Real World Character Generation


See The Real World


The Character Generation System

A Real World Character starts with default characteristics of 4 each, and default skills as listed below and in the main rules. The player may then increase these skills and characteristics by paying points on them, on psychic powers, and on Character Tags.

Psychic Powers
Any Hamster my have 1 psychic power, called an Innate Talent, by paying 1 point to have a talent, and then paying the cost for the power level desired.

Alternitivly a character may be a Pasa'chik. This costs 3pts, and the character may then have as many powers as he wishes to purchase.

Character Tags
A Character Tag is an archetypal profession that a Hamster may assume, for a certain points cost, gaining various bonuses and penalties. Tags include Scout, Thief, Assassin, Comms, and Leader. See List of Tags.

Experience
During the course of play a character will recieve Experience Points. When these reach the appropriate total the Hamster will go up a level. When this happens the Hamster recieves a number of new Points to spend on more skills or Characteristics, with the following restrictions.

The list of Levels, required Experience, and Points recieved is as follows:

LevelExperiencePoints
1104
2303
3603
41002
51502
62102
72801
83601
94501
105501
116601
12++level x 101

In general a character should get between 3 and 6 Experience Points for each session, perhaps more. An enemy defeated is usually worth its level in Experience, divided between all those who took part in defeating it. Minor goals are worth 8-15EP when completed, and major goals are worth 20-35EP when finally done.


The Character Sheet

Name Character
Characteristics:
All Characteristics are 2pts per level up to 6 and then 4pts per level for 7 to 9.


STAMINA
DEXTERITY
INTELLECT
WILLPOWER
Skills: All Skills 1pt per skill level.
Psychic Powers: Innate powers 1pt Pasa'Chik 3pt
Equipment:
Money (cr)
Experience
Level