The GEAS Village
The GEAS Village sits on the edge of a wide sweep of forest, a
good swath of marshland, and the point where a craggy mountain range
tails of into a ridge of rolling hills covered with arable and quiet
farmland. This is the point where the rivers and roads of the Grand
Empire meet, and the Village is a bustling metropolis of sin, commerce,
adventure, and Role-Playing stuff.
(Note: This is a clickable map)
The GEAS Village is run by
GEAS The Edinburgh University Roleplaying Society. If you don't know
what Roleplaying is then try the
Encyclopedia GEAS entry.
Please send us email at firstname.lastname@example.org or use our Village Notice Board.
The Village has five main buildings of note, (more may follow), the Inn, The
Town Hall, the Wizard's house, the Mummer's Cart, and the dark forbidding (though paladin
ridden), temple complex.
In the midst of all these pages runs a hypertext adventure, Beneath
the Village. If you wish you can go directly to the Temple to start
the underground portion of the adventure, but you may miss valuable
information if you do. There is an About
the Adventure page which you should read to gain more information,
and a list of shortcuts to the different levels!
- The Inn
Strange people abound here, Village inhabitants, GEAS member's Home
Pages and the stranger than strange Boaster's Notice Board, home
of the killer Gerbils.
- The Wizard's House
A repository of Games related information stored at GEAS. This is
due for a large revamp in the near future.
- The Town Hall
This contains information related to GEAS specifically,
Membership list, Library Catalogue, Council list, and
extracts from GEAS newsletters and the Sign.
You will also find here the highly popular
Village Notice Board where people meet to discuss GEAS and
roleplaying in general.
- The Temple
Come and try the Village's all html adventure game, 'Beneath The Village'.
Delve beneath the Village and solve fiendish puzzles
and even duel with a Dark Elf! The Temple also contains stalls given out
for space people without a Web page here, such as Fools & heroes.
- The Mummer's cart
The Mummer's Cart sits on the village green,
entertainers of all kinds come to play and dance there.
In other words the page for the GEAS annual convention,
- The Docks
Visit the Docks for GEAS's pages of liks to other sites.
There are also various other locations about the Village that might be of
interest. The most interesting of these are probably the Notice Boards,
where anyone using the pages can leave a message. There are too many
boards to describe, visit Pearl
Lane for an index.
- The Main Road
Here you will find the route to other places near to the Village. This includes
other pages of interest around the University of Edinburgh, and links to other
gaming societies in Scotland.
- Pit Street
This little street runs to the North West behind the Wizard's house, and is
where you may find, amongst other things, the Alchemist's shop.
- Hill Street
This street runs East towards the Main Road. On it lie the Prison,
the Boar and Blade Tavern, home of the Nightfall LRP
discussion board, and the headquarters of the Guild of
- The Docks
The Docks stand behind the Town Hall, and are not yet finished. At
the moment they only contain the Harbour
full of links to other sites concerned with Roleplaying (previously
in the Wizard's House.
- Pearl Lane
Pearl Lane, just off Pit Street, is a home for the Notice Boards.
Check out the weird online roleplaying of the Sword and Stone, and
the vacuous Gamers Anonymous Page.
- The Alms Corner
The Sponsorship organisers page of thanks.
About the Village
The Village is in reality a quiet place, only the odd Barbarian horde riding
down from the high steppes ever disturbs its rest. It lies in the kingdom of
Conai (See map
of the Grand Empire of the High King.), the sacred land of the High King
The lineage of the ruling families of the Empire).
While it is true that the
Village does lie on the largest trading route on its continent, and while the
constant streams of adventurers, traders, and near-demigods seeking a few
more cities to enslave, cannot be denied, most of the inhabitants of the
village would say that, in all fairness, there must be many more exciting
places to visit.
The only exception is surely old David, the Chronicler, or so he calls
himself. This mad old man has resisted all attempts to remove him from his
ramshackle cottage, (hidden strategically behind the Town Hall), rarely going
out and seldom speaking to anyone other than himself. Those who venture to
his house will find it piled high with maps, books, and cross-indexes, but
with very little of actual substance in the whole heap. While one's first
reaction is surely to wonder why some passing band of evil cultists,
inquisitors, or other friendly representatives of authority (such as
tax-collectors), have not yet accidentaly set fire to this shack and all its
contents, I would ask you to spare a little sympathy for this old man. He
claims to have once lived a life of excitement and adventure, but now
everything is old news to him. Every story and every description of every new
monster merely seems to remind him of something he has heard before, but he
still dutifully writes it down in one of his books. Such dedication, his mind
must have gone.
Another person of interest in the Village is the Innkeeper Schrödinger. Like
every other barkeep from one end of reality to the other she has a fine
temper and an even-handed charm, which she frequently backs up with the
knives she keeps under the bar counter. Despite several rumours involving a
number of previous husbands, Schrodinger is the agony-aunt of the Village.
Every problem anyone may have comes to her, although admittedly often by a
circuitous route involving a number of others, and she does her bit by
relaying such pleas to the whole community, so that the whole Village can
support any of its number who might be in need, or shop them to the
authorities if there's a bit of profit in it.
Rated 4 out of 5 by Net User Magazine.
Presently maintained by:
Email Geas at