Zelda Custom Rules
Cooking and Alchemy
A character with Proficiency in (and access to) Alchemist's Supplies, a Herbalism Kit, or Cook's Utensils can use them to create food or elixirs using ingredients, animals, and monster parts.
Elixirs are one-shot potions with short term enhancing effects. Each elixir requires monster parts (such as Octorok Eyeballs or Bokoblin Horns) and effect-conferring animals (such as a Restless Cricket). Elixir materials weigh 1 pound for each 500 rupees worth of materials.
During a long rest, you can use Alchemist's Supplies and materials to make one Elixir, or alchemical item (acid, alchemist's fire. antitoxin, oil, perfume, or soap), spending materials equal to one half the item's cost. Materials from more powerful monsters give access to longer-lasting Elixirs.
During a long rest, you can use a Herbalism Kit and plant-based materials to make an Enduring, Energising, or Healing Elixir, spending materials equal to one half the item's cost. Materials from more powerful monsters give access to longer-lasting Elixirs.
See Also: List of Monster Parts
Types of Elixir
|Bright Elixir||Confers necrotic resistance||1,000 rupees|
|Chilly Elixir||Confers fire resistance||1,000 rupees|
|Electro Elixir||Confers lightning resistance||1,000 rupees|
|Enduring Elixir||Temporarily ignore Exhaustion||5,000 rupees|
|Energising Elixir||Replenish a Hit Dice||1,000 rupees|
|Fireproof Elixir||Confers fire immunity||2,000 rupees|
|Hasty Elixir||Confers +10ft movement speed||1,000 rupees|
|Healing Elixir||Heal 2d4+2 HP||500 rupees|
|Greater Healing Elixir||Heal 4d4+4 HP||1,000 rupees|
|Hearty Elixir||Confers +1d6 temporary HP||2,000 rupees|
|Invulnerable Elixir||Confers resistance to all damage||20,000 rupees|
|Mighty Elixir||Confers +2 bonus damage||1,000 rupees|
|Sneaky Elixir||Confers +5 stealth||1,000 rupees|
|Spicy Elixir||Confers cold resistance||1,000 rupees|
|Tough Elixir||Confers physical damage resistance||5,000 rupees|
The default duration of an elixir is 1 minute. More powerful monster parts can create 10 minute, or 30 minute effects.
Cooking allows you to create normal food, tasty meals, and food with special effects. Food with special effects requires one or more special ingredients (such as Mighty Bananas or Voltfin Trout). Special ingredients weigh 1 pound for each 500 rupees worth of materials.
During a long rest, you can use Cook's Utensils and ingredients to make one meal, spending ingredients equal to the meal's cost. One meal can feed up to five people (reduce the cost for smaller meals). The meal confers its effects until the next main mealtime (whether or not a meal is eaten at that time). Meal effects are similar to Elixir effects, but of lower potency and longer duration.
For some effects (e.g. Tough), using additional ingredients confers a stronger effect. For every additional, different, ingredient conferring the same effect, double the cost, and increase the effect by one step (e.g. +1 to +2).
See Also: List of Foodstuffs
Types of Meal
|Chilly||Reduce fire damage taken by 1||500 rupees||stacks|
|Electro||Reduce lightning damage taken by 1||500 rupees||stacks|
|Enduring||Ignore one level of Exhaustion||500 rupees|
|Energising||+1 HP recovered per Hit Dice used||100 rupees||stacks|
|Fireproof||Confers fire resistance||1,000 rupees|
|Hasty||Confers +1ft movemenet speed||500 rupees||stacks|
|Hearty||Confers 1 temporary HP||300 rupees||stacks|
|Mighty||Confers +1 bonus damage||1,000 rupees|
|Sneaky||Confers +1 stealth||500 rupees||stacks|
|Spicy||Reduce cold damage taken by 1||500 rupees||stacks|
|Tasty||+1 HP per Hit Dice spent while eating||free|
|Tough||Reduce physical damage taken by 1||800 rupees||stacks|
|Warming||Reduce DC of cold weather checks by 5||100 rupees||stacks|
Spices (such as Rock Salt or Chickaloo Nuts) can be used as generic ingredients in any meal, but have no base effect on their own. Thus a meal made with Chillshroom and Salt counts as two ingredients, and will produce a level 2 Chilly meal. Only one spice counts in this way for any meal.