Spellbook

5 entries found.

Rank 2

Night Walking
KeywordsAugment
DurationExtended
EL1
fatigue5
difficulty-4
The Black Cloak becomes as silent as the lifeless wastes of the Dark Side, whether he walks in the jungle of the Twilight hills or the blasted plains of the Light Side, he cannot be heard. A Fire Spirit Warding, however, will still hear him. Duration 1/2 an hour, Extends for 5 fatigue.
power-1 fatigue to maintain per power level.
Sword of Night
KeywordsCreation
DurationFixed
EL1
fatigue5
difficulty-4
This spell conjures up a black sword of solid shadow, A+2, D+4, Dam:2D6 and counting as Sacred. The sword appears in the Mage's hand as the spell is cast, and is considered ready. The sword remains in existence for 1 hour.

A Mage of at least Level 5 can cast an enhanced version of this spell. The Mage must first craft (or have crafted) a blade of Obsidian of Value 8. He must then cast the Sword of Night spell three times, on three consecutive days at Difficulty -14. Each successful casting requires the Mage to sacrifice a point of Health or Spirit. When the third successful spell is cast the sword manifests in a permanent form. A blade created in this way lasts for 7 years before vanishing into nothing.
power+1 hour’s duration per power level.

Rank 3

Night Flowering Blossoms
KeywordsSurvival
DurationInstant
EL1
fatigue10
difficulty-6
This spell is also called Night Opening Fruits for it causes the flowers of the Twilight lands to open, and the Kail Trees to put forth fruit. Since these flowers and fruit are the chief source of food in the wilds of the Twilight lands this is a valuable spell. The only danger is that the spell also opens the poisonous flowers of other plants, so the eater must be cautious (requires a successful Int + Survival / Twilight to collect the food). A single casting of this spell in the Poison Forest produces enough food to feed the Mage's Level in people for a day. Feeding larger numbers of people requires more plants, so the Mage may have to move around to find more.
power+1 person fed per power level.

Rank 4

Night's Wings
KeywordsAugment
DurationFixed
EL1
cast1
learn6
For up to 10 minutes the Mage may fly through the air like a bird, at up to 20 klegs per hour, provided that they have on their possession a feather from a Night Raven. Their Agility in flight is however reduced by 12. If the spell’s effects wear off while the Mage is in flight then they drift safely to the ground.
Blood+3 klegs per hour or +4 Agility up to normal maximum, per blood level.
Shadow Nightmares
KeywordsAttack
DurationInstant
EL1
fatigue7
difficulty-6
This insidious spell can be used by the Black Order Mage to unsettle and frighten a group of people, up to 2 per level of the Mage. To cast the spell the Mage takes up a blow tube and blows a puff of grass pollen at a group of people within 10 strides of each other and no more than 2+Level strides away. These people are then beset by images out of nightmare, unexplained sights behind them, itching skin, shapes moving out of the corners of their eyes. Each member of the group must resist a Fear 18 attack.
power+1 Fear for every 2 power levels.
+4 Legats range per power level