The Temple

You are standing in the Temple of the the Gods of light, Habros, Cleidar, Molent, and the Sun twins Sumer and Sufar (as well as all their demi-gods and devas). Though small this Temple is one of the most famous in the Empire, having been built on the ruins of a much grander temple by a group of devout priests during the reign of Rolant, Great-Uncle of the current Empress.

Looking around you notice a small iron bound door which nestles between two huge pillars just to your left.

Just beside the pillar you notice a small man in monk's robes who appears to be trying to attract your attention. While in front of the door a guard in armour stands leaning on a pike and watching you, obviously in charge of entry to the door.

The Adventure

Welcome to the GEAS Village Adventure, an HTML based extravaganza of description that winds its way throughout the Village. Every person you talk to, every building you admire, may contain a clue, subtle or unsubtle, to help you enjoy the Adventure.

What is it all about?
Welcome to a recreation of the GEAS Adventure, a choose your own adventure style interactive story that once wove it's way through dozens of pages in the GEAS Village, the original roleplaying website of the Grand Edinburgh Adventuring Society. The original adventure predated such web niceties as stylesheets, javascript, html5, and the like, so it relied on a lot of hand-coded text, and the trustworthyness of the user. This new version spruces up the presentation a little while preserving as much of the original text as we can. A few elements are missing because the pages on which they resided are decades gone, but the bulk is still here. The rest of this introduction is reproduced as is from the original pages.
The Adventure is a quest beneath the Village for the legendary Door with Four Locks, which many say is the gateway to Paradise. Beyond the Door an adventurer will meet the Gods, and if he answers their questions, be transported to the most wondrous place in the Universe. The Door is guarded by traps, monsters, and intregue. Beneath the Village lurk evil undead, cruel Dark Elves and vicious monsters, death comes quick and easy. Luckily there are many clues to aid you on your way.
Where is it?
The Adventure mainly takes place beneath the Village, and within the secret corridors of the Wizard's House. To enter the Labyrinth one starts at a door in the Temple. However there are also many lesser locations about the Village that you may wish to consult for clues, along Pit Street for instance, or in the Town Hall. You may also want to find the people giving descriptions of the important buildings in the Village, and to view some of the Information about the Grand Empire, the world of the GEAS Village. Finally there are many people to talk to, including the Barkeeper, the Town Sage and mysterious strangers, in the Inn, who can give you valuable advice before you start the quest.
What does it look like?
The Adventure is split into a number of HTML files, each of which is in turn split into many paragraph long sections describing particular locations, in the best-selling vein of the 'Choose your own Adventure' books. Clicking on links in the text of these paragraphs goes to other paragraphs, or to other files. At all times the current paragraph is the one at the top of the window. If you want to take the adventure seriously then you can make your Netscape window smaller to show only one paragraph at a time, but it isn't really required. In most parts of the adventure scripts and forms will protect information you really shouldn't see.
Unfortunatly the adventure is text based. There are pictures here and there to give atmosphere, but I have tried to keep the numbers small enough to avoid slowing down the loading of each section. When you engage in a conversation you will be presented at each junction with a list of things that you might want to say, or actions that you could take, just as you are presented with a list of possible routes to take while in the labyrinth.
In some places you will find objects whose names are given in bold, or which bear three-letter codes in bold, (e.g. XSD). You should remember these names and letters! They will be required later on to enter into a form to prove that you have really found the object. If you forget the code then you will have no choice but to go back to where the object was and look again, so write them down.
Section Guide
In the hopes of trying to get more people to go to all of the Labyrinth the following list of links will enable those of you who wish too, to get directly to the start of each section of the Labyrinth, though not directly to the Door with Four Locks or the final section! Each section has a name which is displayed in the headers of the paragraphs in that section, and a short description below.