Magic Items

10 entries found.

Sable Eye
KeywordsStonetalker
Treasure6
Price14
A Sable Eye is a translucent black and perfectly spherical gemstone about two fingers across, which cleaves to other stones. It is only ever found with some other stone of power, nestled together with it. The spirit of the Sable Eye is cold and ordered, in-tune with the energies of the Dark Side, and it will use that connection to defend anyone who carries it. The bearer 4 points of Magic Defence against Black Order Magic.
Sacred Stone
Treasure7
Price19
A Sacred Stone is a rock from an important place, thought to be charged with earth power. A Stone has a store of 8 to 25 energy, which are spent automatically whenever the bearer fails an important roll (1 energy raises the roll by 1 point), as long as the Stone has enough energy to turn the failure into a success. The character has no way of knowing how much energy the stone contains, but when the energy runs out the Stone will turn white and then crumble away.

Only a Stonetalker can identify such a stone. They must be in a place charged with earth power and succeed in an identification roll resisted by a 25 (see Stonetalker rules).
Saddle of Speed
Keywords
Treasure6
Price18
The Saddle of Speed is a finely crafted saddle made from polished wood and Crdlu leather. The saddle horn is carved from a Slow Dragon tooth, and bronze fittings in the shape of running Krakaths adorn the back of the saddle. A Krakath saddled with this saddle will gallop at twice its normal maximum speed across the plains, without needing food or water. The Krakath can keep this up for as much as 4 days, but then requires total rest for twice this many days plus 2 or it will simply die. In any case the saddle does not function again for 6 days after its power is invoked.
Seal of Order’s Authority
Keywords
Treasure6
Price14
This stone seal appears normal until used to seal a document, but the mark it leaves is instantly recognisable as magical. The document will radiate strongly the sense of whoever sealed the document. Anyone who holds, reads, handles, or even views the document will be aware of who sealed it. The document cannot be separated from the mark, nor the mark destroyed without destroying both mark and document. The seal has the power that it can mark any substance used for a message, be it papyrus, clay, stone or metal.
Snowstone Blade
KeywordsCrafted, Weapon
Treasure7
Price24
In a few places on the Dark Side Obsidian beds have been uncovered shot through with white flakes of snow, suspended in the sacred glass. This stone is impregnated with the cold of the Icelands, frost blooms on its surface even in Twilight, and the stone is always cold. A master craftsman (Craft (Obsidian) Difficulty 24) can extract this stone and shape it into a blade. Once strengthened by magic a Snowstone Blade is a potent weapon, a sword of pure Obsidian with +1A, D8 damage and the Parry and Sacred traits. Anything struck with a Snowstone Blade is chilled by the icy cold, and takes an additional D6 Fatigue over and above the normal damage.
Spear of Red Bronze
Treasure10
Price30

A Spear of Red Bronze is a wide bladed spear, about 1.5 strides long, crafted from a strange reddish metal. It is a fine weapon with the same statistics as a Bladespear, but its chief powers manifest only in the hands of a Red Order Mage. Once per day a Red Mage may boost his Magic Save by 10 while holding the spear. In addition he can expend a charge to do any of the following:

  • Ignite a Flammable Substance
  • Extinguish any fire up to bonfire size
  • Create a Fireball up to 20 strides away, inflicting 3D6+2 damage, Agility vs. 15 for half.
  • Recover 5 fatigue

A Staff holds up to 15 charges at any one time, which can only be replenished by being bathed in the blood of one creature per charge. The blood must be shed in battle, with the spear inflicting the wound.

Staff of the Black Order
Treasure10
Price30

A Staff of the Black Order is made of burnished black wood and is about 2 strides long, slightly twisted as if by age. There are meant to be twelve or twenty of them, stories vary, and no one knows where they come from. Each Staff only has power in a Black Order Mage’s hands. A Black Order Mage holding a staff gains 1 less fatigue from every spell cast, and has a Magic Save of +1. In addition she can expend a charge to do any of the following:

  • Freeze any person where they stand if they fail a roll of Spirit resisted by 11. The Frozen person is unharmed, but immobile till an hour has passed.
  • Carry the Mage’s voice to any or all people within 1 kleg no matter how softly she speaks.
  • Launch a grey beam which does 3D4+2 damage to its target, Base Range 1
  • Restore 10 fatigue to its bearer.

A newly found Staff has 30-50 charges. It is not known how they are re-charged, if indeed they can be.

Star Iron Sword
KeywordsCrafted, Weapon
Treasure6
Price21
A Star Iron Sword is already a weapon of immense value (see one-handed weapons list for statistics) but one on which the Black Order Star Iron Imprisonment has been cast is doubly so. Such a weapon contains a shred of a Black Mage's soul, and can cast spells under the command of it's wielder.

Most such weapons can use spells of the first or second circle when commanded to do so by the wielder. These spells do not require a channelling roll, but will always cost the Spirit in the blade their full fatigue cost, and the spirit only regains 1 fatigue per day. The spirit has a maximum pool of 15 Fatigue. The blade is restricted to spells that do not require an attack roll. When such a blade is first found the wielder will have no idea which spells the spirit of the blade knows (the GM will need to determine the power level of each blade) and must determine them through experimentation. A blade with spells beyond the second circle is even more valuable.

Created by Spell : Star Iron Imprisonment

Stormcloak
KeywordsWhite Order, Worn
Treasure6
Price19
The Stormcloak (it is not clear if there is more than one) is a full length cloak of grey fabric the exact colour of a gathering storm. When worn, its surface constantly flickers with crackles of lightning, and misty smoke trails from its edges. Anyone who touches the cloak (or whom the wearer touches) takes 2D4 electrical damage. The wearer also gains the ability gather and release this energy into the surrounding air. When they do so they can create a gust of wind like the Wind's Service spell. Putting on the cloak, or using the wind power will cause 1 point of Corruption in anyone other than a White Order Mage.
Sword of Night
Treasure5
Price15
These swords of solidified blackness are created by Black Order Magi, and are occasionally given to trusted underlings to wield. A Sword of Night is a one-handed weapon with A+2, D+4, Dam:2D6, and the Sacred and Parry traits. Once created a Sword of Night lasts only seven years before vanishing. If one is found as treasure there is no way to know how long a lifetime it has remaining.

Created by Spell : Sword of Night