mystic
    [retinue] => 1
    [unique] => 1
    [faction] => Thalor
    [id] => Lysander Crow
)
Array
(
    [end] => 1
    [draw] => 1
)
Makar
Puppet • Political • PrinceThe Merchant Prince
Reaction When you play a finance card, gain 1s
Reaction When you play a resource card with counters, put one additional counter on it
"There are other ways to the throne!"
1c
6
4
Array
(
    [name] => Makar
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Prince
        )

    [cost] => 1c
    [military] => 4
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => When you play a finance card, gain 1s
                )

            [1] => Array
                (
                    [type] => reaction
                    [lines] => When you play a resource card with counters, put one additional counter on it
                )

        )

    [quote] => "There are other ways to the throne!"
    [unique] => 1
    [retinue] => 1
    [epithet] => The Merchant Prince
    [id] => Makar
)
Array
(
    [reaction] => 1
)
Orum Sancour
Puppet • Military • GeneralThe Siegebreaker
Orum Sancour has +3 Military when he is on the attacking side of an Invasion.
Come Menos, lets test these so-called walls of yours.
Orum Sancour, Siegebreaker
1c
4
6
Array
(
    [name] => Orum Sancour
    [epithet] => The Siegebreaker
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => General
        )

    [cost] => 1c
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Orum Sancour has +3 Military when he is on the attacking side of an Invasion.
                )

        )

    [quote] => Come Menos, lets test these so-called walls of yours.
    [attribution] => Orum Sancour, Siegebreaker
    [unique] => 1
    [retinue] => 1
    [image] => Pictures PNG/templar_cropped.png
    [id] => Orum Sancour
)
Array
(
)
Prince Laslo of Somecar
Puppet • Political • Prince
Faction Somecar
Hand Build Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost reduced by 2
Hand End Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost increased by 2
"My time has come!"
1c
8
4
Array
(
    [name] => Prince Laslo of Somecar
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Prince
        )

    [cost] => 1c
    [military] => 4
    [political] => 8
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Somecar
                )

            [1] => Array
                (
                    [type] => hand build
                    [lines] => Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost reduced by 2
                )

            [2] => Array
                (
                    [type] => hand end
                    [lines] => Put Laslo into your Court (4) from your hand. Put an Edict into play with its cost increased by 2
                )

        )

    [quote] => "My time has come!"
    [unique] => 1
    [retinue] => 1
    [faction] => somecar
    [id] => Prince Laslo
)
Array
(
    [build] => 1
    [end] => 1
)
Princess Onara
Puppet • Political • Prince
Faction Elphas
Tactic Choose a tactic action printed on another card in this conflict. Use it as it if was printed on Onara
She must play ruler while her brother plays soldier. How long till she tires of answering to another?
Makar - Merchant Prince
1c
7
7
Array
(
    [name] => Princess Onara
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Prince
        )

    [cost] => 1c
    [military] => 7
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Elphas
                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Choose a tactic action printed on another card in this conflict. Use it as it if was printed on Onara
                )

        )

    [quote] => She must play ruler while her brother plays soldier. How long till she tires of answering to another?
    [attribution] => Makar - Merchant Prince
    [unique] => 1
    [retinue] => 1
    [faction] => elphas
    [id] => Princess Onara
)
Array
(
    [tactic] => 1
)
Ranger
Puppet • Earth • Military • Soldier
Scout (END : Pay 1c when this card is in your Court, and return it to your hand, to look at any one face down card)
Recycle (REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
The forest is ours.
Kolos, ranger
0c
1
1
Array
(
    [name] => Ranger
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Earth
            [2] => Military
            [3] => Soldier
        )

    [cost] => 0c
    [military] => 1
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Scout
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Recycle
                )

        )

    [quote] => The forest is ours.
    [attribution] => Kolos, ranger
    [retinue] => 1
    [id] => Ranger
)
Array
(
    [scout] => 1
    [recycle] => 1
)
Strategos
Puppet • Military • General
Faction Lycastria
Tactic Target an opposing puppet with less Military Strength than the Strategos. Destroy it.
The Strategos of Lycastria are feared throughout the Empire.
2h
4
6
Array
(
    [name] => Strategos
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => General
        )

    [cost] => 2h
    [military] => 6
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Lycastria
                )

            [1] => Array
                (
                    [type] => tactic
                    [rule] => Target an opposing puppet with less Military Strength than the Strategos. Destroy it.
                )

        )

    [quote] => The Strategos of Lycastria are feared throughout the Empire.
    [retinue] => 1
    [faction] => Lycastria
    [id] => Strategos
)
Array
(
    [tactic] => 1
)
The Veiled Prince
Puppet • Political • Prince
Faction Elphas
Absent Tactic Pay 2c to add the Prince to the current conflict
Hand Start If The Veiled Prince is in your hand, put him in your Court (2). Search your Kingdom for a Veiled Warrior and put it in your hand
Everyone knows that he is really Prince Indra. Why then does he wear the mask?
Makar - Merchant Prince
1c
7
7
Array
(
    [name] => The Veiled Prince
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Political
            [2] => Prince
        )

    [cost] => 1c
    [military] => 7
    [political] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Elphas
                )

            [1] => Array
                (
                    [type] => absent tactic
                    [lines] => Pay 2c to add the Prince to the current conflict
                )

            [2] => Array
                (
                    [type] => hand start
                    [lines] => If The Veiled Prince is in your hand, put him in your Court (2). Search your Kingdom for a Veiled Warrior and put it in your hand
                )

        )

    [quote] => Everyone knows that he is really Prince Indra. Why then does he wear the mask?
    [attribution] => Makar - Merchant Prince
    [unique] => 1
    [retinue] => 1
    [faction] => elphas
    [image] => Pictures PNG/Acrobat_Warrior.png
    [id] => The Veiled Prince
)
Array
(
    [tactic] => 1
    [start] => 1
)
Upstart Princeling
Puppet • Military • Duke
Faction Benden
Glory 2 (REACTION : When this Puppet wins a conflict, gain 2s)
Hand Start Discard Upstart Princeling from your hand to gain 1s
"I am no mere Bandit, I am a Prince of the Forest!"
0c
6
6
Array
(
    [name] => Upstart Princeling
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Military
            [2] => Duke
        )

    [cost] => 0c
    [military] => 6
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Benden
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Glory 2
                )

            [2] => Array
                (
                    [type] => hand start
                    [rule] => Discard Upstart Princeling from your hand to gain 1s
                )

        )

    [retinue] => 1
    [quote] => "I am no mere Bandit, I am a Prince of the Forest!"
    [attribution] => 
    [faction] => benden
    [id] => Upstart Princeling
)
Array
(
    [glory] => 1
    [start] => 1
)
Crypt Leng
Puppet • Demonic • Leng
Leng (COMBINATION : Pay 1s to combine with any other Leng)
Reaction When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
These foulest of demons haunt the tombs of the great to feed on their flesh.
Holy Lore
1s
3
6
Array
(
    [name] => Crypt Leng
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 1s
    [military] => 6
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Leng
                )

            [1] => Array
                (
                    [type] => reaction
                    [rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
                )

        )

    [quote] => These foulest of demons haunt the tombs of the great to feed on their flesh.
    [attribution] => Holy Lore
    [image] => Pictures PNG/Crypt_Leng.png
    [id] => Crypt Leng
)
Array
(
    [leng] => 1
    [reaction] => 1
)
Leng Prince
Puppet • Demonic • Leng
Leng (COMBINATION : Pay 1s to combine with any other Leng)
Brutal 1 (REACTION : When this Puppet wins a conflict, each loser takes 1c damage)
Reaction When a conflict resolves, if this is in your Court. Destroy it. Deal 2c damage to each loser
The foulest beast of all the Leng Demons that can be summoned!
High Priest Kaal
2s
4
7
Array
(
    [name] => Leng Prince
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 2s
    [military] => 7
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Leng
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Brutal 1
                )

            [2] => Array
                (
                    [type] => reaction
                    [rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 2c damage to each loser
                )

        )

    [quote] => The foulest beast of all the Leng Demons that can be summoned!
    [attribution] => High Priest Kaal
    [image] => Pictures PNG/Stygian_Leng.png
    [id] => Leng Prince
)
Array
(
    [leng] => 1
    [brutal] => 1
    [reaction] => 1
)
Leng Warriors
Puppet • Demonic • Leng
Leng (COMBINATION : Pay 1s to combine with any other Leng)
Reaction When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
When Ishok was slain, the Leng emerged from his corpse like maggots, and they have been a curse upon the earth ever since.
Holy Lore
0s
2
5
Array
(
    [name] => Leng Warriors
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 0s
    [military] => 5
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Leng
                )

            [1] => Array
                (
                    [type] => reaction
                    [rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
                )

        )

    [quote] => When Ishok was slain, the Leng emerged from his corpse like maggots, and they have been a curse upon the earth ever since.
    [attribution] => Holy Lore
    [image] => Pictures PNG/Turian_Leng.png
    [id] => Leng Warriors
)
Array
(
    [leng] => 1
    [reaction] => 1
)
Leng Subjugant
Puppet • Demonic • Leng
Faction Somecar
Leng Subjugant has +2 Strength when in the same conflict hand as a Magician
Reaction When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
These creatures have been humbled by our magic. It makes them weaker, but obedient.
Drago, Dark Magician
0s
2
4
Array
(
    [name] => Leng Subjugant
    [type] => puppet
    [keywords] => Array
        (
            [0] => Puppet
            [1] => Demonic
            [2] => Leng
        )

    [cost] => 0s
    [military] => 4
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Somecar
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Leng Subjugant has +2 Strength when in the same conflict hand as a Magician
                )

            [2] => Array
                (
                    [type] => reaction
                    [rule] => When a conflict resolves, if this is in your Court. Destroy it. Deal 1c damage to each loser
                )

        )

    [quote] => These creatures have been humbled by our magic. It makes them weaker, but obedient.
    [attribution] => Drago, Dark Magician
    [faction] => somecar
    [id] => Leng Subjugant
)
Array
(
    [reaction] => 1
)
Claim of Superiority
Action • Political
Declaration Refusable Closed Political Proclaim your superiority by declaring a conflict with all other players. If all opponents Pass then you gain 3s. Otherwise the winner gains 4s, and losers take 2s damage
The problem with claiming to be in charge, is that eventually you have to prove it.
Makar, merchant Prince
1c
Array
(
    [name] => Claim of Superiority
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [declare] => Refusable Closed Political
                    [lines] => Array
                        (
                            [0] => Proclaim your superiority by declaring a conflict with all other players. If all opponents Pass then you gain 3s. Otherwise the winner gains 4s, and losers take 2s damage
                        )

                )

        )

    [quote] => The problem with claiming to be in charge, is that eventually you have to prove it.
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Claim_of_Superiority.png
    [id] => Claim of Superiority
)
Array
(
    [declaration] => 1
)
Court Gambit
Action • Political
Declaration Refusable Closed Political Declare a conflict with all players. Those who refuse gain 2s. If you win put this card into play as an Edict which says:
Start Gain 1s.
Sometimes it is worth allowing yourself to lose in the short term to win in the long
Makar, merchant Prince
1c
Array
(
    [name] => Court Gambit
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [declare] => Refusable Closed Political
                    [lines] => Array
                        (
                            [0] => Declare a conflict with all players. Those who refuse gain 2s. If you win put this card into play as an Edict which says:
                        )

                )

            [1] => Array
                (
                    [type] => start
                    [conditional] => 1
                    [rule] => Array
                        (
                            [0] => Gain 1s.
                        )

                )

        )

    [quote] => Sometimes it is worth allowing yourself to lose in the short term to win in the long
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Challenge_of_Position.png
    [id] => Court Gambit
)
Array
(
    [declaration] => 1
    [start] => 1
)
Major Battle
Action • Military
Declaration Closed Military Declare 3 consecutive conflicts with all players. If you win all three then each loser takes 10c damage and you gain 4s.
Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
Emperor Kazan III
5c
Array
(
    [name] => Major Battle
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 5c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [declare] => Closed Military
                    [lines] => Array
                        (
                            [0] => Declare 3 consecutive conflicts with all players. If you win all three then each loser takes 10c damage and you gain 4s.
                        )

                )

        )

    [quote] => Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
    [attribution] => Emperor Kazan III
    [image] => Pictures PNG/Major_Battle.png
    [id] => Major Battle
)
Array
(
    [declaration] => 1
)
War of Attrition
Action • Military
Declaration Closed Military Declare a conflict with a player. If you win put this card into play as an Edict which says:
Start The player who lost War of Attrition takes 1c damage.
Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
Emperor Kazan III
2s
Array
(
    [name] => War of Attrition
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 2s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [declare] => Closed Military
                    [lines] => Array
                        (
                            [0] => Declare a conflict with a player. If you win put this card into play as an Edict which says:
                        )

                )

            [1] => Array
                (
                    [type] => start
                    [conditional] => 1
                    [rule] => Array
                        (
                            [0] => The player who lost War of Attrition takes 1c damage.
                        )

                )

        )

    [quote] => Cast down the stones of their cities, sow with salt their fields, let nothing stand as testimony to their existance.
    [attribution] => Emperor Kazan III
    [image] => Pictures PNG/War_of_Attrition.png
    [id] => War of Attrition
)
Array
(
    [declaration] => 1
    [start] => 1
)
Duel
Action • Political • Duel
Declaration Refusable Closed Political Declare a conflict between a Puppet in your Court, and a Puppet in play. These Puppets are automatically in the conflict, no other Puppets can join it. Weapons may be used in this conflict. The loser dies. Refusers take 5s damage
The Duel is the last refuge of the dishonoured or the first weapon of the assasin.
Makar, merchant Prince
1c
Array
(
    [name] => Duel
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
            [2] => Duel
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [declare] => Refusable Closed Political
                    [lines] => Array
                        (
                            [0] => Declare a conflict between a Puppet in your Court, and a Puppet in play. These Puppets are automatically in the conflict, no other Puppets can join it. Weapons may be used in this conflict. The loser dies. Refusers take 5s damage
                        )

                )

        )

    [quote] => The Duel is the last refuge of the dishonoured or the first weapon of the assasin.
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Duel.png
    [id] => Duel
)
Array
(
    [declaration] => 1
)
Pillage
Action • Political • Invasion
Declaration Open Military Declare a conflict at a resource controlled by another player. The target's conflict hand automatically includes the Location, and any puppets stationed at the location (their owner need not pay these cards' costs to include them). If you win, move any number of tokens from the target location to a resource you control.
Resources do not always have to be obtained by trade.
Makar, merchant Prince
0c
Array
(
    [name] => Pillage
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
            [2] => Invasion
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => declaration
                    [declare] => Open Military
                    [lines] => Array
                        (
                            [0] => Declare a conflict at a resource controlled by another player. The target's conflict hand automatically includes the Location, and any puppets stationed at the location (their owner need not pay these cards' costs to include them). If you win, move any number of tokens from the target location to a resource you control.
                        )

                )

        )

    [quote] => Resources do not always have to be obtained by trade.
    [attribution] => Makar, merchant Prince
    [id] => Pillage
)
Array
(
    [declaration] => 1
)
Bid For Power
Action • Political
Limit 1 (
You may only use one copy of this action per turn
)
Reaction Play when a Political Main conflict is declared. The winner of this conflict gains 10s.
If you are going to try and be the best, be prepared to fight for it
Duke Faragos
3c
Array
(
    [name] => Bid For Power
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Limit 1 action
                )

            [1] => Array
                (
                    [type] => reaction
                    [rule] => Play when a Political Main conflict is declared. The winner of this conflict gains 10s.
                )

        )

    [quote] => If you are going to try and be the best, be prepared to fight for it
    [attribution] => Duke Faragos
    [image] => Pictures PNG/Bid_for_Power.png
    [id] => Bid For Power
)
Array
(
    [limit_action] => 1
    [reaction] => 1
)
Digging for Truth
Action • Military
Reaction Play when you declare an Invasion. If you win, search your deck for an Object or Edict, show it to all players, and put it in your hand.
Somehow I knew that in Somecar's dusky keeps I would find the truth. But what hope could an exile have in the lands of the Sorcerers,
Simon of Altricht
2c
Array
(
    [name] => Digging for Truth
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Military
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => Play when you declare an Invasion. If you win, search your deck for an Object or Edict, show it to all players, and put it in your hand.
                )

        )

    [quote] => Somehow I knew that in Somecar's dusky keeps I would find the truth. But what hope could an exile have in the lands of the Sorcerers,
    [attribution] => Simon of Altricht
    [id] => Digging for Truth
)
Array
(
    [reaction] => 1
)
Moment of Truth
Action
Reaction Play when a Main conflict is declared. All damage done, or standing gained, as a result of winning or losing this conflict is doubled.
At last, Menos, I will have victory!
Orum Sancour, Siegebreaker
1c
Array
(
    [name] => Moment of Truth
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => Play when a Main conflict is declared. All damage done, or standing gained, as a result of winning or losing this conflict is doubled.
                )

        )

    [quote] => At last, Menos, I will have victory!
    [attribution] => Orum Sancour, Siegebreaker
    [id] => Moment of Truth
)
Array
(
    [reaction] => 1
)
Black Defeat
Action
Reaction Pick a player who just lost a conflict, that player takes 3c damage
The ravens spiral, great is their feast
Fallen are the carls, dead their eyes
All blades silent, gone their masters Dead this day, of black defeat.
Battle hymn
0c
Array
(
    [name] => Black Defeat
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => Pick a player who just lost a conflict, that player takes 3c damage
                )

        )

    [quote] => The ravens spiral, great is their feast
Fallen are the carls, dead their eyes
All blades silent, gone their masters Dead this day, of black defeat. [attribution] => Battle hymn [image] => Pictures PNG/Battlefield_Victories.png [id] => Black Defeat ) Array ( [reaction] => 1 )
Major Victory
Action • Heal
Reaction Play when you win a Main conflict. Do one of:
  • Gain 3sOR
  • Draw 3 cardsOR
  • Pay 2c and gain 5sOR
  • Put the top 4 cards of your History on the bottom of your Kingdom
Choose the battle, reap the reward
Grand Duke Allos
0c
Array
(
    [name] => Major Victory
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Heal
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => Array
                        (
                            [0] => Play when you win a Main conflict. Do one of:
                            [1] => Array
                                (
                                    [option_type] => OR
                                    [options] => Array
                                        (
                                            [0] => Gain 3s
                                            [1] => Draw 3 cards
                                            [2] => Pay 2c and gain 5s
                                            [3] => Put the top 4 cards of your History on the bottom of your Kingdom
                                        )

                                )

                        )

                )

        )

    [quote] => Choose the battle, reap the reward
    [attribution] => Grand Duke Allos
    [image] => Pictures PNG/Dividends_of_peace.png
    [id] => Major Victory
)
Array
(
    [reaction] => 1
    [draw] => 1
)
Minor Victory
Action • Heal
Reaction Play when you win a conflict. Do one of:
  • Gain 2sOR
  • Draw 2 cardsOR
  • Put the top 2 cards of your History on the bottom of your Kingdom
Even a minor victory can pave the path to power
Makar, merchant Prince
0c
Array
(
    [name] => Minor Victory
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Heal
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => Array
                        (
                            [0] => Play when you win a conflict. Do one of:
                            [1] => Array
                                (
                                    [option_type] => OR
                                    [options] => Array
                                        (
                                            [0] => Gain 2s
                                            [1] => Draw 2 cards
                                            [2] => Put the top 2 cards of your History on the bottom of your Kingdom
                                        )

                                )

                        )

                )

        )

    [quote] => Even a minor victory can pave the path to power
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Shield.png
    [id] => Minor Victory
)
Array
(
    [reaction] => 1
    [draw] => 1
)
Adjunct
Combination • Political
Prince, Duke, Duchess or Bishop+ up to 2 Political Puppets with a total Political no greater than 10
I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
Empress Maud
0c
Array
(
    [name] => Adjunct
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [rule] => Array
                        (
                            [0] => Prince, Duke, Duchess or Bishop
                            [1] => + up to 2 Political Puppets with a total Political no greater than 10
                        )

                )

        )

    [quote] => I always bring my aides with me, I find it clears my mind wonderfully to have them for you to shout at.
    [attribution] => Empress Maud
    [image] => Pictures PNG/Adjunct.png
    [id] => Adjunct
)
Array
(
)
Ally
Combination
Any Puppet+ any Puppet
Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
Duke Faragos
0c
Array
(
    [name] => Ally
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any Puppet
                            [1] => + any Puppet
                        )

                )

        )

    [quote] => Together... victory, apart defeat, this is the lesson that the Grand Empire itself should have taught us long ago.
    [attribution] => Duke Faragos
    [image] => Pictures PNG/Ally_v2.png
    [id] => Ally
)
Array
(
)
Army
Combination • Military
1 Military Puppet+ up to 5 Military or Mercenary Puppets with printed Military 4 or lessIf you use any MERCENARY PUPPETS lose 1s.
See the world they said.... some world!
Sergeant Partos
1c
Array
(
    [name] => Army
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => 1 Military Puppet
                            [1] => + up to 5 Military or Mercenary Puppets with printed Military 4 or less
                            [2] => If you use any MERCENARY PUPPETS lose 1s.
                        )

                )

        )

    [quote] => See the world they said.... some world!
    [attribution] => Sergeant Partos
    [image] => Pictures PNG/Army_v2.png
    [id] => Army
)
Array
(
)
Fanatical Synod
Combination • Religious
Any Religious Puppet+ up to two Religious Puppets
When the church calls there are always many ready to come running.
Makar, merchant Prince
0c
Array
(
    [name] => Fanatical Synod
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Religious
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Any Religious Puppet
                            [1] => + up to two Religious Puppets
                        )

                )

        )

    [quote] => When the church calls there are always many ready to come running.
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/High_Priests_Legate.png
    [id] => Fanatical Synod
)
Array
(
)
Iron Fist
Combination • Political
1 Political Puppet+ up to 2 Military Puppets with lower Political StrengthUse only in a Political conflict
Enough Talk!
Grand Duke Allos
0c
Array
(
    [name] => Iron Fist
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => 1 Political Puppet
                            [1] => + up to 2 Military Puppets with lower Political Strength
                            [2] => Use only in a Political conflict
                        )

                )

        )

    [quote] => Enough Talk!
    [attribution] => Grand Duke Allos
    [image] => Pictures PNG/The_Closed_Fist.png
    [id] => Iron Fist
)
Array
(
)
Seige Force
Combination • Military
Castellan or General+ up to 4 Soldiers or 2 Sergeants
It is a sad sight to see a fortress besieged. The belfreys and mangonels swarm about it like ants on a most beautiful corpse.
Duke Faragos
0c
Array
(
    [name] => Seige Force
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => Castellan or General
                            [1] => + up to 4 Soldiers or 2 Sergeants
                        )

                )

        )

    [quote] => It is a sad sight to see a fortress besieged. The belfreys and mangonels swarm about it like ants on a most beautiful corpse.
    [attribution] => Duke Faragos
    [image] => Pictures PNG/Seige_Force.png
    [id] => Seige Force
)
Array
(
)
Sorcerous Familiar
Combination • Demonic
One Magician+ one Demonic Puppet.Give that Demonic Puppet +1 Strength
There are some whose desire for power leads them to bind themselves to a demon and think it their Servant. They are wrong.
Arum, mystic
1s
Array
(
    [name] => Sorcerous Familiar
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Demonic
        )

    [cost] => 1s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => One Magician
                            [1] => + one Demonic Puppet.
                            [2] => Give that Demonic Puppet +1 Strength
                        )

                )

        )

    [quote] => There are some whose desire for power leads them to bind themselves to a demon and think it their Servant. They are wrong.
    [attribution] => Arum, mystic
    [id] => Sorcerous Familiar
)
Array
(
)
Triumverate
Combination • Political
A Puppet with Strength 6 or more+ up to two Puppets with Strength 6 or more
Three is the strongest number, three support each other. Three also means twice as many hands ready to stab you in the back.
Empress Maud
0c
Array
(
    [name] => Triumverate
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => A Puppet with Strength 6 or more
                            [1] => + up to two Puppets with Strength 6 or more
                        )

                )

        )

    [quote] => Three is the strongest number, three support each other. Three also means twice as many hands ready to stab you in the back.
    [attribution] => Empress Maud
    [image] => Pictures PNG/Triumverate.png
    [id] => Triumverate
)
Array
(
)
Velvet Glove
Combination • Military
1 Political Puppet+ up to 2 Military Puppets with lower military strengthUse only in a Military conflict
Put aside your swords and listen
Princess Onara
0c
Array
(
    [name] => Velvet Glove
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => 1 Political Puppet
                            [1] => + up to 2 Military Puppets with lower military strength
                            [2] => Use only in a Military conflict
                        )

                )

        )

    [quote] => Put aside your swords and listen
    [attribution] => Princess Onara
    [id] => Velvet Glove
)
Array
(
)
Voting Block
Combination • Political
1 Political Puppet+ up to 2 Political Puppets.Use only in a Political conflict
The Empire does not run on war, the Empire does not run on trade, the Empire runs on the raising of hands in the places of power. Just make sure they are raised for you.
Lord Ygeny
0c
Array
(
    [name] => Voting Block
    [type] => combination
    [keywords] => Array
        (
            [0] => Combination
            [1] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => combination
                    [lines] => Array
                        (
                            [0] => 1 Political Puppet
                            [1] => + up to 2 Political Puppets.
                            [2] => Use only in a Political conflict
                        )

                )

        )

    [quote] => The Empire does not run on war, the Empire does not run on trade, the Empire runs on the raising of hands in the places of power. Just make sure they are raised for you.
    [attribution] => Lord Ygeny
    [image] => Pictures PNG/Voting_Block.png
    [id] => Voting Block
)
Array
(
)
Cataphracti
Enhancement • Troop
Faction Lycastria
Cavalry (Has +2 Strength if your opponent has no Cavalry in their conflict hand)
Use only in a Military conflict, in which you have a Military Puppet
The Lycastrian Cataphracts are the military elite, drawn from the sons and daughters of the nobility
Annals of the Empire
1c
2
4
Array
(
    [name] => Cataphracti
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
            [1] => Troop
        )

    [cost] => 1c
    [military] => 4
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Lycastria
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Cavalry
                )

            [2] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Use only in a Military conflict, in which you have a Military Puppet
                        )

                )

        )

    [quote] => The Lycastrian Cataphracts are the military elite, drawn from the sons and daughters of the nobility
    [attribution] => Annals of the Empire
    [faction] => lycastria
    [id] => Cataphracti
)
Array
(
    [cavalry] => 1
)
Imperial Weaponry
Enhancement • Imperial • Weapon
Use only in a Military conflict in which you have a Military Puppet
The Imperial Legions hold power through two things: superior training, and superior weapons
Count Talos
0c
0
5
Array
(
    [name] => Imperial Weaponry
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
            [1] => Imperial
            [2] => Weapon
        )

    [cost] => 0c
    [military] => 5
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Use only in a Military conflict in which you have a Military Puppet
                        )

                )

        )

    [quote] => The Imperial Legions hold power through two things: superior training, and superior weapons
    [attribution] => Count Talos
    [image] => Pictures PNG/Military_Power.png
    [id] => Imperial Weaponry
)
Array
(
)
Infantry Cohort
Enhancement • Troop
Faction Lycastria
You may have 4 copies of this card in your deck
Use only in a Military conflict, in which you have a Military Puppet
Left flank advance! Right flank hold the line!
Strategos Tholos
0c
1
4
Array
(
    [name] => Infantry Cohort
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
            [1] => Troop
        )

    [cost] => 0c
    [military] => 4
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Lycastria
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => You may have 4 copies of this card in your deck
                            [1] => Use only in a Military conflict, in which you have a Military Puppet
                        )

                )

        )

    [quote] => Left flank advance! Right flank hold the line!
    [attribution] => Strategos Tholos
    [faction] => lycastria
    [image] => Pictures PNG/Focussing_of_Forces.png
    [id] => Infantry Cohort
)
Array
(
)
Gamble for Power
Enhancement
Play only in a Political conflict. The winner of this conflict gains 4s.
If you want power, be prepared to gamble everything you have to get it
Makar, Merchant Prince
1c
Array
(
    [name] => Gamble for Power
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Play only in a Political conflict. The winner of this conflict gains 4s.
                )

        )

    [quote] => If you want power, be prepared to gamble everything you have to get it
    [attribution] => Makar, Merchant Prince
    [image] => Pictures PNG/Bodyguard.png
    [id] => Gamble for Power
)
Array
(
)
House Guard
Enhancement • Troop
You may have 4 copies of this card in your deck
Use only in a Military conflict, in which you have a Military Puppet
Many noble houses maintain their own soldiers, who serve their masters the year round
Annals of the Empire
0c
2
2
Array
(
    [name] => House Guard
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
            [1] => Troop
        )

    [cost] => 0c
    [military] => 2
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => You may have 4 copies of this card in your deck
                            [1] => Use only in a Military conflict, in which you have a Military Puppet
                        )

                )

        )

    [quote] => Many noble houses maintain their own soldiers, who serve their masters the year round
    [attribution] => Annals of the Empire
    [image] => /Pictures PNG/Military_Rule.png
    [id] => House Guard
)
Array
(
)
Planned Assault
Enhancement
Recycle (REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
Timing, my dear boy, timing is everything
Count Sforzi
1c
4
4
Array
(
    [name] => Planned Assault
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
        )

    [cost] => 1c
    [military] => 4
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Recycle
                )

        )

    [quote] => Timing, my dear boy, timing is everything
    [attribution] => Count Sforzi
    [id] => Planned Assault
)
Array
(
    [recycle] => 1
)
Poison
Enhancement
All opponents lose this conflict unless they have an Emperor in their conflict hand. Destroy all your Puppets in this conflict when it resolves
Recycle (REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
It is a poisoned cup that we both drink from, I am prepared to die, are you?
Assassin
4s
Array
(
    [name] => Poison
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
        )

    [cost] => 4s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => All opponents lose this conflict unless they have an Emperor in their conflict hand. Destroy all your Puppets in this conflict when it resolves
                        )

                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Recycle
                )

        )

    [quote] => It is a poisoned cup that we both drink from, I am prepared to die, are you?
    [attribution] => Assassin
    [image] => Pictures PNG/Ishoks_Blood.png
    [id] => Poison
)
Array
(
    [recycle] => 1
)
Poisoned Victory
Enhancement
The winner of this conflict takes 6s damage
You may have won, Simon, but your fate will be worse than mine
High Priest Kaal
1s
Array
(
    [name] => Poisoned Victory
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
        )

    [cost] => 1s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => The winner of this conflict takes 6s damage
                        )

                )

        )

    [quote] => You may have won, Simon, but your fate will be worse than mine
    [attribution] => High Priest Kaal
    [id] => Poisoned Victory
)
Array
(
)
Strength in Numbers
Enhancement
If there are at least two puppets in your conflict hand, and they are all the same, gain +2 STRENGTH per puppet.
Timing, my dear boy, timing is everything
Count Sforzi
0c
*
*
Array
(
    [name] => Strength in Numbers
    [type] => enhancement
    [keywords] => Array
        (
            [0] => Enhancement
        )

    [cost] => 0c
    [military] => *
    [political] => *
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => If there are at least two puppets in your conflict hand, and they are all the same, gain +2 STRENGTH per puppet.
                        )

                )

        )

    [quote] => Timing, my dear boy, timing is everything
    [attribution] => Count Sforzi
    [id] => Strength in Numbers
)
Array
(
)
Carrion Crow
Action • Tactic
Tactic When this conflict resolves, each loser and loser's ally takes 4c damage
See there! The crows are gathering! Make sure it's not you they are eating lad!
Sergeant Tholos
0c
Array
(
    [name] => Carrion Crow
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => When this conflict resolves, each loser and loser's ally takes 4c damage
                        )

                )

        )

    [quote] => See there! The crows are gathering! Make sure it's not you they are eating lad!
    [attribution] => Sergeant Tholos
    [image] => Pictures PNG/The_Tide_Turned.png
    [id] => Carrion Crow
)
Array
(
    [tactic] => 1
)
Conjunction
Action • Tactic • Celestial
Tactic +2 Strength, draw 1 card
The course of the stars guides the hands of men
Arum, mystic
0c
Array
(
    [name] => Conjunction
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
            [2] => Celestial
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => +2 Strength, draw 1 card
                        )

                )

        )

    [quote] => The course of the stars guides the hands of men
    [attribution] => Arum, mystic
    [image] => Pictures PNG/Conjunction.png
    [id] => Conjunction
)
Array
(
    [tactic] => 1
    [draw] => 1
)
Crushing Blow
Action • Tactic • Military
Tactic +4 Military Strength
Half measures are for the weak
Count Talos
0c
Array
(
    [name] => Crushing Blow
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
            [2] => Military
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => +4 Military Strength
                        )

                )

        )

    [quote] => Half measures are for the weak
    [attribution] => Count Talos
    [image] => /Pictures PNG/The_Cost_of_Power.png
    [id] => Crushing Blow
)
Array
(
    [tactic] => 1
)
Decorum
Action • Tactic • Political • Religious
Tactic Play only in a Political Conflict. Each player has -2 Political for each Military, Demonic, or Mercenary card in their conflict hand.
Tactic +1 Political
Some things are just not done, like bringing armed men to a performance of the Imperial Ballet.
Prince Eggar of Thule
1c
Array
(
    [name] => Decorum
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
            [2] => Political
            [3] => Religious
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only  in a Political Conflict. Each player has -2 Political for each Military, Demonic, or Mercenary card in their conflict hand.
                        )

                )

            [1] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => +1 Political
                        )

                )

        )

    [quote] => Some things are just not done, like bringing armed men to a performance of the Imperial Ballet.
    [attribution] => Prince Eggar of Thule
    [image] => Pictures PNG/Decorum.png
    [id] => Decorum
)
Array
(
    [tactic] => 1
)
Dissent
Action • Tactic • Political
Tactic If an opponent has at least two Puppets in their action hand, given them -5 Strength
Even the closest of friends can have a little falling out.
Makar, merchant Prince
1c
Array
(
    [name] => Dissent
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
            [2] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => If an opponent has at least two Puppets in their action hand, given them -5 Strength
                        )

                )

        )

    [quote] => Even the closest of friends can have a little falling out.
    [attribution] => Makar, merchant Prince
    [image] => cards/dissent.png
    [id] => Dissent
)
Array
(
    [tactic] => 1
)
Fatality
Action • Tactic
Tactic Target a Puppet in this conflict, if this is a Political action, pay 2s. That puppet is killed.
Oh! No! Not like this!
Prince Eggar of Thule
3c
Array
(
    [name] => Fatality
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Target a Puppet in this conflict, if this is a Political action, pay 2s. That puppet is killed.
                        )

                )

        )

    [quote] => Oh! No! Not like this!
    [attribution] => Prince Eggar of Thule
    [image] => Pictures PNG/Limited_Actions.png
    [id] => Fatality
)
Array
(
    [tactic] => 1
)
Intrigue
Action • Tactic • Political
Tactic +4 Political Strength
A few words in the right ear, a door left half open, these things destroy armies
Prince Laslo of Somecar
0c
Array
(
    [name] => Intrigue
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
            [2] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [rule] => Array
                        (
                            [0] => +4 Political Strength
                        )

                )

        )

    [quote] => A few words in the right ear, a door left half open, these things destroy armies
    [attribution] => Prince Laslo of Somecar
    [image] => Pictures PNG/Intrigue.png
    [id] => Intrigue
)
Array
(
    [tactic] => 1
)
Imperial Privilige
Action • Tactic
Tactic If all Puppets in your conflict are drawn from your Retinue, +5 Strength.
There are mercenaries by the hundreds, upstart lords by the thousand, but Imperial Blood rules Imperial Realms.
Duke Faragos
1c
Array
(
    [name] => Imperial Privilige
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => If all Puppets in your conflict are drawn from your Retinue, +5 Strength.
                        )

                )

        )

    [quote] => There are mercenaries by the hundreds, upstart lords by the thousand, but Imperial Blood rules Imperial Realms.
    [attribution] => Duke Faragos
    [image] => Pictures PNG/Imperial_Privilage.png
    [id] => Imperial Privilige
)
Array
(
    [tactic] => 1
)
Outflank
Action • Tactic
Tactic Gain +1 Strength for each Puppet in your conflict hand
Widen the line! Strike them from behind!
Sergeant Tholos
0c
Array
(
    [name] => Outflank
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Gain +1 Strength for each Puppet in your conflict hand
                        )

                )

        )

    [quote] => Widen the line! Strike them from behind!
    [attribution] => Sergeant Tholos
    [image] => cards/flanking_tactics.png
    [id] => Outflank
)
Array
(
    [tactic] => 1
)
Overrun
Action • Tactic • Military
Tactic Play only if all opponents have null hands. When this conflict resolves, each Loser and Loser's ally takes 4c damage
They should have watched their borders a little more closely
Prince Laslo
1c
Array
(
    [name] => Overrun
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
            [2] => Military
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Play only if all opponents have null hands. When this conflict resolves, each Loser and Loser's ally takes 4c damage
                        )

                )

        )

    [quote] => They should have watched their borders a little more closely
    [attribution] => Prince Laslo
    [image] => Pictures PNG/Condemnation.png
    [id] => Overrun
)
Array
(
    [tactic] => 1
)
Provoke
Action • Tactic
Tactic Target a Puppet controlled by an opponent but not in this conflict with accusations of cowardice. Its owner may pay 2s. If they do not, the Puppet joins this conflict
Come outside and fight, coward!
Orum Sancour
1c
Array
(
    [name] => Provoke
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Target a Puppet controlled by an opponent but not in this conflict with accusations of cowardice. Its owner may pay 2s. If they do not, the Puppet joins this conflict
                        )

                )

        )

    [quote] => Come outside and fight, coward!
    [attribution] => Orum Sancour
    [image] => Pictures PNG/State_of_War.png
    [id] => Provoke
)
Array
(
    [tactic] => 1
)
Redeploy
Action • Tactic
Tactic Pay 1h. Return one Puppet and any number of Troop cards from this conflict to your hand
Tactic Return any number of Troop cards from this conflict to your hand
It is no shame to send too strong a force, provided you have the means to redeploy it
Strategos Tholos
0c
Array
(
    [name] => Redeploy
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [rule] => Pay 1h. Return one Puppet and any number of Troop cards from this conflict to your hand
                )

            [1] => Array
                (
                    [type] => tactic
                    [rule] => Return any number of Troop cards from this conflict to your hand
                )

        )

    [quote] => It is no shame to send too strong a force, provided you have the means to redeploy it
    [attribution] => Strategos Tholos
    [image] => Pictures PNG/Escalation.png
    [id] => Redeploy
)
Array
(
    [tactic] => 1
)
Retreat
Action • Tactic
Tactic Your Puppets in this conflict may retreat for free
Sometimes one good retreat is better than a thousand advances.
Sergeant Partos
0c
Array
(
    [name] => Retreat
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Your Puppets in this conflict may retreat for free
                        )

                )

        )

    [quote] => Sometimes one good retreat is better than a thousand advances.
    [attribution] => Sergeant Partos
    [image] => Pictures PNG/Retreat.png
    [id] => Retreat
)
Array
(
    [tactic] => 1
)
Unfit for Conflict
Action • Tactic
Tactic Add a Puppet from your Court to this conflict. After the conflict resolves destroy that Puppet, this cannot be prevented
Some men and women have this disturbing tendancy to fight to the death over the slightest things even when gravely wounded.
Count Loric
0c
Array
(
    [name] => Unfit for Conflict
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Add a Puppet from your Court to this conflict. After the conflict resolves destroy that Puppet, this cannot be prevented
                        )

                )

        )

    [quote] => Some men and women have this disturbing tendancy to fight to the death over the slightest things even when gravely wounded.
    [attribution] => Count Loric
    [id] => Unfit for Conflict
)
Array
(
    [tactic] => 1
)
Waylay
Action • Tactic
Tactic Target a Puppet in this conflict, that puppet is sent to its owner's Court
I say! You men, what do you mean bursting in on me like this?
Prince Eggar of Thule
1c
Array
(
    [name] => Waylay
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Tactic
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => tactic
                    [lines] => Array
                        (
                            [0] => Target a Puppet in this conflict, that puppet is sent to its owner's Court
                        )

                )

        )

    [quote] => I say! You men, what do you mean bursting in on me like this?
    [attribution] => Prince Eggar of Thule
    [image] => Pictures PNG/Change_of_Plans.png
    [id] => Waylay
)
Array
(
    [tactic] => 1
)
Abeyance
Action • Political
End Target a player. Place Abeyance as an Edict, which says:
Targeted player has -6 Standing
Forced Start Destroy Abeyance
Cease this madness Laslo! We will debate this in open court.
Empress Maud
1c
Array
(
    [name] => Abeyance
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target a player. Place Abeyance as an Edict, which says:
                        )

                    [actions] => Array
                        (
                            [0] => Array
                                (
                                    [type] => static
                                    [rule] => Array
                                        (
                                            [0] => Targeted player has -6 Standing
                                        )

                                )

                            [1] => Array
                                (
                                    [type] => forced start
                                    [rule] => Array
                                        (
                                            [0] => Destroy Abeyance
                                        )

                                )

                        )

                )

        )

    [quote] => Cease this madness Laslo! We will debate this in open court.
    [attribution] => Empress Maud
    [id] => Abeyance
)
Array
(
    [end] => 1
)
Assassinate
Action
End Target a Puppet in play, that puppet is killed by assassins.
The more we spread our servants the easier it is for an assassin to creep behind them
Empress Maud
5s
Array
(
    [name] => Assassinate
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 5s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target a Puppet in play, that puppet is killed by assassins.
                        )

                )

        )

    [quote] => The more we spread our servants the easier it is for an assassin to creep behind them
    [attribution] => Empress Maud
    [image] => Pictures PNG/Assasination.png
    [id] => Assassinate
)
Array
(
    [end] => 1
)
Allegations
Action • Political
End Target a player who takes 5s damage, then place Allegations as an Edict. That player gains the ability:
Declaration Closed Political Declare a conflict with Allegations. If you win, gain 8s and the owner of Allegations takes 8s damage, otherwise take 5s damage. Destroy Allegations
You only get one chance to prove a lie before it sticks
Makar, merchant Prince
2c
Array
(
    [name] => Allegations
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target a player who takes 5s damage, then place Allegations as an Edict. That player gains the ability:
                        )

                )

            [1] => Array
                (
                    [type] => declaration
                    [declare] => Closed Political
                    [conditional] => 1
                    [rule] => Array
                        (
                            [0] => Declare a conflict with Allegations. If you win, gain 8s and the owner of Allegations takes 8s damage, otherwise take 5s damage. Destroy Allegations
                        )

                )

        )

    [quote] => You only get one chance to prove a lie before it sticks
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Allegations.png
    [id] => Allegations
)
Array
(
    [end] => 1
    [declaration] => 1
)
Benison
Action • Celestial • Religious
Reaction When you discard Benison to pay a cost, gain 1s
The church holds that the Younger Gods slumber since the death of Ishok, dreaming of our world, but sometimes they stir and smile upon us from the stars.
Arum, Mystic
0c
Array
(
    [name] => Benison
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Celestial
            [2] => Religious
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => When you discard Benison to pay a cost, gain 1s
                        )

                )

        )

    [quote] => The church holds that the Younger Gods slumber since the death of Ishok, dreaming of our world, but sometimes they stir and smile upon us from the stars.
    [attribution] => Arum, Mystic
    [id] => Benison
)
Array
(
    [reaction] => 1
)
Censure
Action • Political • Religious
End If you have a Religious Puppet in play or in your hand, target a player with a Demonic or Ishok card in play, they take 5s damage. If you use a Puppet in your hand, reveal it.
These are things that the Gods command us to Smite Down!
High Priest Kaal
2c
Array
(
    [name] => Censure
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
            [2] => Religious
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => If you have a Religious Puppet in play or in your hand, target a player with a Demonic or Ishok card in play, they take 5s damage. If you use a Puppet in your hand, reveal it.
                        )

                )

        )

    [quote] => These are things that the Gods command us to Smite Down!
    [attribution] => High Priest Kaal
    [image] => cards/brand.png
    [id] => Censure
)
Array
(
    [end] => 1
)
Comet
Action • Celestial
Reaction When you play a card or take an action, increase a printed number on that card or action by 1
An omen for sure! - see how it lights the sky! See how it falls to earth and sets ablaze the defender's castle walls.
Traditional
0c
Array
(
    [name] => Comet
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Celestial
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => When you play a card or take an action, increase a printed number on that card or action by 1
                        )

                )

        )

    [quote] => An omen for sure! - see how it lights the sky! See how it falls to earth and sets ablaze the defender's castle walls.
    [attribution] => Traditional
    [image] => Pictures PNG/Comet.png
    [id] => Comet
)
Array
(
    [reaction] => 1
)
Deep Pockets
Action • Finance
Reaction When you pay a cost, you may discard Deep Pockets to pay 3c or 3h of that cost
Plan ahead, always prepared.
Makar, merchant Prince
0c
Array
(
    [name] => Deep Pockets
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Finance
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => When you pay a cost, you may discard Deep Pockets to pay 3c or 3h of that cost
                        )

                )

        )

    [quote] => Plan ahead, always prepared.
    [attribution] => Makar, merchant Prince
    [id] => Deep Pockets
)
Array
(
    [reaction] => 1
)
Earthrise
Action • Magic • Earth • Primal
Spell (Play only if you have a Magician Puppet in your hand or in play. If you use a Magician in your hand, reveal it. If used in a conflict, the Magician must be in that conflict)
End Each of your earth locations becomes a 5/5 Puppet until the end of turn. You may include them in conflicts as if they were in your hand.
Destroy them at the end of any conflict they enter, or pay 1h to turn them back into a location instead.
Drink deep of blood, and rise
The Hunter
5p
Array
(
    [name] => Earthrise
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Magic
            [2] => Earth
            [3] => Primal
        )

    [cost] => 5p
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Spell
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Each of your earth locations becomes a 5/5 Puppet until the end of turn. You may include them in conflicts as if they were in your hand.
                            [1] => Destroy them at the end of any conflict they enter, or pay 1h to turn them back into a location instead.
                        )

                )

        )

    [quote] => Drink deep of blood, and rise
    [attribution] => The Hunter
    [id] => Earthrise
)
Array
(
    [spell] => 1
    [end] => 1
)
Earthstrike
Action • Magic • Celestial
Spell (Play only if you have a Magician Puppet in your hand or in play. If you use a Magician in your hand, reveal it. If used in a conflict, the Magician must be in that conflict)
End Choose an Earth card in play. Destroy it.
The earth is but a shadow of the stars
Arum, Mystic
1h
Array
(
    [name] => Earthstrike
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Magic
            [2] => Celestial
        )

    [cost] => 1h
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Spell
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Choose an Earth card in play. Destroy it.
                        )

                )

        )

    [quote] => The earth is but a shadow of the stars
    [attribution] => Arum, Mystic
    [id] => Earthstrike
)
Array
(
    [spell] => 1
    [end] => 1
)
Exile
Action • Imperial
Any Target a Puppet in play (if you use Exile during a conflict it must be a Puppet in this conflict). Place Exile as an Edict and the Puppet is removed from the game for as long as Exile remains in play.
I can't deny the evidence... there is nothing I can do. Simon of Altricht is hereby stripped of all status and cast out.
Empress Maud
3c
Array
(
    [name] => Exile
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Imperial
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => any
                    [lines] => Array
                        (
                            [0] => Target a Puppet in play (if you use Exile during a conflict it must be a Puppet in this conflict). Place Exile as an Edict and the Puppet is removed from the game for as long as Exile remains in play.
                        )

                )

        )

    [quote] => I can't deny the evidence... there is nothing I can do. Simon of Altricht is hereby stripped of all status and cast out.
    [attribution] => Empress Maud
    [image] => cards/exile.png
    [id] => Exile
)
Array
(
    [any] => 1
)
Farming
Action • Earth
End Place 2 counters on each of your Resource cards.
While Princes fight, peasants toil
Asor, Farmer of Linden
0c
Array
(
    [name] => Farming
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Earth
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Place 2 counters on each of your Resource cards.
                        )

                )

        )

    [quote] => While Princes fight, peasants toil
    [attribution] => Asor, Farmer of Linden
    [id] => Farming
)
Array
(
    [end] => 1
)
Muster
Action
Start Move all Puppets in your Court one space left
You may draw one Kingdom card
Summon my Lords! Raise the battle standards! Thalor marches!
Princess Onara
0c
Array
(
    [name] => Muster
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => start
                    [rule] => Array
                        (
                            [0] => Move all Puppets in your Court one space left
                            [1] => You may draw one Kingdom card
                        )

                )

        )

    [quote] => Summon my Lords! Raise the battle standards! Thalor marches!
    [attribution] => Princess Onara
    [id] => Muster
)
Array
(
    [start] => 1
    [draw] => 1
)
Pleasing the People
Action • Heal
End Return the bottom 8 cards of your History to the bottom of your Kingdom
When the mob comes to the door even the Prince must please the people
4s
Array
(
    [name] => Pleasing the People
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Heal
        )

    [cost] => 4s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Return the bottom 8 cards of your History to the bottom of your Kingdom
                        )

                )

        )

    [quote] => When the mob comes to the door even the Prince must please the people
    [id] => Pleasing the People
)
Array
(
    [end] => 1
)
Plausible Deniability
Action • Political
Reaction Play only when a card is played that targets you or a card you control.
That card is negated.
So many cabals operate in the Empire that sometimes it is hard to know who you have spoken too!
Makar, merchant Prince
2h
Array
(
    [name] => Plausible Deniability
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 2h
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Play only when a card is played that targets you or a card you control.
                            [1] => That card is negated.
                        )

                )

        )

    [quote] => So many cabals operate in the Empire that sometimes it is hard to know who you have spoken too!
    [attribution] => Makar, merchant Prince
    [image] => cards/plausible_deniability.png
    [id] => Plausible Deniability
)
Array
(
    [reaction] => 1
)
Prayer to Ishok
Action • Heal • Ishok
Spell (Play only if you have a Magician Puppet in your hand or in play. If you use a Magician in your hand, reveal it. If used in a conflict, the Magician must be in that conflict)
End Shuffle your History and randomly select two cards for each part of Ishok you have in play. Shuffle the selected cards into your Kingdom.
Do the same with your Graveyard and Retinue.
We shall rebuild him
4s
Array
(
    [name] => Prayer to Ishok
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Heal
            [2] => Ishok
        )

    [cost] => 4s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Spell
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Shuffle your History and randomly select two cards for each part of Ishok you have in play. Shuffle the selected cards into your Kingdom.
                            [1] => Do the same with your Graveyard and Retinue.
                        )

                )

        )

    [quote] => We shall rebuild him
    [id] => Prayer to Ishok
)
Array
(
    [spell] => 1
    [end] => 1
)
Rearm
Action • Heal
Start Return the bottom 4 cards of your History to the bottom of your Kingdom
Start Return the bottom card of your Graveyard to the bottom of your Retinue
A wise man knows when it is time to draw back and regroup
Prince Laslo
1s
Array
(
    [name] => Rearm
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Heal
        )

    [cost] => 1s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => start
                    [rule] => Return the bottom 4 cards of your History to the bottom of your Kingdom
                )

            [1] => Array
                (
                    [type] => start
                    [rule] => Return the bottom card of your Graveyard to the bottom of your Retinue
                )

        )

    [quote] => A wise man knows when it is time to draw back and regroup
    [attribution] => Prince Laslo
    [id] => Rearm
)
Array
(
    [start] => 1
)
Renewal
Action
Start Choose 1 card from your History and put it into your hand
The best plans of all are the ones worth repeating
Prince Laslo of Somecar
2c
Array
(
    [name] => Renewal
    [type] => action
    [keywords] => Array
        (
            [0] => Action
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => start
                    [lines] => Array
                        (
                            [0] => Choose 1 card from your History and put it into your hand
                        )

                )

        )

    [quote] => The best plans of all are the ones worth repeating
    [attribution] => Prince Laslo of Somecar
    [image] => Pictures PNG/Renewal.png
    [id] => Renewal
)
Array
(
    [start] => 1
)
Resurrect
Action • Magic
Spell (Play only if you have a Magician Puppet in your hand or in play. If you use a Magician in your hand, reveal it. If used in a conflict, the Magician must be in that conflict)
Start Choose 1 card from your Graveyard and put it into your hand
The Gods' plan for you is not yet ended
Arum, Mystic
1h
Array
(
    [name] => Resurrect
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Magic
        )

    [cost] => 1h
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Spell
                )

            [1] => Array
                (
                    [type] => start
                    [lines] => Array
                        (
                            [0] => Choose 1 card from your Graveyard and put it into your hand
                        )

                )

        )

    [quote] => The Gods' plan for you is not yet ended
    [attribution] => Arum, Mystic
    [image] => cards/phoenix_rising.png
    [id] => Resurrect
)
Array
(
    [spell] => 1
    [start] => 1
)
Revoke
Action • Political
End Choose an Edict in play. Destroy it
The Empress has spoken. This matter is closed
Grand Duke Allos
5c
Array
(
    [name] => Revoke
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 5c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Choose an Edict in play. Destroy it
                        )

                )

        )

    [quote] => The Empress has spoken. This matter is closed
    [attribution] => Grand Duke Allos
    [image] => Pictures PNG/Ambassador_v2.png
    [id] => Revoke
)
Array
(
    [end] => 1
)
Summons
Action • Political
End Target a Puppet in play. Return it to its owner's hand
You are required
Imperial Messenger
1h
Array
(
    [name] => Summons
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Political
        )

    [cost] => 1h
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Target a Puppet in play. Return it to its owner's hand
                        )

                )

        )

    [quote] => You are required
    [attribution] => Imperial Messenger
    [id] => Summons
)
Array
(
    [end] => 1
)
Solar Prophecy
Action • Celestial
Reaction Play when an opponent plays a Start action. Draw 2 Kingdom cards and gain 1s
Recycle (REACTION : When this card is discarded to pay a cost, move the bottom card of your history to the bottom of your kingdom)
This, we have foreseen
Arum, Mystic
0c
Array
(
    [name] => Solar Prophecy
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Celestial
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [rule] => Array
                        (
                            [0] => Play when an opponent plays a Start action. Draw 2 Kingdom cards and gain 1s
                        )

                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Recycle
                )

        )

    [quote] => This, we have foreseen
    [attribution] => Arum, Mystic
    [id] => Solar Prophecy
)
Array
(
    [reaction] => 1
    [draw] => 1
    [recycle] => 1
)
Treasure Trove
Action • Finance
Start Draw 3 Kingdom cards
Gold! Gold! We're Rich!
Prince Eggar of Thule
1s
Array
(
    [name] => Treasure Trove
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Finance
        )

    [cost] => 1s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => start
                    [rule] => Draw 3 Kingdom cards
                )

        )

    [quote] => Gold! Gold! We're Rich!
    [attribution] => Prince Eggar of Thule
    [image] => Pictures PNG/Treasure_Trove.png
    [id] => Treasure Trove
)
Array
(
    [start] => 1
    [draw] => 1
)
Undoing
Action • Magic
Spell (Play only if you have a Magician Puppet in your hand or in play. If you use a Magician in your hand, reveal it. If used in a conflict, the Magician must be in that conflict)
Reaction When a player plays a tactic, negate it
Avert! Your spell is cancelled!
Arum, mystic
1c
Array
(
    [name] => Undoing
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Magic
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Spell
                )

            [1] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => When a player plays a tactic, negate it
                        )

                )

        )

    [quote] => Avert! Your spell is cancelled!
    [attribution] => Arum, mystic
    [image] => Pictures PNG/undoing.png
    [id] => Undoing
)
Array
(
    [spell] => 1
    [reaction] => 1
)
Venture
Action • Finance
Reaction When the turn ends, if Venture is in your history, put it in your hand
One must spend, to accumulate.
Makar, merchant Prince
0c
Array
(
    [name] => Venture
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Finance
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => When the turn ends, if Venture is in your history, put it in your hand
                        )

                )

        )

    [quote] => One must spend, to accumulate.
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Influence.png
    [id] => Venture
)
Array
(
    [reaction] => 1
)
Volcano
Action • Earth
End Choose a Location in play. Destroy it
They call them Dragon Mountains in Somecar, I can see why. When the fire came down on our fields it was like a thousand drakes were venting their fury upon all of us.
Marissa, mercenary
5c
Array
(
    [name] => Volcano
    [type] => action
    [keywords] => Array
        (
            [0] => Action
            [1] => Earth
        )

    [cost] => 5c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Choose a Location in play. Destroy it
                        )

                )

        )

    [quote] => They call them Dragon Mountains in Somecar, I can see why. When the fire came down on our fields it was like a thousand drakes were venting their fury upon all of us.
    [attribution] => Marissa, mercenary
    [image] => Pictures PNG/Volcano.png
    [id] => Volcano
)
Array
(
    [end] => 1
)
City State
Placed • Location • City
Faction Benden
Place 5 counters on City State when you play it.
Repeatable Reaction When you take damage, you may prevent 1c, 1h, or 1s of that damage by removing a counter from City State
Benden has no capitals, only a dozen city-states warring for dominance, and there's money to be made in war
Makar, merchant Prince
1c
3
3
Array
(
    [name] => City State
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 1c
    [military] => 3
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Benden
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Place 5 counters on City State when you play it.
                        )

                )

            [2] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When you take damage, you may prevent 1c, 1h, or 1s of that damage by removing a counter from City State
                        )

                )

        )

    [quote] => Benden has no capitals, only a dozen city-states warring for dominance, and there's money to be made in war
    [attribution] => Makar, merchant Prince
    [faction] => benden
    [id] => City State
)
Array
(
    [reaction] => 1
)
College of History
Placed • Location • Library • Heal
Place 4 counters on College when played
Start Remove 2 counters to put any card from your History on top of your Kingdom
Start Remove 1 counter to put any card from your History at the bottom of your Kingdom
It is a mistake to think that the past contains no lessons worth learning.
Prince Laslo of Somecar
2c
0
1
Array
(
    [name] => College of History
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Library
            [3] => Heal
        )

    [cost] => 2c
    [military] => 1
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Place 4 counters on College when played
                        )

                )

            [1] => Array
                (
                    [type] => start
                    [rule] => Array
                        (
                            [0] => Remove 2 counters to put any card from your History on top of your Kingdom
                        )

                )

            [2] => Array
                (
                    [type] => start
                    [rule] => Array
                        (
                            [0] => Remove 1 counter to put any card from your History at the bottom of your Kingdom
                        )

                )

        )

    [quote] => It is a mistake to think that the past contains no lessons worth learning.
    [attribution] => Prince Laslo of Somecar
    [image] => Pictures PNG/College_of_History.png
    [id] => College of History
)
Array
(
    [start] => 1
)
Conai
7s
Placed • Location • City • Capital
Faction Lycastria
Conai is worth 7s. If Conai is destroyed, take 4s damage.
The fading glories of Conai are no longer the envy of the Empire, but there is still no city to match it.
Empress Maud
3c
4
4
Array
(
    [name] => Conai
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
            [3] => Capital
        )

    [cost] => 3c
    [military] => 4
    [political] => 4
    [worth] => 7
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Lycastria
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Conai is worth 7s. If Conai is destroyed, take 4s damage.
                )

        )

    [quote] => The fading glories of Conai are no longer the envy of the Empire, but there is still no city to match it.
    [attribution] => Empress Maud
    [faction] => lycastria
    [unique] => 1
    [id] => Conai
)
Array
(
)
Fertile Lands
Placed • Location • Earth • Resource
Place 3 counters on Fertile Lands when you play it.
Repeatable Reaction When paying for a Puppet, you may remove any number of counters from Fertile Lands to pay 2c of the cost per counter
The woods give back the to the land, that which the bloody hand of man seeks to take away.
Holy chant
0c
0
0
Array
(
    [name] => Fertile Lands
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
            [3] => Resource
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Place 3 counters on Fertile Lands when you play it.
                        )

                )

            [1] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When paying for a Puppet, you may remove any number of counters from Fertile Lands to pay 2c of the cost per counter
                        )

                )

        )

    [quote] => The woods give back the to the land, that which the bloody hand of man seeks to take away.
    [attribution] => Holy chant
    [image] => Pictures PNG/Fertile_Lands.png
    [id] => Fertile Lands
)
Array
(
    [reaction] => 1
)
Fields and Forests
Placed • Location • Earth • Resource
Place 5 counters on Fields and Forests when you play it.
Repeatable Reaction When paying a cost, you may remove any number of counters from Fields and Forests to pay 1c of the cost per counter
The Kingdoms of the Empire are mighty in war and its Lords learned in art, yet it is the Farmer in the field that is its true heart.
Empress Maud
0c
0
1
Array
(
    [name] => Fields and Forests
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
            [3] => Resource
        )

    [cost] => 0c
    [military] => 1
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Place 5 counters on Fields and Forests when you play it.
                        )

                )

            [1] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When paying a cost, you may remove any number of counters from Fields and Forests to pay 1c of the cost per counter
                        )

                )

        )

    [quote] => The Kingdoms of the Empire are mighty in war and its Lords learned in art, yet it is the Farmer in the field that  is its true heart.
    [attribution] => Empress Maud
    [image] => Pictures PNG/Fields_and_Forests.png
    [id] => Fields and Forests
)
Array
(
    [reaction] => 1
)
Forest Shrine
Placed • Location • Religious • Demonic • Primal
Faction Benden
End Pay 1p to make a sacrifice at the shrine. Gain 2s. If the sacrificed puppet has Glory, also gain that much standing.
Not every Old God is dead
Collos Taal
3c
0
3
Array
(
    [name] => Forest Shrine
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Religious
            [3] => Demonic
            [4] => Primal
        )

    [cost] => 3c
    [military] => 3
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Benden
                )

            [1] => Array
                (
                    [type] => end
                    [rule] => Array
                        (
                            [0] => Pay 1p to make a sacrifice at the shrine. Gain 2s. If the sacrificed puppet has Glory, also gain that much standing.
                        )

                )

        )

    [quote] => Not every Old God is dead
    [attribution] => Collos Taal
    [faction] => benden
    [unique] => 1
    [id] => Forest Shrine
)
Array
(
    [end] => 1
)
Silver Mine
Placed • Location • Mine • Earth • Resource
Place 3 counters on Silver Mine when you play it.
Repeatable Reaction When paying a cost, you may remove any number of counters from Silver Mine to pay 1c of the cost per counter
People pour scorn on Thule, but they take our silver just the same.
Prince Eggar of Thule
0c
1
0
Array
(
    [name] => Silver Mine
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Mine
            [3] => Earth
            [4] => Resource
        )

    [cost] => 0c
    [military] => 0
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Place 3 counters on Silver Mine when you play it.
                        )

                )

            [1] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When paying a cost, you may remove any number of counters from Silver Mine to pay 1c of the cost per counter
                        )

                )

        )

    [quote] => People pour scorn on Thule, but they take our silver just the same.
    [attribution] => Prince Eggar of Thule
    [id] => Goldmine
)
Array
(
    [reaction] => 1
)
Great Library
Placed • Location • Library • Heal
Faction Thalor
End Pay 1h. Return the bottom two cards of your History to the bottom of your Kingdom.
Where the other kingdoms have burnt their pasts we have saved ours in the written word. Do not mock the memories we keep, what men throw away one day, always they want returned the next.
3c
1
0
Array
(
    [name] => Great Library
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Library
            [3] => Heal
        )

    [cost] => 3c
    [military] => 0
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Pay 1h. Return the bottom two cards of your History to the bottom of your Kingdom.
                        )

                )

        )

    [quote] => Where the other kingdoms have burnt their pasts we have saved ours in the written word. Do not mock the memories we keep, what men throw away one day, always they want returned the next.
    [attribution] => 
    [faction] => thalor
    [id] => Great Library
)
Array
(
    [end] => 1
)
Heartwoods
Placed • Location • Earth • Resource
Faction Benden
When you play Heartwoods, place 1 counter on it for each other placed Earth card you control.
Repeatable Reaction When paying a cost, you may remove any number of counters from Heartwoods to pay 1c of the cost per counter
Others think of Benden as a primitive and fractured place, but they do not understand the power of the deep woods.
Collos Taal
0c
0
1
Array
(
    [name] => Heartwoods
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
            [3] => Resource
        )

    [cost] => 0c
    [military] => 1
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Benden
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => When you play Heartwoods, place 1 counter on it for each other placed Earth card you control.
                        )

                )

            [2] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When paying a cost, you may remove any number of counters from Heartwoods to pay 1c of the cost per counter
                        )

                )

        )

    [quote] => Others think of Benden as a primitive and fractured place, but they do not understand the power of the deep woods.
    [attribution] => Collos Taal
    [faction] => benden
    [id] => Heartwoods
)
Array
(
    [reaction] => 1
)
Hidden Village
Placed • Location • Earth
Faction Elphas
You may only place one item here
You may not station Puppets here
Conflicts cannot target the Village or items in it
The marshes of Zumm are riddled with villages that no outsider has ever seen
Lord Ygeny
2c
1
1
Array
(
    [name] => Hidden Village
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
        )

    [cost] => 2c
    [military] => 1
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Elphas
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Array
                        (
                            [0] => You may only place one item here
                            [1] => You may not station Puppets here
                            [2] => Conflicts cannot target the Village or items in it
                        )

                )

        )

    [quote] => The marshes of Zumm are riddled with villages that no outsider has ever seen
    [attribution] => Lord Ygeny
    [faction] => elphas
    [image] => Pictures PNG/Hidden_City.png
    [id] => Hidden Village
)
Array
(
)
Imperial Palace
Placed • Location • City
Faction Lycastria
End Pay 1h, search your Kingdom for a card and reveal it. Any player may pay 1h to force you to discard it, otherwise put it in your hand.
The Imperial family of Lycastria will do anything to retain power.
Said of Duke Faragos
2c
4
3
Array
(
    [name] => Imperial Palace
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 2c
    [military] => 3
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Lycastria
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Pay 1h, search your Kingdom for a card and reveal it. Any player may pay 1h to force you to discard it, otherwise put it in your hand.
                        )

                )

        )

    [quote] => The Imperial family of Lycastria will do anything to retain power.
    [attribution] => Said of Duke Faragos
    [faction] => lycastria
    [image] => Pictures PNG/Imperial_Palace.png
    [id] => Imperial Palace
)
Array
(
    [end] => 1
)
Marshes of Zumm
5s
Placed • Location • Earth
Faction Elphas
Build Place a secret counter on Marshes. Marsh is worth 5s while it has a counter
Tactic Remove a counter from Marshes. Send a Puppet at this conflict to its owner's Court
Many brave men have met their ends lost in the Marshes
Lord Ygeny
2c
2
4
Array
(
    [name] => Marshes of Zumm
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Earth
        )

    [cost] => 2c
    [military] => 4
    [political] => 2
    [worth] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Elphas
                )

            [1] => Array
                (
                    [type] => build
                    [rule] => Place a secret counter on Marshes. Marsh is worth 5s while it has a counter
                )

            [2] => Array
                (
                    [type] => tactic
                    [rule] => Remove a counter from Marshes. Send a Puppet at this conflict to its owner's Court
                )

        )

    [quote] => Many brave men have met their ends lost in the Marshes
    [attribution] => Lord Ygeny
    [faction] => elphas
    [unique] => 1
    [image] => Pictures PNG/Marshes_of_Zumm.png
    [id] => Marshes of Zumm
)
Array
(
    [build] => 1
    [tactic] => 1
)
Motherlode
2
Placed • Location • Mine • Earth • Resource
Limit 2 (You cannot have more than two of this card in play)
Place 10 counters on Motherlode when you play it.
Repeatable Reaction When paying a cost, you may remove any number of counters from Motherlode to pay 1c of the cost per counter
The mountains of Lanorn are full of more than just bandits.
Makar, Merchant Prince
2c
2
2
Array
(
    [name] => Motherlode
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Mine
            [3] => Earth
            [4] => Resource
        )

    [cost] => 2c
    [military] => 2
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Limit 2
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Place 10 counters on Motherlode when you play it.
                        )

                )

            [2] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When paying a cost, you may remove any number of counters from Motherlode to pay 1c of the cost per counter
                        )

                )

        )

    [quote] => The mountains of Lanorn are full of more than just bandits.
    [attribution] => Makar, Merchant Prince
    [id] => Motherlode
)
Array
(
    [limit] =>  2
    [reaction] => 1
)
Nargroth
2s
Placed • Location • City • Capital
Faction Somecar
Nargroth is worth 2s.
End Choose a Magic card in your History. Shuffle it into your Kingdom
The black walls of Nargroth have held off a thousand battles, always keeping safe the magical secrets at the heart of Somecar.
Prince Laslo of Somecar
3c
4
5
Array
(
    [name] => Nargroth
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
            [3] => Capital
        )

    [cost] => 3c
    [military] => 5
    [political] => 4
    [worth] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Somecar
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Nargroth is worth 2s.
                )

            [2] => Array
                (
                    [type] => end
                    [rule] => Choose a Magic card in your History. Shuffle it into your Kingdom
                )

        )

    [quote] => The black walls of Nargroth have held off a thousand battles, always keeping safe the magical secrets at the heart of Somecar.
    [attribution] => Prince Laslo of Somecar
    [faction] => somecar
    [unique] => 1
    [id] => Nargroth
)
Array
(
    [end] => 1
)
Port City
Placed • Location • City
Start Place a counter on Port City if it does not already have one
Repeatable Reaction When paying a cost, you may remove any number of counters from Port City to pay 1c of the cost per counter
From all over the world gold and spices flow to the ports of the Grand Empire
Makar, merchant Prince
3c
3
1
Array
(
    [name] => Port City
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
        )

    [cost] => 3c
    [military] => 1
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => start
                    [rule] => Array
                        (
                            [0] => Place a counter on Port City if it does not already have one
                        )

                )

            [1] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When paying a cost, you may remove any number of counters from Port City to pay 1c of the cost per counter
                        )

                )

        )

    [quote] => From all over the world gold and spices flow to the ports of the Grand Empire
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Port_City.png
    [id] => Port City
)
Array
(
    [start] => 1
    [reaction] => 1
)
Seaport of Sheerwater
2s
Placed • Location • City • Resource
Seaport of Sheerwater is worth 2s.
Repeatable Reaction When paying a cost, you may pay 1c1h of that cost by discarding a Resource card you control from play
Control Sheerwater, control Benden, control the south. A simple equation
Makar, merchant Prince
2c
4
3
Array
(
    [name] => Seaport of Sheerwater
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
            [3] => Resource
        )

    [cost] => 2c
    [military] => 3
    [political] => 4
    [worth] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Seaport of Sheerwater is worth 2s.
                )

            [1] => Array
                (
                    [type] => repeatable reaction
                    [rule] => When paying a cost, you may pay 1c1h of that cost by discarding a Resource card you control from play
                )

        )

    [quote] => Control Sheerwater, control Benden, control the south. A simple equation
    [attribution] => Makar, merchant Prince
    [unique] => 1
    [id] => Seaport of Sheerwater
)
Array
(
    [reaction] => 1
)
Sodor
Placed • Location • City • Capital
Faction Elphas
Place 3 counters on Sodor when you play it.
Start Place a counter on Sodor
Repeatable Reaction When paying a cost, you may pay 1c of that cost by removing a counter from Sodor
Sodor, the great port city of Elphas, turns its face towards the sea. Behind it are only marshes and bogs, before it, the whole world.
Annals of the Empire
4c
6
4
Array
(
    [name] => Sodor
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
            [3] => Capital
        )

    [cost] => 4c
    [military] => 4
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Elphas
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Place 3 counters on Sodor when you play it.
                        )

                )

            [2] => Array
                (
                    [type] => start
                    [rule] => Array
                        (
                            [0] => Place a counter on Sodor
                        )

                )

            [3] => Array
                (
                    [type] => repeatable reaction
                    [rule] => Array
                        (
                            [0] => When paying a cost, you may pay 1c of that cost by removing a counter from Sodor
                        )

                )

        )

    [quote] => Sodor, the great port city of Elphas, turns its face towards the sea. Behind it are only marshes and bogs, before it, the whole world.
    [attribution] => Annals of the Empire
    [unique] => 1
    [faction] => elphas
    [id] => Sodor
)
Array
(
    [start] => 1
    [reaction] => 1
)
The White Library
Placed • Location • Library
Faction Thalor
End Draw a Kingdom card.
The White Library is our greatest treasure store of learning. I will protect it with my life against the thieves of Somecar
Count Menos
4c
4
3
Array
(
    [name] => The White Library
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Library
        )

    [cost] => 4c
    [military] => 3
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Draw a Kingdom card.
                        )

                )

        )

    [quote] => The White Library is our greatest treasure store of learning. I will protect it with my life against the thieves of Somecar
    [attribution] => Count Menos
    [faction] => thalor
    [unique] => 1
    [id] => The White Library
)
Array
(
    [end] => 1
    [draw] => 1
)
Thoros
Placed • Location • City • Capital
Faction Thalor
Your Book and Library cards cost 2c less.
Thoros lies sleeping on the banks of the Duzan. Home to actors and writers, historians and poets, it is the slow decline of Thalor.
Annals of the Empire
2c
6
4
Array
(
    [name] => Thoros
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => City
            [3] => Capital
        )

    [cost] => 2c
    [military] => 4
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Your Book and Library cards cost 2c less.
                        )

                )

        )

    [quote] => Thoros lies sleeping on the banks of the Duzan. Home to actors and writers, historians and poets, it is the slow decline of Thalor.
    [attribution] => Annals of the Empire
    [unique] => 1
    [faction] => thalor
    [image] => Pictures PNG/Trade_City_sh.png
    [id] => Thoros
)
Array
(
)
Younger God's Temple
Placed • Location • Holy • Religious
End Choose a Holy or Religious card in your History. Shuffle it into your Kingdom
The temple welcomes with open doors all who would worship the Younger Gods
High Priest Kaal
2c
0
0
Array
(
    [name] => Younger God's Temple
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Location
            [2] => Holy
            [3] => Religious
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [rule] => Array
                        (
                            [0] => Choose a Holy or Religious card in your History. Shuffle it into your Kingdom
                        )

                )

        )

    [quote] => The temple welcomes with open doors all who would worship the Younger Gods
    [attribution] => High Priest Kaal
    [image] => /Pictures PNG/Younger_Gods_Temple.png
    [id] => Younger God's Temple
)
Array
(
    [end] => 1
)
Abyssal Well
Placed • Object • Magic
Repeatable Action Discard the top card of your Kingdom. If you do, take a magic card from your history and play it, paying all costs. Then, remove that card from the game.
When I first laid eyes on the well, in that benighted cavern, my heart turned cold. And yet, still it whispered to me.
Prince Laslo of Somecar
3c
4
0
Array
(
    [name] => Abyssal Well
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Magic
        )

    [cost] => 3c
    [military] => 0
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => repeatable action
                    [lines] => Array
                        (
                            [0] => Discard the top card of your Kingdom. If you do, take a magic card from your history and play it, paying all costs. Then, remove that card from the game.
                        )

                )

        )

    [quote] => When I first laid eyes on the well, in that benighted cavern, my heart turned cold. And yet, still it whispered to me.
    [attribution] => Prince Laslo of Somecar
    [id] => Abyssal Well
)
Array
(
)
Eye of Ishok
Placed • Object • Demonic • Ishok
Part of Ishok
While the Eye is in play all cards have their costs increased by 1c
Those who stare into the eye are infected with the dead God's madness; and mistake it for wisdom.
Arum, Mystic
3c
0
0
Array
(
    [name] => Eye of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Part of Ishok
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Array
                        (
                            [0] => While the Eye is in play all cards have their costs increased by 1c
                        )

                )

        )

    [quote] => Those who stare into the eye are infected with the dead God's madness; and mistake it for wisdom.
    [attribution] => Arum, Mystic
    [unique] => 1
    [image] => cards/eye_of_ishok.png
    [id] => Eye of Ishok
)
Array
(
)
Hand of Ishok
Placed • Object • Demonic • Ishok
Part of Ishok
Your Magician Puppets have +2 Strength.
Even from the grave his hand reaches out to destroy
Arum, mystic
2c
0
0
Array
(
    [name] => Hand of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Part of Ishok
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Array
                        (
                            [0] => Your Magician Puppets have +2 Strength.
                        )

                )

        )

    [quote] => Even from the grave his hand reaches out to destroy
    [attribution] => Arum, mystic
    [unique] => 1
    [image] => cards/hand_of_ishok.png
    [id] => Hand of Ishok
)
Array
(
)
Heart of Ishok
Placed • Object • Demonic • Ishok
Part of Ishok
You do not take damage when losing a conflict, but must destroy all Puppets in your conflict hand
You cannot refuse a main conflict
Forced Start Reveal a Puppet from your hand. If you cannot, destroy the Heart
Though Ishok has been dead longer than history, still his heart beats.
High Priest Kaal
2c
0
0
Array
(
    [name] => Heart of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 2c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Part of Ishok
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Array
                        (
                            [0] => You do not take damage when losing a conflict, but must destroy all Puppets in your conflict hand
                            [1] => You cannot refuse a main conflict
                        )

                )

            [2] => Array
                (
                    [type] => forced start
                    [rule] => Reveal a Puppet from your hand. If you cannot, destroy the Heart
                )

        )

    [quote] => Though Ishok has been dead longer than history, still his heart beats.
    [attribution] => High Priest Kaal
    [unique] => 1
    [image] => cards/heart_of_ishok.png
    [id] => Heart of Ishok
)
Array
(
    [start] => 1
)
Spine of Ishok
Placed • Object • Demonic • Ishok
Part of Ishok
Your Locations and Edicts cannot be destroyed
Large (Cannot share a location with another object)
Forced Start Take 1c damage if you control a Location. Take 1c damage if you control an Edict. Take 1c damage if you control an Object
The Spine of Ishok is said to form the mountains that cross the world
Arum, mystic
0c
0
0
Array
(
    [name] => Spine of Ishok
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Ishok
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Part of Ishok
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Your Locations and Edicts cannot be destroyed
                        )

                )

            [2] => Array
                (
                    [type] => trait
                    [trait] => Large
                )

            [3] => Array
                (
                    [type] => forced start
                    [lines] => Array
                        (
                            [0] => Take 1c damage if you control a Location. Take 1c damage if you control an Edict. Take 1c damage if you control an Object
                        )

                )

        )

    [quote] => The Spine of Ishok is said to form the mountains that cross the world
    [attribution] => Arum, mystic
    [unique] => 1
    [id] => Spine of Ishok
)
Array
(
    [large] => 1
    [start] => 1
)
Book of Sorcery
Placed • Object • Book • Magic
Your Magic cards have their cost reduced by 1c1h
This is one book Arsenios Tholon won't be getting hold of
Dark Magician
2c
2
0
Array
(
    [name] => Book of Sorcery
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
            [3] => Magic
        )

    [cost] => 2c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Your Magic cards have their cost reduced by 1c1h
                        )

                )

        )

    [quote] => This is one book Arsenios Tholon won't be getting hold of
    [attribution] => Dark Magician
    [unique] => 1
    [image] => Pictures PNG/Imperial_Favour.png
    [id] => Book of Sorcery
)
Array
(
)
Book of Politics
Placed • Object • Book
Faction Thalor
You have +2 Strength in Political conflicts while the Book is in play
Klypsos' Book of Politics, also called 'Wisdom of the Prince', is one of the two remaining volumes of the lost encyclopaedia
Arsenios Tholon, Librarian
2c
2
0
Array
(
    [name] => Book of Politics
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
        )

    [cost] => 2c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => You have +2 Strength in Political conflicts while the Book is in play
                        )

                )

        )

    [quote] => Klypsos' Book of Politics, also called 'Wisdom of the Prince', is one of the two remaining volumes of the lost encyclopaedia
    [attribution] => Arsenios Tholon, Librarian
    [faction] => thalor
    [unique] => 1
    [image] => Pictures PNG/Book_of_Nobility.png
    [id] => Book of Politics
)
Array
(
)
Book of Power
1
5s
Placed • Object • Book
Faction Thalor
Limit 1 (You cannot have more than one of this card in play)
Play only if you won a main conflict last turn
Book of Power is worth 5s
All the secret's of the world's creation are here
Grand Duke Allos
2c
2
0
Array
(
    [name] => Book of Power
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
        )

    [cost] => 2c
    [military] => 0
    [political] => 2
    [worth] => 5
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => trait
                    [trait] => Limit 1
                )

            [2] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Play only if you won a main conflict last turn
                        )

                )

            [3] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Book of Power is worth 5s
                        )

                )

        )

    [quote] => All the secret's of the world's creation are here
    [attribution] => Grand Duke Allos
    [faction] => thalor
    [image] => cards/book_of_spells.png
    [id] => Book of Power
)
Array
(
    [limit] =>  1
)
Book of War
Placed • Object • Book
Faction Thalor
You have +2 Strength in Military conflicts while the Book is in play
The great sage Klypsos contained all wisdom in 10 volumnes, eight of which are missing
Arsenios Tholon, Librarian
2c
2
0
Array
(
    [name] => Book of War
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Book
        )

    [cost] => 2c
    [military] => 0
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => faction
                    [faction] => Thalor
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => You have +2 Strength in Military conflicts while the Book is in play
                        )

                )

        )

    [quote] => The great sage Klypsos contained all wisdom in 10 volumnes, eight of which are missing
    [attribution] => Arsenios Tholon, Librarian
    [faction] => thalor
    [unique] => 1
    [image] => Pictures PNG/Book_of_War.png
    [id] => Book of War
)
Array
(
)
Caul of Souls
Placed • Object • Magic
During a conflict, you may use actions on the top card of your graveyard as if it was in your hand
After a conflict in which you used one or more cards in this way, remove them from the game
The dead cannot rest while the Caul exists
Arum, Mystic
4c
0
2
Array
(
    [name] => Caul of Souls
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Magic
        )

    [cost] => 4c
    [military] => 2
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => During a conflict, you may use actions on the top card of your graveyard as if it was in your hand
                            [1] => After a conflict in which you used one or more cards in this way, remove them from the game
                        )

                )

        )

    [quote] => The dead cannot rest while the Caul exists
    [attribution] => Arum, Mystic
    [id] => Caul of Souls
)
Array
(
)
Collossus of Lycast
Placed • Object
Large (Cannot share a location with another object)
Repeatable Reaction When a conflict ends, pay 1c. Choose one of your puppets at the conflict and place it in your Court (1)
The Collossus stands over the gate of the Imperial City, ever vigilant. It is the first to see soldiers leave, and the last to see them return.
Annals of the Empire
2h
2
2
Array
(
    [name] => Collossus of Lycast
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
        )

    [cost] => 2h
    [military] => 2
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Large
                )

            [1] => Array
                (
                    [type] => repeatable reaction
                    [rule] => When a conflict ends, pay 1c. Choose one of your puppets at the conflict and place it in your Court (1)
                )

        )

    [quote] => The Collossus stands over the gate of the Imperial City, ever vigilant. It is the first to see soldiers leave, and the last to see them return.
    [attribution] => Annals of the Empire
    [id] => Collossus of Lycast
)
Array
(
    [large] => 1
    [reaction] => 1
)
Echo Mirror
Placed • Object
Any Copy an action on a card you control and have in play, which could be taken in this phase. Take that action.
Looking into the mirror one sees, not one's own reflection, but the possibility of power.
Arun, mystic
3c
0
0
Array
(
    [name] => Echo Mirror
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => any
                    [lines] => Array
                        (
                            [0] => Copy an action on a card you control and have in play, which could be taken in this phase. Take that action.
                        )

                )

        )

    [quote] => Looking into the mirror one sees, not one's own reflection, but the possibility of power.
    [attribution] => Arun, mystic
    [image] => Pictures PNG/Cave_of_Time.png
    [id] => Echo Mirror
)
Array
(
    [any] => 1
)
Erekun's Cylix
Placed • Object
Start Destroy the Cylix and remove the top 5 cards of your Kingdom from the Game, gain 6s.
This fell magical artifact was lost in ancient times, and believed destroyed, but always seems to return to tempt the foolish with its power and promises.
High Priest Kaal
3c
0
0
Array
(
    [name] => Erekun's Cylix
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => start
                    [lines] => Array
                        (
                            [0] => Destroy the Cylix and remove the top 5 cards of your Kingdom from the Game, gain 6s.
                        )

                )

        )

    [quote] => This fell magical artifact was lost in ancient times, and believed destroyed, but always seems to return to tempt the foolish with its power and promises.
    [attribution] => High Priest Kaal
    [image] => Pictures PNG/Erekuns_Cylix.png
    [id] => Erekun's Cylix
)
Array
(
    [start] => 1
)
Leng King's Skull
Placed • Object • Demonic • Leng
Your Leng Puppets have +1 Strength
We must hope the King is truly dead
Arum, mystic
3s
0
0
Array
(
    [name] => Leng King's Skull
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Demonic
            [3] => Leng
        )

    [cost] => 3s
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Your Leng Puppets have +1 Strength
                        )

                )

        )

    [quote] => We must hope the King is truly dead
    [attribution] => Arum, mystic
    [image] => Pictures PNG/Leng_Kings_Skull.png
    [id] => Leng King's Skull
)
Array
(
)
Refractive Shard
Placed • Object • Orb • Crystal
Put 5 counters on Refractive Shard when it is put into play.
Repeatable Absent Tactic Remove 1 counter from Shard to gain +1 Strength. Discard shard if it has no counters.
Don't look into it! Fool ...
Marissa, mercenary
1c
1
1
Array
(
    [name] => Refractive Shard
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Object
            [2] => Orb
            [3] => Crystal
        )

    [cost] => 1c
    [military] => 1
    [political] => 1
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Put 5 counters on Refractive Shard when it is put into play. 
                        )

                )

            [1] => Array
                (
                    [type] => repeatable absent tactic
                    [rule] => Remove 1 counter from Shard to gain +1 Strength. Discard shard if it has no counters.
                )

        )

    [quote] => Don't look into it! Fool ...
    [attribution] => Marissa, mercenary
    [image] => Pictures PNG/Refractive_shard.png
    [id] => Refractive Shard
)
Array
(
    [tactic] => 1
)
The Astronomers
Placed • Edict • Celestial
Repeatable Reaction When you play a Celestial card, increase a printed number on that card by one. Use this reaction only once per card
Reaction Once per turn, when you play a Celestial card, gain 3s
We watch the sky with care, awaiting the signs in the dragon's claw, or the fire bear's ever turning eye.
Arum, mystic
3c
2
2
Array
(
    [name] => The Astronomers
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Celestial
        )

    [cost] => 3c
    [military] => 2
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => repeatable reaction
                    [lines] => Array
                        (
                            [0] => When you play a Celestial card, increase a printed number on that card by one. Use this reaction only once per card
                        )

                )

            [1] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => Once per turn, when you play a Celestial card, gain 3s
                        )

                )

        )

    [quote] => We watch the sky with care, awaiting the signs in the dragon's claw, or the fire bear's ever turning eye.
    [attribution] => Arum, mystic
    [image] => Pictures PNG/The_Astronomers.png
    [id] => The Astronomers
)
Array
(
    [reaction] => 1
)
Dark Contract
Placed • Edict • Demonic • Magic
All your Leng, Tesk, or Demonic cards have their cost reduced by 1c1s
Forced Start Remove the top two cards of your Kingdom from the game
There are things even my closest allies will never know...
Prince Laslo of Somecar
2c
4
0
Array
(
    [name] => Dark Contract
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Demonic
            [3] => Magic
        )

    [cost] => 2c
    [military] => 0
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => All your Leng, Tesk, or Demonic cards have their cost reduced by 1c1s
                        )

                )

            [1] => Array
                (
                    [type] => forced start
                    [rule] => Remove the top two cards of your Kingdom from the game
                )

        )

    [quote] => There are things even my closest allies will never know...
    [attribution] => Prince Laslo of Somecar
    [image] => cards/dark_contract.png
    [id] => Dark Contract
)
Array
(
    [start] => 1
)
Groundwork
Placed • Edict
End Search your Kingdom for an Edict, show it to all players, and put it in your hand. Destroy Groundwork.
We know what they are planning ...
Grand Duke Allos
0c
4
0
Array
(
    [name] => Groundwork
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 0c
    [military] => 0
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [rule] => Search your Kingdom for an Edict, show it to all players, and put it in your hand. Destroy Groundwork.
                )

        )

    [quote] => We know what they are planning ...
    [attribution] => Grand Duke Allos
    [id] => Groundwork
)
Array
(
    [end] => 1
)
In Faith
Placed • Edict • Religious
When you take standing damage, halve that damage (rounding up).
When you have 40 or more standing, halve any standing you gain (rounding up).
If you are at 0 standing and must pay a standing cost you may pay it in cards instead.
What we do, we do in faith.
High Priest Kaal
1c
4
0
Array
(
    [name] => In Faith
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Religious
        )

    [cost] => 1c
    [military] => 0
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => When you take standing damage, halve that damage (rounding up).
                        )

                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => When you have 40 or more standing, halve any standing you gain (rounding up).
                        )

                )

            [2] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => If you are at 0 standing and must pay a standing cost you may pay it in cards instead.
                        )

                )

        )

    [quote] => What we do, we do in faith.
    [attribution] => High Priest Kaal
    [id] => In Faith
)
Array
(
)
Many Favours
Placed • Edict
Put 5 counters on Many Favours when you play it
Absent Tactic Remove a counter from Favours to gain +2 Political Strength
People owe me many favours for many things
Makar, merchant Prince
2c
3
0
Array
(
    [name] => Many Favours
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 2c
    [military] => 0
    [political] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => Put 5 counters on Many Favours when you play it
                        )

                )

            [1] => Array
                (
                    [type] => absent tactic
                    [lines] => Array
                        (
                            [0] => Remove a counter from Favours to gain +2 Political Strength
                        )

                )

        )

    [quote] => People owe me many favours for many things
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Many_Favours.png
    [id] => Many Favours
)
Array
(
    [tactic] => 1
)
Plans within Plans
Placed • Edict
End Replace Plans with an Edict from your hand, paying all costs
They shall not see my true plan before it is too late
Prince Laslo
1c
0
0
Array
(
    [name] => Plans within Plans
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 1c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Replace Plans with an Edict from your hand, paying all costs
                        )

                )

        )

    [quote] => They shall not see my true plan before it is too late
    [attribution] => Prince Laslo
    [id] => Plans within Plans
)
Array
(
    [end] => 1
)
Rebuilding a Dark God
Placed • Edict • Ishok
Forced End Gain 5s for each part of Ishok you have in play. Destroy Rebuilding a Dark God
There are fools who would rebuild what the Gods destroyed. They must be stopped. If the church is blind to them, I am not.
Arum, mystic
6c
6
0
Array
(
    [name] => Rebuilding a Dark God
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Ishok
        )

    [cost] => 6c
    [military] => 0
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => forced end
                    [lines] => Array
                        (
                            [0] => Gain 5s for each part of Ishok you have in play. Destroy Rebuilding a Dark God
                        )

                )

        )

    [quote] => There are fools who would rebuild what the Gods destroyed. They must be stopped. If the church is blind to them, I am not.
    [attribution] => Arum, mystic
    [unique] => 1
    [id] => Rebuilding a Dark God
)
Array
(
    [end] => 1
)
Regency
Placed • Edict
At the end of each turn, put a plan counter on Regency
Recency has -1 Strength for each counter on it
End Declare yourself Regent. Gain 1s for each counter on Regency, then remove all counters from Regency. You cannot use a copy of this action again while you control a copy of Regency.
The weakness of the Empress is the weakness of the Empire. It is time for a stronger hand.
Prince Laslo
3c
8
0
Array
(
    [name] => Regency
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 3c
    [military] => 0
    [political] => 8
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => At the end of each turn, put a plan counter on Regency
                            [1] => Recency has -1 Strength for each counter on it
                        )

                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Declare yourself Regent. Gain 1s for each counter on Regency, then remove all counters from Regency. You cannot use a copy of this action again while you control a copy of Regency.
                        )

                )

        )

    [quote] => The weakness of the Empress is the weakness of the Empire. It is time for a stronger hand.
    [attribution] => Prince Laslo
    [image] => cards/hidden_agenda.png
    [id] => Regency
)
Array
(
    [end] => 1
)
Taxation
Placed • Edict
At the end of each turn, put a season counter on Taxation
Taxation has -1 Strength for each counter on it
End All players must pay taxes. Each player takes 1c damage for each counter on Taxation, then remove all counters from Taxation.
The Empress may be near death but her tax collectors never rest
Makar, merchant Prince
2c
8
0
Array
(
    [name] => Taxation
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 2c
    [military] => 0
    [political] => 8
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => At the end of each turn, put a season counter on Taxation
                            [1] => Taxation has -1 Strength for each counter on it
                        )

                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => All players must pay taxes. Each player takes 1c damage for each counter on Taxation, then remove all counters from Taxation.
                        )

                )

        )

    [quote] => The Empress may be near death but her tax collectors never rest
    [attribution] => Makar, merchant Prince
    [id] => Taxation
)
Array
(
    [end] => 1
)
The Rule of Princes
Placed • Edict
End Gain 1s for each city you have in play
It is time for the rule of Empresses to end
Prince Laslo
4c
4
0
Array
(
    [name] => The Rule of Princes
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 4c
    [military] => 0
    [political] => 4
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Gain 1s for each city you have in play
                        )

                )

        )

    [quote] => It is time for the rule of Empresses to end
    [attribution] => Prince Laslo
    [image] => Pictures PNG/Rule_of_the_Princes.png
    [id] => The Rule of Princes
)
Array
(
    [end] => 1
)
Trade Delegation
Placed • Edict
At the end of each turn, put a trade counter on delegation
Delegation has -1 Strength for each counter on it
End Draw one card for each counter on delegation
Discard delegation
The trails through the forest of Lanorn are dark and treacherous, but well worth the attempt
Makar, merchant Prince
2c
6
0
Array
(
    [name] => Trade Delegation
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 2c
    [military] => 0
    [political] => 6
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => At the end of each turn, put a trade counter on delegation
                            [1] => Delegation has -1 Strength for each counter on it
                        )

                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Draw one card for each counter on delegation
                            [1] => Discard delegation
                        )

                )

        )

    [quote] => The trails through the forest of Lanorn are dark and treacherous, but well worth the attempt
    [attribution] => Makar, merchant Prince
    [image] => Pictures PNG/Sudden_Taxation.png
    [id] => Trade Delegation
)
Array
(
    [end] => 1
    [draw] => 1
)
Warlord
Placed • Edict
While Warlord is in play you have the following action
Repeatable Combination Any Military Puppet + any Military Puppet with Strength less than 3. Use this action only once per conflict
The weakness of the Empress is the weakness of the Empire. It is time for a stronger hand.
Prince Laslo
2c
2
2
Array
(
    [name] => Warlord
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 2c
    [military] => 2
    [political] => 2
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => While Warlord is in play you have the following action
                        )

                )

            [1] => Array
                (
                    [type] => repeatable combination
                    [conditional] => 1
                    [rule] => Array
                        (
                            [0] => Any Military Puppet + any Military Puppet with Strength less than 3. Use this action only once per conflict
                        )

                )

        )

    [quote] => The weakness of the Empress is the weakness of the Empire. It is time for a stronger hand.
    [attribution] => Prince Laslo
    [image] => Pictures PNG/Warlord.png
    [id] => Warlord
)
Array
(
)
War Prayer
Placed • Edict
At the end of each turn, put an Escalation counter on War Prayer. War Prayer has -1 Strength for each counter on it
Absent Tactic Gain +X Strength, where X is the number of counters on War Prayer, remove a counter from War Prayer
Together we may stop this madness, apart we will fall as surely as did the Ancients before Ishok.
Empress Maud, council of war
3c
8
0
Array
(
    [name] => War Prayer
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 3c
    [military] => 0
    [political] => 8
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => At the end of each turn, put an Escalation counter on War Prayer. War Prayer has -1 Strength for each counter on it
                        )

                )

            [1] => Array
                (
                    [type] => absent tactic
                    [lines] => Array
                        (
                            [0] => Gain +X Strength, where X is the number of counters on War Prayer, remove a counter from War Prayer
                        )

                )

        )

    [quote] => Together we may stop this madness, apart we will fall as surely as did the Ancients before Ishok.
    [attribution] => Empress Maud, council of war
    [image] => Pictures PNG/Let_the_World_Burn.png
    [id] => War Prayer
)
Array
(
    [tactic] => 1
)
Winter
Placed • Edict • Heal
Season (When you play this, destroy any other season in play)
All Tactics have their cost increased by 1c
All Military conflicts have their cost increased by 1c
Forced End Each player may return the bottom card of their History to the bottom of their Kingdom
Winter is not the season for war. Only a madman would invade in winter!
3c
0
0
Array
(
    [name] => Winter
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
            [2] => Heal
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Season
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => All Tactics have their cost increased by 1c
                            [1] => All Military conflicts have their cost increased by 1c
                        )

                )

            [2] => Array
                (
                    [type] => forced end
                    [rule] => Each player may return the bottom card of their History to the bottom of their Kingdom
                )

        )

    [quote] => Winter is not the season for war. Only a madman would invade in winter!
    [id] => Winter
)
Array
(
    [season] => 1
    [end] => 1
)
Summer
Placed • Edict
Season (When you play this, destroy any other season in play)
All Puppets have their cost reduced by 1c
All Political conflicts have their cost increased by 1c
Forced Start Each player may draw a Kingdom card
When summer comes, armies march
3c
0
0
Array
(
    [name] => Summer
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Edict
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Season
                )

            [1] => Array
                (
                    [type] => static
                    [lines] => Array
                        (
                            [0] => All Puppets have their cost reduced by 1c
                            [1] => All Political conflicts have their cost increased by 1c
                        )

                )

            [2] => Array
                (
                    [type] => forced start
                    [rule] => Each player may draw a Kingdom card
                )

        )

    [quote] => When summer comes, armies march
    [id] => Summer
)
Array
(
    [season] => 1
    [start] => 1
    [draw] => 1
)
Fortification
Placed • Attachment
Attach to a Location
Reaction if the attached Location would be destroyed, destroy Fortification instead.
Let us see you destroy this, Sancour!
Count Menos
0c
0
1
Array
(
    [name] => Fortification
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Attachment
        )

    [cost] => 0c
    [military] => 1
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Attach to a Location
                )

            [1] => Array
                (
                    [type] => reaction
                    [lines] => Array
                        (
                            [0] => if the attached Location would be destroyed, destroy Fortification instead.
                        )

                )

        )

    [quote] => Let us see you destroy this, Sancour!
    [attribution] => Count Menos
    [image] => Pictures PNG/Great_Wall.png
    [id] => Fortification
)
Array
(
    [reaction] => 1
)
Matter of Import
3s
Placed • Attachment
Attach to an Edict you control
Matter of Import is worth 3s
It didn't seem important at first ...
Alastor, functionary
0c
1
0
Array
(
    [name] => Matter of Import
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Attachment
        )

    [cost] => 0c
    [military] => 0
    [political] => 1
    [worth] => 3
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Attach to an Edict you control
                )

            [1] => Array
                (
                    [type] => static
                    [rule] => Matter of Import is worth 3s
                )

        )

    [quote] => It didn't seem important at first ...
    [attribution] => Alastor, functionary
    [id] => Matter of Import
)
Array
(
)
Petrify
Placed • Attachment • Magic
Spell (Play only if you have a Magician Puppet in your hand or in play. If you use a Magician in your hand, reveal it. If used in a conflict, the Magician must be in that conflict)
End Attach Petrify to a Puppet in a Court. That puppet no longer moves in the start phase.
The Duke is caught out of time, my Prince, he will trouble you no longer
Dark Magician
3c
0
0
Array
(
    [name] => Petrify
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Attachment
            [2] => Magic
        )

    [cost] => 3c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => trait
                    [trait] => Spell
                )

            [1] => Array
                (
                    [type] => end
                    [lines] => Array
                        (
                            [0] => Attach Petrify to a Puppet in a Court. That puppet no longer moves in the start phase.
                        )

                )

        )

    [quote] => The Duke is caught out of time, my Prince, he will trouble you no longer
    [attribution] => Dark Magician
    [id] => Petrify
)
Array
(
    [spell] => 1
    [end] => 1
)
Recognition
Placed • Attachment • Political
Attach to a Court (3) space
Repeatable Reaction When a Puppet moves out of that space its owner gains 2s.
It pays to be seen in court.
Grand Duke Allos
0c
0
0
Array
(
    [name] => Recognition
    [type] => placed
    [keywords] => Array
        (
            [0] => Placed
            [1] => Attachment
            [2] => Political
        )

    [cost] => 0c
    [military] => 0
    [political] => 0
    [actions] => Array
        (
            [0] => Array
                (
                    [type] => static
                    [rule] => Attach to a Court (3) space
                )

            [1] => Array
                (
                    [type] => repeatable reaction
                    [lines] => Array
                        (
                            [0] => When a Puppet moves out of that space its owner gains 2s.
                        )

                )

        )

    [quote] => It pays to be seen in court.
    [attribution] => Grand Duke Allos
    [id] => Recognition
)
Array
(
    [reaction] => 1
)