Bestiary

12 entries found.

Calling the Dead
level3
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
18
18
14
6
11
12
12
20
0
0
4
0
2
4
94
Claws
:
A16
D18
Init18
damD8+3
May attack twice per round.
A foul creature of White Order magic. The creature is visible as no more than a flickering form of light that moves at high speed, like hot air.
Calling the Deceiver
level5
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
23
22
16
10
15
12
12
35
0
0
0
0
4
3
128
Claws
:
A23
D20
Init20
damD12+3
A foul creature summoned by White Order magic. The creature is visible as no more than a flickering form of light that moves at high speed, like hot air. In addition those it attacks suffer a Fear 14 attack.
Demon of Potence
level5
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
20
16
20
15
20
10
15
50
0
0
6
0
3
5
148
Claws
:
A23
D16
Init23
dam3D6+1
A Demon summoned by the Black Order Spell Demon of Potence. It is never visible as more than a smudge in the air in light or, in the darkness, as a horrible feeling in the air.
Golem of Fire
level7
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
20
14
20
6
20
7
12
100
3
0
5
0
3
7
210
Burning Weapon
:
A20
D17
Init23
dam2D8+9
The Golem of Fire is a magical creation, a figure of worked bronze and copper in the shape of a Keldian warrior, armed with a flame-wreathed weapon. Golems of fire are powered by a constantly burning magical fire trapped within their gemstone hearts. This fire makes them warriors of prodigious speed and ability. The fire is kindled by the sacrifice of a bound Demon, add the Circle of the sacrificed creature to the Attack, Defence and Armour of the Golem.
Greater Spirit of the Dark
level3
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
19
19
16
8
12
10
12
20
0
0
4
0
2
4
98
Claws
:
A19
D19
Init18
dam3D4+1
A Demon spirit summoned by the Black Order spell Greater Spirit of the Dark. The creature is an indistinct shadow, faintly insectoid with horns and tentacles, that moves with great speed.
Lesser Spirit of the Dark
level2
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
15
18
16
9
12
14
10
14
0
0
2
0
4
4
82
Claws
:
A17
D18
Init20
dam3D4+1
A Demon spirit summoned by the Black Order spell Lesser Spirit of the Dark. The creature is an indistinct shadow, faintly insectoid with horns and tentacles, that moves with great speed.
Nin-Shub Gargantuan
level15
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
50
20
5
5
40
40
40
600
0
0
40
10
30
0
953
Crush
:
A55
dam3d10+8
Ranged 2. Area 10. Mighty 5.
Disintegrating Gaze
:
A45
D10
Init1
dam5d6x5
Ranged 100. Area 20. Mighty 10. Ignores Armour. Takes 5 rounds to fire, damages all target in line.
Earthquake
:
dam1d6
Area 20. Mighty 1. Roll Agility or Phys vs. 15 to ignore.

The Nin-Shub Gargantuan more closely resembles a natural disaster than a creature to be combated. A massive animated statue of obsidian and olivine, the Gargantuan stands 50 Legats tall. Its club shaped hands and feet are only capable of crushing and rending, while its enormous head bears a single eye rendered from crimson crystal. Clearly the product of some titanic sorcery of the Ancients, the Gargantuan is larger than many fortresses, and capable of destroying stone and metal with equal ease. Fortunately the Gargantuan is known only from legends and stories, a plague that would emerge from the howling gales of the Nightside to plow its way through Keldian works. Sages agree that the Gargantuan has most likely lapsed into quiescence long ages ago, and may even now be weathering away unseen beneath the snow and ice of the Night hills.

Where the Gargantuan walks, destruction follows. The earth shakes at its footsteps, damaging everything around it (In a 60 Legat area around it, structures take 1 damage a round. In a 20 Legat area, the damage increases to 1d6/Mighty 1 each round. A Keldian in the area can roll Phys/Ag vs. 15 to ignore this).

Should the Gargantuan directly intrude into an area it is subject to its crush, as its enormous feet smash buildings to rubble and grind living things to paste. It can do the same damage to buildings (and other large structures) with its fists. These attacks do not target individuals directly (they are too small for the Gargantuan to notice), but hit whole areas at once. If even these ferocious attacks fail to get the Gargantuan to its goal it can engage its Disintegrating Gaze, which works as follows:

On the first round the Gargantuan stops, making no attacks, and begins to gather energy. A low-pitched hum can be felt, rather than heard. On the second and third rounds red lambent energy begins to gather around the Gargantuan. The same energy can be seen to flicker through channels etched into its surface. On the fourth round this energy becomes blinding. Finally, on the fifth round, the Gargantuan unleashes a beam of crimson energy from its single eye. This beam rips apart matter of all sorts, causing solid objects along its path to disintegrate into black particles. Assess the full damage against the first structure on the path (ignoring armour). If that structure is destroyed, apply any remaining damage to the next structure and so forth. Creatures inside a hit structure take the full damage.

The Gargantuan itself is largely immune to damage. Its incredible armour means that only siege weapons and magic of similar power have much of a change of damaging it, and its sheer size means that even crippling damage does little. In combat each part of the Gargantuan (2 Legs, 2 Arms, Head, Torso) must be separately targeted and destroyed. The parts' Health are as follows:

  • Legs : 250
  • Arms : 200
  • Head : 200
  • Torso : 600

A better option would be to treat the Gargantuan as a location and delve the secrets within it ...

Obsidian Golem
level7
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
20
3
8
6
40
12
6
100
3
0
8
0
0
0
194
Crushing Fists
:
A20
D3
Init8
damD12+8
The Obsidian Golem is an enormous creature made of obsidian and iron, carved by master craftsmen into the form of a Keldian and animated by a bound Demon soul. It is hideously strong, but terribly slow, better suited for battering down a wall than chasing foes. Although theoretically capable of useful tasks the spirit within tends to pervert anything other than destruction. Add the Circle of the sacrificed demon to the Attack, Defence and Armour of the Golem.
Shadow Demon
level4
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
20
24
19
4
17
15
13
30
0
0
0
0
2
5
114
Claws
:
A22
D24
Init21
damD8+8
A Demon spirit summoned by the Black Order spell Shadow Demon. In full sunlight it appears as no more than a wavering shadow of horrific shape, while in darkness it solidifies into terrible shapes that defy weapons to hit it.
Spirit from the Sun
level4
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
16
16
15
13
16
14
12
25
0
0
4
0
4
4
105
Whirlwind
:
A16
D12
Init19
dam2D6
May attack twice a round.
A demon summoned by the Red Order spell Spirit from the Sun. The creature is a half visible pillar of dust and fire that falls upon its targets with a maddening shriek, battering them with wind and sand. The Spirit takes D4 extra damage from any Shadow based attack (such as a Black Order spell). The listed Intelligence is only for the purposes of spell resistance, these spirits have never been known to utter a sound other than their shriek.
Wasp Service
level2
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
15
13
16
3
2
12
8
20
0
0
0
0
3
3
72
Sting
:
A15
D13
Init19
dam2D4
A swarm of Wasp Spirits summoned by the Wasp Service spell. These spirits appear as a cloud of darting luminous purple spots. Close examination of one shows it to be similar in form to a wasp with a glowing abdomen and eyes. Although the creatures are spirits, treat them as normal swarms for the purposes of attacks. Sacred weapons inflict full damage to the swarm.
Wind Dragon Summoning
level5
At Def Ag Int Phys Pre Spi H S W Ar MD Mv Fer Quick
18
16
20
14
17
12
12
38
0
0
0
0
2
0
117
Dark Side
:
A18
D16
Init16
dam1D6
Ignores Armour
Twilight
:
A18
D16
Init16
damD6+2
Light Side
:
A18
D16
Init16
dam2D4
A summoned creature created by White Order magic. The Wind Dragon Summoning is an immaterial serpent of animated wind, it's body full of lashing detritus pulled up from the world around it. It's attacks vary depending on which part of the world it has been summoned in. The Wind Dragon is immune to normal weapons.