Magic Items

10 entries found.

Annealed Armour (Bronze)
KeywordsCrafted, Worn
Treasure5
Price13
This Bronze Cuirass has been worked with the Red Order spell Anneal, gaining an enchanted protection. This armour has Protection 5 and Load 6, protecting the body, arms and neck.

Created by Spell : Anneal

Annealed Armour (Iron)
KeywordsCrafted, Worn
Treasure6
Price23
This Iron Cuirass has been worked with the Red Order spell Anneal, gaining an enchanted protection. This armour has Protection 8 and Load 5, protecting the body, arms and neck. As the finest armour available in the Empire, such a Cuirass commands a vast price.

Created by Spell : Anneal

Candle of Confusion
KeywordsCrafted, One-Use
Treasure4
Price8
This honey coloured candle is made from a variety of Poison Forest saps and nectars (Healing / Poisons Difficulty 18) combined with white wax. When the candle is lit it creates a cloud of thick and cloying perfume. Anyone inhaling this scent suffers from a -2 Int and -2 Pre penalty. In addition the scent of the candle increases all Channeling difficulties by 4. A single candle will burn for 30 minutes.
Fire Bone
KeywordsCrafted, One-Use
Treasure3
Price10
This is a Keldian bone wreathed in a dull red flame that holds no heat, and does not ignite the things it touches. Instead it sheds a constant light in an area around 6 strides across. A Red Order Mage may grasp the bone and discharge it's energy in a single burst to gain the spellcasting bonuses of being in the Light Side during the Brilliance.

Created by Spell : Fire Bone

Flame Arrow
Treasure4
Price10
These enchanted arrows appear in quivers of 1 to 6 arrows, bearing the insignia of the Slayers of Chald. These items are rarely available on the open market, and the Slayers look dimly upon non Slayers who own them. Increase the price by 5 wherever the Slayers might get wind of the sale. When one of the arrows is shot from a bow and hits a target it explodes in a ball of flame. This flame inflicts 2D8 damage to anything within 2 strides of the impact point.

Created by Spell : Flaming Arrow

Imprinted Object
KeywordsCrafted, Expires
Treasure4
Price12
The Imprinted object is an item shaped from the finest Obsidian, into which a portion of the soul of a Black Order Mage has been placed. Any Black Order Mage who holds the imprinted object while casting a spell gains 1 less fatigue and automatically gains the benefit of +2 Power Levels. Each time the object is used in this way roll a D20, on a roll of 15 or less it will shatter and be useless. Some objects have lower target numbers for this roll (as low as 12), while a minority have better targets (up to 17).

Created by Spell : Imprinting

Red Earth
KeywordsCrafted, One-Use
Treasure1
Price4
A pouch of red dust, slightly gritty to the touch, enchanted by the Red Order Red Earth spell. Red Earth is commonly found in soft Crdlu leather pouches containing 4-6 handfuls. Each handful can be thrown on the ground to inflict D6 damage to anyone within 1 stride of the impact point. A minority of such pouches have been enchanted to do more damage (up to D6+3), these are worth more.

Created by Spell : Red Earth

Snowstone Blade
KeywordsCrafted, Weapon
Treasure7
Price24
In a few places on the Dark Side Obsidian beds have been uncovered shot through with white flakes of snow, suspended in the sacred glass. This stone is impregnated with the cold of the Icelands, frost blooms on its surface even in Twilight, and the stone is always cold. A master craftsman (Craft (Obsidian) Difficulty 24) can extract this stone and shape it into a blade. Once strengthened by magic a Snowstone Blade is a potent weapon, a sword of pure Obsidian with +1A, D8 damage and the Parry and Sacred traits. Anything struck with a Snowstone Blade is chilled by the icy cold, and takes an additional D6 Fatigue over and above the normal damage.
Star Iron Sword
KeywordsCrafted, Weapon
Treasure6
Price21
A Star Iron Sword is already a weapon of immense value (see one-handed weapons list for statistics) but one on which the Black Order Star Iron Imprisonment has been cast is doubly so. Such a weapon contains a shred of a Black Mage's soul, and can cast spells under the command of it's wielder.

Most such weapons can use spells of the first or second circle when commanded to do so by the wielder. These spells do not require a channelling roll, but will always cost the Spirit in the blade their full fatigue cost, and the spirit only regains 1 fatigue per day. The spirit has a maximum pool of 15 Fatigue. The blade is restricted to spells that do not require an attack roll. When such a blade is first found the wielder will have no idea which spells the spirit of the blade knows (the GM will need to determine the power level of each blade) and must determine them through experimentation. A blade with spells beyond the second circle is even more valuable.

Created by Spell : Star Iron Imprisonment

Sword of Night
Treasure5
Price15
These swords of solidified blackness are created by Black Order Magi, and are occasionally given to trusted underlings to wield. A Sword of Night is a one-handed weapon with A+2, D+4, Dam:2D6, and the Sacred and Parry traits. Once created a Sword of Night lasts only seven years before vanishing. If one is found as treasure there is no way to know how long a lifetime it has remaining.

Created by Spell : Sword of Night