Spellbook

2 entries found.

Rank 2

Corpse Effigy
DurationMaintained
EL3
cast3
learn6
With this spell the White Cloak can conjure a simulacrum of a Keldian from detritus such as dead grass, twigs, bones and the like. The items used must once have been living. The dead matter swirls together to form a figure which will pass casual inspection as a real Keldian, though the Effigy does not speak and moves and reacts as if listless, depressed or exhausted. The Mage may imitate a specific Keldian if they wish (including themselves), by making a successful Int + Culture / Art roll.

Anyone casually inspecting the Effigy has a chance to realize that something is wrong with it, by rolling Int resisted by the White Cloak's Presence. A close inspection (such as a body search) will always reveal the deception. When the deception is revealed the Effigy crumbles at once into dust. The same thing happens when the Mage ceases to maintain the spell. The Effigy otherwise is insensitive to damage or danger, except that it will readily catch fire.
Blood+1 Presence to resist detection per Blood Level
Deceiving Light
KeywordsIllusion, Subtle
DurationFixed
EL2
cast2
learn5
With this spell the White Order Mage may weave illusions from the red air. The distorted images that the spell creates have no substance, but they can be seen and heard and smelt as if they were real. The spell can create a number of separate objects up to the Mage's level in number, each no larger than the Mage, and separted by no more than 5 legats. The illusions will stand still, or repeat some simple task, without supervision, but require concentration to do more. The Mage must be able to see the illusions to have them act convincingly. The illusions last for 10 minutes.

Any seeing the spell’s images must roll Int vs. the Mage's Presence or fall for them and act as if they were real. If they pass the roll they are aware that something is wrong with what they are. The Passing Gift, or the 3rd Circle Black Order spell of the same name, instantly reveal the illusions for what they are.
Blood+2 Presence or +4 minutes duration per blood level.