Tanaloth: Harbour Area

1. Numbers 1-3 Foreharbour

This is a residential house, home to various fishermen. However it also houses a small office for the pilots guild, that is run by Brother Tobius (Monk: ST-11 DX-12 IQ-11 HT-10, Piloting-14 Hierartic-12). The front floor has a couple of shops, small cloth stalls and net suppliers etc. Each of these shops is so small that only about 3 people can get into them at once.

2. Number 4 Foreharbour

This house is home to various fishermen and their families, it has three stories and a basement level. It is conencted to No. 5 by a bridge on the third story only. A main stair is reachable from both front and back, and there is also an outside stair at the back for the second floor appartment, a finely appointed set of rooms owned by Marcus Darien (See 14), which have no other access to the building. The rooms have a kitchen, parlour and bedroom, with fine paintings on the ceiling. (The rooms would cost 1 Ata a week to rent).

3. Numbers 3-4 Ropemaker's Walk

This building has no access to the harbour, out of the lee of the small pier, its stout front wall haswindows from the second floor upwards only. Entrance is through the rear and through a small side door on Spinster's Stairs. At the rear are entrances into the two sets of apartments, making number 4 home to a couple of families, especially in the top floor atics. Number 3 is the home of a moderatly wealthy merchant Eordal Tori (a lesser known cousin of the powerful Tori family, headed by Hierarch Tori), who is often out of town amongst the smallholdings. In the basement is the sign of the Crossed Arms, a small tavern, run by Inkeeper Alvas Needrason (ST-12 DX-11 IQ-10 HT-11, Merchant-13 Brewing-14 Fast-Talk-15). It is usually frequented by sailors and ropemakers. The basement level is also home to a small woodworkers shop.

4. Ropemaker's Warehouse

This large building is the Ropemaker's warehouse. It is used for the storage of rope and nets away from the rain and weather. Large doors open onto the Ropemaker's Square, through which rope is brought out onto the Ropewalks to be woven and then taken back. The building is large and has very heavy walls, with only the smallest of windows on the seaward side. The Ropemaker's Guild is based opposite in Number 10. There is a side entrance from Spinster's Stairs but it is little used.

5. 5-7 Ropemaker's Walk (The Nets)

These ramshackle buildings have small shops on the bottom floor, a Bowers (Gudrus Setlidaughter, ST-11 DX-13 IQ-10 HT-10, Fletching-15 Bower-13 Carpenter-14), a Pot Sellers (Setli Tirson), and a Bakers (Arvild Steer), though they change hands quite often. Above are a number of small homes, mostly of fishermen, who tend to hang their nets out over the street, giving the building the name The Nets. The Nets are three stories high, with extensive cellers, some of which are used as storage for the shops, and the Crossed Arms (See number 3).

6. 8 Ropemaker's Walk (The Witchery)

This small cottage is once said to have been the home of a witch, who caused fleets of ships to be sunk. However she was caught by the Priests and cast out, and the house purified. Although small and ramshakle the house does have a small shrine to Atur in the outside wall, with a little pool into which people throw coins. A Lay Priest comes round once every two days to collect the money. The Witchery has a tall chimney that always seems in danger of falling down. It is home to a sailor's family.

7. 5 The Ropeway and 2 Harbour Street

This long building is dominated by a line of small shops along the southern side, which use most of the ground floor for their shopfronts and store-rooms. Most of interest is a scribe's suppliers called The Sign of the Quill. Though most priests are trained in making their own inks and quills, and have monks and acolytes to prepare the vellum, some scribes come here to get fine pens and prepared inks from the dyemaker's square across the road. Because of this there is often a market here, called the harbour market, who's stalls stand unoccupied the rest of the time, where scorlars come to purchase books of all sorts, old texts or new copies of holy works that are sold off by the church. The market has a reputation for sometimes dealing in forbidden works, and so Inquisitors often send men to patrol it. In the market itself there is an ornatly carved statue of Saint Akur on a plinth, reached by steps. This idol is used to post official signs and notices, and to read Bulls of the Archpriest.

From the Ropeway side a central stair leads up to the floor above the shops, where there is room for three families apart from the shopholders (some of whom live here). There is also a narrow passage that leads through to the church behind. (Area-Knowledge Harbour).

8. 9 Ropemaker's Walk (Venart's Land)

Venart's land, as this tall building is known, dominates Ropemaker's walk. Though is is not that large it stands a full story above the rest of the building's here, and has basement levels that are also used for fisherman's homes. The building is entered from a passage at the front, and also from Venart's close, where a flight of stairs leads up to a second story appartment that is the home of Father Heavens, (Cleric: ST-9 DX-10 IQ-15 HT-10, Astrology-17 Astronomy-15 Navigation-16 History-16 Old-Hrkun-14 Staff-13 Theology-15) a reclusive priest of the sect of Saint Tobius, who has dedicated himself to the study of the heavens. His appartments run up to an attic in the roof of Venart's land where he obseves the sky over the sea. The fishermen here respect him for his skill in navigation, but otherwise mistrust him. Other priests sometimes visit him for important astrological readings, but he his very hard to reach. His door is usually locked and unanswered, though he is sometimes to be found in the Church in Venart's Close.

9. The Needle's Eye Tavern

This low built tavern is a favourite with the fishermen and people coming in from some of the small island communities. It has many sets of rooms where people stay, sometimes for months on end, since the rate (5 pennies a night for the private rooms and 2 pennies for a spot on the common-room floor) is quite low. The Tavern is run by Thorvic Unnasson (ST-13 DX-12 IQ-10 HT-10, Merchant-14 Club-14 Shortsword-15, Catchphrase: "You just try that at Sea!"), a grizzled ex-sailor who inherited the Tavern from his father (Unnas Corbalson). The Tavern is open all day and most of the night, and is often crowded with sailors nestling by the fire. The ceiling of the main chamber is hung with nets and floats. A small lane called Threadneedle lane leads into the middle of the Tavern and gives access to the small stable block. The two sets of buildings are joined by the basement level underneath.

10. 8-9 Tanner's Lane (Ropemaker's Guild)