Magic Items

8 entries found.

Carnelian Crdlu
Treasure5
Price16
The Carnelian Crdlu is a small statue of a Crdlu Bull carved from orange carnelian. Should the figurine be placed on the ground and the word carved on its underside (in Tancred) pronounced, then figure expands into a full sized Crdlu. This Crdlu can haul loads as if it were 3 Crdlu, and can be ridden. At the end of a day it returns to statue form undamaged, even if it is slain or eaten. It can be used in this way up to 8 times before crumbling into dust.

If the statue is placed in a pile of Crdlu dung for 12 days, it regains one use.
Chalice of Water
Treasure6
Price17
A Chalice of Water (there are commonly supposed to be 20 of these items) is a large Bronze cup with a flared base and wide bowl edged with gold. The outer surface of the bowl is divided into 14 panels, each embossed with the image of a women pouring water from a jar. It would make a fine drinking vessel.

If a 40th of a Tirol (around 1 pound) of flammable material is placed within the bowl and burnt, then the Chalice fills with 1 Arin of clean fresh and cool water. Each time it is used one of the figures blackens. If all the images are blackened the Chalice ceases to work.

If the Chalice is bathed in fresh clean river water and carefully scrubbed for at least ten minutes, the blackened figures return to normal.
Obsidian Rod
KeywordsAncient, Charged
Treasure5
Price14
Obsidian Rods are stubby wands of the finest obsidian, their entire surface traced out with runes almost to fine to see. It is thought that once the Ancients used them as part of their magics. They are only found in the ruins of the Ancients cities.

A Rod has a number of uses: For 1 charge it will blow apart a wooden object, such as a door, that it is pressed against, and for 3 charges it will do the same to a block of stone up to 1/3 of a stride thick. For 4 charges it will absorb the deadly energies of a damaging spell, such as Sun’s Curse, and for 5 it can melt a metal object up to the size of a chair into twisted slag. A rod, when found, typically has 13 to 25 charges, and cannot be recharged; when it runs out of charges it crumbles into dust.
Raven's Egg
Treasure7
Price19
These stones are small, egg shaped, grey and speckled, a little like Night Raven eggs, though they can be found here and there from the Ice Hills to the Dryland slopes. A Stonetalker who coaxes the spirit of the stone awake can use it to lay a blessing on another person (or themselves). A blessed person gains +1 on Physical, Spirit and Intelligence rolls to resist hostile effects for one month. When found such a stone has between 10 and 20 energy. Each blessing uses up one energy. When the last is used the stone crumbles into dust.

Corrupted Stonetalkers may use the Egg to inflict a curse instead. The person cursed suffers a -2 penalty on similar rolls for 1 month, and takes 1 weakening damage that will not heal till the curse is lifted. Each time the Stonetalker uses the curse they take 1 corruption. Once a person is cursed the Stonetalker may renew the curse (for another corruption) without seeing the target again.

Only a Stonetalker can identify such a stone. They must succeed in an identification roll resisted by a 25 (see Stonetalker rules).
Sacred Stone
Treasure7
Price19
A Sacred Stone is a rock from an important place, thought to be charged with earth power. A Stone has a store of 8 to 25 energy, which are spent automatically whenever the bearer fails an important roll (1 energy raises the roll by 1 point), as long as the Stone has enough energy to turn the failure into a success. The character has no way of knowing how much energy the stone contains, but when the energy runs out the Stone will turn white and then crumble away.

Only a Stonetalker can identify such a stone. They must be in a place charged with earth power and succeed in an identification roll resisted by a 25 (see Stonetalker rules).
Spear of Red Bronze
Treasure10
Price30

A Spear of Red Bronze is a wide bladed spear, about 1.5 strides long, crafted from a strange reddish metal. It is a fine weapon with the same statistics as a Bladespear, but its chief powers manifest only in the hands of a Red Order Mage. Once per day a Red Mage may boost his Magic Save by 10 while holding the spear. In addition he can expend a charge to do any of the following:

  • Ignite a Flammable Substance
  • Extinguish any fire up to bonfire size
  • Create a Fireball up to 20 strides away, inflicting 3D6+2 damage, Agility vs. 15 for half.
  • Recover 5 fatigue

A Staff holds up to 15 charges at any one time, which can only be replenished by being bathed in the blood of one creature per charge. The blood must be shed in battle, with the spear inflicting the wound.

Staff of the Black Order
Treasure10
Price30

A Staff of the Black Order is made of burnished black wood and is about 2 strides long, slightly twisted as if by age. There are meant to be twelve or twenty of them, stories vary, and no one knows where they come from. Each Staff only has power in a Black Order Mage’s hands. A Black Order Mage holding a staff gains 1 less fatigue from every spell cast, and has a Magic Save of +1. In addition she can expend a charge to do any of the following:

  • Freeze any person where they stand if they fail a roll of Spirit resisted by 11. The Frozen person is unharmed, but immobile till an hour has passed.
  • Carry the Mage’s voice to any or all people within 1 kleg no matter how softly she speaks.
  • Launch a grey beam which does 3D4+2 damage to its target, Base Range 1
  • Restore 10 fatigue to its bearer.

A newly found Staff has 30-50 charges. It is not known how they are re-charged, if indeed they can be.

Yellow Stave
Treasure6
Price22
A Yellow Stave, or power-rod, is of great value to all Mages. Each rod is about a foot long, and crafted from a smooth hard fired yellow clay. Each order has a certain stock of these staves which are given to trusted followers, and more are sometimes found in ancient ruins. They are almost never available for sale.

Yellow Staves can absorb fatigue that their wearers would otherwise take for casting a spell. The amount that a stave can absorb varies according to its quality, from 50 to 100. As the stave absorbs energy it grows gradually darker in colour, and fine cracks start to appear on its surface. When it has absorbed its final point of fatigue it shatters into yellow dust.

Recharging a stave is difficult, but not impossible. A sufficiently skilled potter (Craft / Pottery 4+) may fire a stave in a kiln at a temperature just high enough to vitrify the surface. For each full day of firing, the stave regains 1 point of capacity.