Spellbook

3 entries found.

Rank 1

Lesser Anchor
KeywordsLink
DurationInstant
EL1
fatigue3
difficulty3
With this spell a Mage can establish a link to another Keldian through which a portion of their magical energy flow can be directed. This link allows a little of the energy a Mage draws when Channelling a spell to be anchored in the other person, helping protect the Mage from failed castings. The Anchor must be cast the round before a second spell. If the second spell's Channelling roll fails then the effective margin of failure (for determining effects on the Mage) is reduced by 2, and the Anchor takes 1 Lethal damage. This cannot cause a failed Channelling roll to succeed.

To cast the spell the Mage must touch the target firmly. A Lesser Anchor can only be created with a willing subject. A Mage may only have one sort of Anchor (Lesser Anchor, Anchor, Master's Anchor) at once.

Rank 2

Anchor
KeywordsLink
DurationFixed
EL1
fatigue3
difficulty3
As Lesser Anchor except that the margin of failure is reduced by 4, and the Anchor takes 3 Lethal damage, and the Anchor lasts until the next spell the Mage casts, or 1 day, whichever is sooner.

An Anchor can be created with a willing, or unwilling, subject. For a willing subject no roll is required. For an unwilling subject the Mage must win a Spirit vs. Spirit contest to establish the link, and must be able to firmly touch the target.

Rank 3

Master's Anchor
KeywordsLink
DurationMaintained
EL3
fatigue12
difficulty-14
This is a similar spell to Lesser Anchor, except that it allows a Mage to establish a link between themselves and someone to which they are Bonded. Unlike a Lesser Anchor this link is persistent. So long as the link remains the Mage has the margin of failure for all failed spells reduced by 4. In addition when a spell fails the Mage can share any damage or attribute loss caused by the failure between himself and the Bonded one as he wishes. The Link is only active as long as the Bonded One is near to the Mage (either visible in direct line of sight, or out of sight but within 30 paces). Any time the Mage transfers attribute loss to the subject (as opposed to damage) he must win a resisted Spirit roll with the Bonded One (even if they are willing) or the Anchor breaks after the transfer.

While the Master's Anchor is in force the Mage has a -1 Penalty to their Magic Save. The Mage may choose to end the link at any time. The Bonded One may attempt to end the link themselves by rolling Spirit vs. Spirit with the Mage.
power+1 Spirit for the Mage to maintain the Anchor per 2 power levels