The GEAS Village

The GEAS Village sits on the edge of a wide sweep of forest, a good swath of marshland, and the point where a craggy mountain range tails of into a ridge of rolling hills covered with arable and quiet farmland. This is the point where the rivers and roads of the Grand Empire meet, and the Village is a bustling metropolis of sin, commerce, adventure, and Role-Playing stuff.

(Note: This is a clickable map)

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The GEAS Village is run by GEAS The Edinburgh University Roleplaying Society. If you don't know what Roleplaying is then try the Encyclopedia GEAS entry. Please send us email at or use our Village Notice Board.

The Village has five main buildings of note, (more may follow), the Inn, The Town Hall, the Wizard's house, the Mummer's Cart, and the dark forbidding (though paladin ridden), temple complex.

In the midst of all these pages runs a hypertext adventure, Beneath the Village. If you wish you can go directly to the Temple to start the underground portion of the adventure, but you may miss valuable information if you do. There is an About the Adventure page which you should read to gain more information, and a list of shortcuts to the different levels!

There are also various other locations about the Village that might be of interest. The most interesting of these are probably the Notice Boards, where anyone using the pages can leave a message. There are too many boards to describe, visit Pearl Lane for an index.

About the Village

The Village is in reality a quiet place, only the odd Barbarian horde riding down from the high steppes ever disturbs its rest. It lies in the kingdom of Conai (See map of the Grand Empire of the High King.), the sacred land of the High King (See The lineage of the ruling families of the Empire). While it is true that the Village does lie on the largest trading route on its continent, and while the constant streams of adventurers, traders, and near-demigods seeking a few more cities to enslave, cannot be denied, most of the inhabitants of the village would say that, in all fairness, there must be many more exciting places to visit.

The only exception is surely old David, the Chronicler, or so he calls himself. This mad old man has resisted all attempts to remove him from his ramshackle cottage, (hidden strategically behind the Town Hall), rarely going out and seldom speaking to anyone other than himself. Those who venture to his house will find it piled high with maps, books, and cross-indexes, but with very little of actual substance in the whole heap. While one's first reaction is surely to wonder why some passing band of evil cultists, inquisitors, or other friendly representatives of authority (such as tax-collectors), have not yet accidentaly set fire to this shack and all its contents, I would ask you to spare a little sympathy for this old man. He claims to have once lived a life of excitement and adventure, but now everything is old news to him. Every story and every description of every new monster merely seems to remind him of something he has heard before, but he still dutifully writes it down in one of his books. Such dedication, his mind must have gone.

Another person of interest in the Village is the Innkeeper Schrödinger. Like every other barkeep from one end of reality to the other she has a fine temper and an even-handed charm, which she frequently backs up with the knives she keeps under the bar counter. Despite several rumours involving a number of previous husbands, Schrodinger is the agony-aunt of the Village. Every problem anyone may have comes to her, although admittedly often by a circuitous route involving a number of others, and she does her bit by relaying such pleas to the whole community, so that the whole Village can support any of its number who might be in need, or shop them to the authorities if there's a bit of profit in it.

Rated 4 out of 5 by Net User Magazine.

Presently maintained by:
David Donachie
GEAS Chronicler.

Email Geas at